Fixed BT/FX chips being too thin + Scaling changes #36
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@ -16,5 +16,5 @@ uniform mat4 world;
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void main()
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{
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fsTex = inTex;
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gl_Position = proj * camera * world * vec4(inPos.x, inPos.y * 3.8, 0, 1);
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gl_Position = proj * camera * world * vec4(inPos.x, inPos.y * 5.7, 0, 1);
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}
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