* messing with strokes, no changes were made
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@ -41,6 +41,7 @@ end
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local render = function (deltaTime, score, maxChain)
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tickTransitions(deltaTime)
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gfx.Save();
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local x = desw - 740*0.61; -- WHY IS THERE DIFFERENT SCALING FOR THIS TOO????
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local y = 330;
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@ -60,10 +61,22 @@ local render = function (deltaTime, score, maxChain)
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draw_number(x+338, y + 90, 1.0, score, 4, scoreNumbers, true, 0.28, 1.12)
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-- Draw max chain
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gfx.BeginPath();
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(30)
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gfx.FontSize(30);
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-- gfx.FillColor(0,0,0,255);
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-- gfx.Text(string.format("%04d", maxChain), x+170-2, y+155-2);
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-- gfx.Text(string.format("%04d", maxChain), x+170-2, y+155+2);
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-- gfx.Text(string.format("%04d", maxChain), x+170+2, y+155-2);
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-- gfx.Text(string.format("%04d", maxChain), x+170+2, y+155+2);
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gfx.FillColor(255,255,255,255);
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gfx.Text(string.format("%04d", maxChain), x+170, y+155);
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gfx.Restore();
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end
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return {
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