added bg audio + score iterator

still figuring out ui scaling, draw_numbers is "broken"? maybe I'm using it wrong.
This commit is contained in:
kiite 2021-10-22 17:27:44 -06:00
parent 6fcd3e8352
commit f8ae2ac243
1 changed files with 64 additions and 0 deletions

View File

@ -8,6 +8,8 @@ local desw = 1080
local desh = 1920
local scale = 1
local bgSfxPlayed = false;
local BAR_ALPHA = 191;
local HEADER_HEIGHT = 100
@ -26,6 +28,9 @@ local crewImage = gfx.CreateSkinImage("crew in game/near noah vw.png", 0);
local irHeartbeatRequested = false;
local IRserverName = '';
-- AUDIO
game.LoadSkinSample("challenge_result.wav")
function resetLayoutInformation()
resx, resy = game.GetResolution()
desw = 1080
@ -33,6 +38,43 @@ function resetLayoutInformation()
scale = resx / desw
end
local function handleSfx()
if not bgSfxPlayed then
game.PlaySample("challenge_result.wav", true)
bgSfxPlayed = true
end
if game.GetButton(game.BUTTON_STA) then game.StopSample("challenge_result.wav") end
if game.GetButton(game.BUTTON_BCK) then game.StopSample("challenge_result.wav") end
end
local function load_number_image(path)
local images = {}
for i = 0, 9 do
images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i),
0)
end
return images
end
local function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
scale = scale or 1;
kern = kern or 1;
local tw, th = gfx.ImageSize(images[1])
tw = tw * scale;
th = th * scale;
x = x + (tw * (digits - 1)) / 2
y = y - th / 2
for i = 1, digits do
local mul = 10 ^ (i - 1)
local digit = math.floor(num / mul) % 10
local a = alpha
if is_dim and num < mul then a = 0.4 end
gfx.BeginPath()
gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
x = x - (tw * kern)
end
end
function drawBackground()
gfx.BeginPath()
gfx.ImageRect(0, 0, desw, desh, backgroundImage, 1, 0);
@ -80,6 +122,25 @@ function drawPlayerInfo()
gfx.ImageRect(311, 490, 107*1.25, 29*1.25, danBadgeImage, 1, 0);
end
local scoreNumber = load_number_image("score_num");
function drawScorePanelContent()
game.Log("Drawing scores...", game.LOGGER_INFO) --debug
for i,chart in ipairs(result.charts) do
if chart.score == nil then
game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
break
end
game.Log("#"..i.." chart.score: " .. chart.score, game.LOGGER_INFO) --debug
-- Draw score
draw_number(250, 150, 1.0,
math.floor(chart.score / 10000), 4, scoreNumber, true, 0.40,
1.12)
--still not sure how ui scaling/layers works in this game, still figuring it out :p
end
end
local IR_HeartbeatResponse = function(res)
if res.statusCode == IRData.States.Success then
IRserverName = res.body.serverName .. ' ' .. res.body.irVersion;
@ -100,12 +161,15 @@ function render(deltaTime)
resetLayoutInformation();
gfx.Scale(scale,scale);
handleSfx()
IR_Handle()
drawBackground()
drawPlayerInfo()
drawScorePanelContent()
drawHeader()
Footer.draw(deltaTime);