Fixed BT/FX chips being too thin + Scaling changes #36
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@ -99,7 +99,8 @@ local difficultyLabelImages = {
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gfx.CreateSkinImage("diff/5 infinite.png", 0),
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gfx.CreateSkinImage("diff/6 gravity.png", 0),
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gfx.CreateSkinImage("diff/7 heavenly.png", 0),
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gfx.CreateSkinImage("diff/8 vivid.png", 0)
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gfx.CreateSkinImage("diff/8 vivid.png", 0),
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gfx.CreateSkinImage("diff/9 exceed.png", 0)
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}
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local clearBadgeImages = {
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@ -50,6 +50,7 @@ local difficultyLabelImages = {
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/gravity.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/heavenly.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/vivid.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/exceed.png", 1),
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}
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local badgeImages = {
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@ -103,6 +104,7 @@ local difficultyLabelUnderImages = {
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gfx.CreateSkinImage("songtransition/difficulty_labels/grv.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/hvn.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/vvd.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/xcd.png", 0),
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}
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game.LoadSkinSample('song_wheel/cursor_change.wav')
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