feature/TASK-4-Search-Bar-Rework #3
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@ -30,6 +30,7 @@ local filterInfoBgImage = gfx.CreateSkinImage("song_select/filter_info_bg.png",
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local sortInfoBgImage = gfx.CreateSkinImage("song_select/sort_info_bg.png", 1)
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local searchBgImage = gfx.CreateSkinImage("song_select/search_bg.png", 1)
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local searchInfoPanelImage = gfx.CreateSkinImage("song_select/search_info_panel.png", 1)
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local defaultJacketImage = gfx.CreateSkinImage("song_select/loading.png", 0)
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@ -140,6 +141,13 @@ local transitionJacketBgScrollScale = 0;
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local transitionJacketBgScrollAlpha = 0;
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local transitionJacketBgScrollPosX = 0;
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--search
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local searchPreviousActiveState = false;
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local transitionSearchEnterScale = 0;
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local transitionSearchBackgroundAlpha = 0;
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local transitionSearchbarOffsetY = 0;
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local transitionSearchInfoOffsetY = 0;
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local transitionLaserScale = 0;
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local transitionLaserY = 0;
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@ -624,7 +632,7 @@ function drawFilterInfo(deltatime)
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gfx.LoadSkinFont('NotoSans-Regular.ttf')
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if (songwheel.searchInputActive) then
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return;
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--return;
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end
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gfx.BeginPath()
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@ -662,22 +670,61 @@ function drawCursor()
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end
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function drawSearch()
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if (not songwheel.searchInputActive) then
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return;
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if (not songwheel.searchInputActive and searchPreviousActiveState) then
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searchPreviousActiveState = false;
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game.PlaySample('sort_wheel/enter.wav');
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elseif (songwheel.searchInputActive and not searchPreviousActiveState) then
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searchPreviousActiveState = true;
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game.PlaySample('sort_wheel/leave.wav');
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end
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if (transitionSearchEnterScale == 0) then
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return;
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end
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-- Draw dark overlay over Songwheel
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(searchBgImage)
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local xPos = desw-tw/2;
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local yPos = 90;
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gfx.FillColor(0, 0, 0, math.floor(transitionSearchBackgroundAlpha * 192));
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gfx.Rect(0, 0, 1080, 1920);
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gfx.Fill();
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gfx.ImageRect(xPos, yPos, tw/2, th/2, searchBgImage, 1, 0)
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-- Draw search info panel
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gfx.BeginPath();
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local infoAlpha = 0;
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gfx.FontSize(32);
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if (songwheel.searchText ~= '') then
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infoAlpha = 0;
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else
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infoAlpha = 1;
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end
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local infoResize = 0.855;
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local sw, sh = gfx.ImageSize(searchInfoPanelImage)
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sw = sw * infoResize;
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sh = sh * infoResize;
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local infoXPos = 0;
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local infoYStartPos = desh - sh - 550;
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local infoYPos = infoYStartPos + transitionSearchInfoOffsetY;
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gfx.ImageRect(infoXPos, infoYPos, sw, sh, searchInfoPanelImage, infoAlpha, 0)
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-- Draw Searchbox
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gfx.BeginPath();
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local searchResize = 0.8;
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local tw, th = gfx.ImageSize(searchBgImage);
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tw = tw * searchResize;
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th = th * searchResize;
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local xPos = (desw-tw)/2;
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local yStartPos = 170;
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local yPos = yStartPos - transitionSearchbarOffsetY
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gfx.ImageRect(xPos, yPos, tw, th, searchBgImage, 1, 0)
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gfx.FontSize(48);
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(songwheel.searchText, xPos+100, yPos+52);
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gfx.Text(songwheel.searchText, xPos + 160, yPos + 83.2);
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end
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function refreshIrLeaderboard(deltaTime)
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@ -786,6 +833,25 @@ function tickTransitions(deltaTime)
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transitionAfterscrollDataOverlayAlpha = 1;
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end
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-- Searchbar offsets and alpha
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if not searchPreviousActiveState then
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if transitionSearchEnterScale > 0 then
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transitionSearchEnterScale = transitionSearchEnterScale - deltaTime / 0.5 -- transition should last for that time in seconds
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else
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transitionSearchEnterScale = 0
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end
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else
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if transitionSearchEnterScale < 1 then
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transitionSearchEnterScale = transitionSearchEnterScale + deltaTime / 0.5 -- transition should last for that time in seconds
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else
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transitionSearchEnterScale = 1
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end
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end
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transitionSearchInfoOffsetY = Easing.inOutQuad(1 - transitionSearchEnterScale) * 1680
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transitionSearchbarOffsetY = Easing.inOutQuad(1 - transitionSearchEnterScale) * 300
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transitionSearchBackgroundAlpha = Easing.inOutQuad(transitionSearchEnterScale)
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-- Grade alpha
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if transitionAfterscrollScale >= 0.03 and transitionAfterscrollScale < 0.033 then
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transitionAfterscrollGradeAlpha = 0.5;
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