why was this shim even there in the first place #10
|
@ -30,7 +30,7 @@ function render(deltatime, x, y, scale, diff, level)
|
||||||
|
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.ImageRect(0, 0, 140, 31 ,
|
gfx.ImageRect(0, 0, 140, 31 ,
|
||||||
difficultyLabelImages[diff+1] or
|
difficultyLabelImages[diff] or
|
||||||
difficultyLabelImages[4], 1, 0);
|
difficultyLabelImages[4], 1, 0);
|
||||||
|
|
||||||
|
|
||||||
|
@ -43,7 +43,7 @@ function render(deltatime, x, y, scale, diff, level)
|
||||||
gfx.FontSize(22)
|
gfx.FontSize(22)
|
||||||
gfx.Scale(1.2,1); -- Make the diff text more W I D E
|
gfx.Scale(1.2,1); -- Make the diff text more W I D E
|
||||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||||
gfx.Text(difficultyLabelTexts[diff+1], 18, 17);
|
gfx.Text(difficultyLabelTexts[diff], 18, 17);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue