arround 50% done of what i planned
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40a0e852d4
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@ -54,7 +54,7 @@ local drawFooter = function ()
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gfx.FontSize(20)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FillColor(255, 255, 255, 255);
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gfx.Text('EXPERIMENTALGEAR ' .. version.MAJOR .. '.' .. version.MINOR .. '.' .. version.PATCH .. ' - CLOSED BETA. DO. NOT. LEAK.', 8, 1895);
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gfx.Text('EXPERIMENTALGEAR ' .. version.MAJOR .. '.' .. version.MINOR .. '.' .. version.PATCH .. " < Dev Build RealFD Branch >", 8, 1895);
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end
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local progressTransitions = function (deltaTime)
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@ -0,0 +1,40 @@
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local ScrollScale = 0
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local ScrollOffsetX = 0
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function textmaker(text, fontsize, maxWidth, x, y, w, h, scissorX, scissorY, debugX, debugY,deltaTime)
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gfx.FontSize(fontsize)
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local x1,y1,x2,y2 = gfx.TextBounds(x,y, text)
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gfx.FillColor(255,0,0) --*
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-- gfx.Text((x2-x1).." Box",x+debugX,y+debugY/1.5) --*
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gfx.Scissor(x,y + scissorY,w,h)
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gfx.FillColor(255,255,255)
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if (x2-x1) < maxWidth then
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gfx.Text(text,x,y)
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else
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gfx.Text(text,x-ScrollScale,y)
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gfx.FillColor(255,255,0)
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gfx.Text(ScrollScale,x,y-25)
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end
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gfx.ResetScissor()
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end
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function tickScroll(deltaTime)
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if ScrollScale < 630 then
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ScrollScale = ScrollScale + deltaTime *100 -- transition should last for that time in seconds
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else
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ScrollScale = -422
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end
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ScrollOffsetX = 1000 * (1-ScrollScale);
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end
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return {
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textmaker = textmaker,
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tickScroll = tickScroll
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}
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-- * = debug things
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@ -182,6 +182,7 @@ draw_checkbox = function(text, x, y, hoverindex, current, can_click)
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end
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end;
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local Player = 0
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local userHeight = 100
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--look into user changing -- IMPORTANT !!!
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draw_user = function(user, x, y, buttonWidth, rank)
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@ -189,6 +190,7 @@ draw_user = function(user, x, y, buttonWidth, rank)
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-- local y = 100
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local rx = x - (buttonWidth / 2);
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local ty = y - (buttonHeight / 2);
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gfx.BeginPath();
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gfx.Rect(rx - buttonBorder,
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ty - buttonBorder,
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@ -196,8 +198,7 @@ draw_user = function(user, x, y, buttonWidth, rank)
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buttonHeight + (buttonBorder * 2));
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gfx.BeginPath();
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if host == user.id then
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local y = 100
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gfx.FillColor(0,0,40);
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else
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gfx.FillColor(0,0,40);
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end
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@ -218,11 +219,14 @@ draw_user = function(user, x, y, buttonWidth, rank)
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name = name..' (ready)'
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end
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if user.score ~= nil then
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name = '#'..rank..' '..name
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name = '#'..rank..' '..name.." "
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end
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first_y = y - 28
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second_y = y + 28
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gfx.Text(name, x - buttonWidth/2 + 5, first_y);
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gfx.Text(Player, split/2, buttonY, split*3/4)
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if user.score ~= nil then
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gfx.FillColor(255,255,0)
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
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@ -259,7 +263,8 @@ draw_user = function(user, x, y, buttonWidth, rank)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
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local level_text = user.level
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gfx.Text(level_text, x-buttonWidth/2 + 5, second_y-5)
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local xmin,ymin,xmax,ymax = gfx.TextBounds(x-buttonWidth/2 + 5, second_y-5, level_text);
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-- local xmin,ymin,xmax,ymax = gfx.TextBounds(x-buttonWidth/2 + 5, second_y-5, level_text);
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if user.badge then
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gfx.BeginPath()
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@ -488,10 +493,6 @@ function render_lobby(deltaTime)
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_LEFT);
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gfx.FillColor(255,255,255)
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-- === song select ===
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-- gfx.FontSize(60)
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-- gfx.Text("Selected Song:", split/2 + song_x_off, 100)
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gfx.FontSize(32)
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if selected_song == nil then
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if host == user_id then
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@ -960,6 +961,12 @@ Tcp.SetTopicHandler("room.update", function(data)
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end
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end
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---THIS
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local b = 1
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for b, user in pairs(lobby_users) do
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Player = Player+1
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end
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if user_id == host and #data.users > 1 and all_ready and not prev_all_ready then
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repeat_sound("click-02", 3, .1)
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end
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@ -4,6 +4,8 @@ local Background = require('components.background')
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local common = require('common.common')
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local Numbers = require('common.numbers')
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local newtext = require("components.textscrambler")
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local VolforceCalc = require('components.volforceCalc')
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local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
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@ -319,9 +321,13 @@ function drawSong(song, y)
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Numbers.draw_number(songX+30, y+125, 1.0, selectedSongDifficulty.level, 2, difficultyNumbers, false, 0.65, 1)
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-- Draw song title
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gfx.FontSize(24)
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-- gfx.FontSize(24)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(song.title, songX+90, y+155);
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newtext.textmaker(song.title,35.35,421.5,songX+90,y+155,417,100,nil,-10,
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95, -- debug remove later
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-60,
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1
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)
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-- Draw score badge
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local badgeImage = badgeImages[1];
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@ -456,22 +462,34 @@ function drawData() -- Draws the song data on the left panel
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-- Draw BPM
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gfx.BeginPath();
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gfx.FontSize(24)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Save()
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.GlobalAlpha(transitionAfterscrollDataOverlayAlpha) -- TODO: split this out
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gfx.Text(song.bpm, 85, 920);
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newtext.textmaker(song.bpm,24,110,85,920,99,110,nil,-10,
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200, -- debug remove later
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0,
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1
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)
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gfx.Restore()
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-- Draw song title
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gfx.FontSize(28)
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gfx.GlobalAlpha(transitionAfterscrollTextSongTitle);
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gfx.Text(song.title, 30+(1-transitionAfterscrollTextSongTitle)*20, 955);
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newtext.textmaker(song.title,28,495.5,30+(1-transitionAfterscrollTextSongTitle)*20,955,495,100,nil,-10,
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95, -- debug remove later
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-60,
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1
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)
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-- Draw artist
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gfx.GlobalAlpha(transitionAfterscrollTextSongArtist);
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gfx.Text(song.artist, 30+(1-transitionAfterscrollTextSongArtist)*30, 997);
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newtext.textmaker(song.artist,28,495.5,30+(1-transitionAfterscrollTextSongArtist)*30,997,495,100,nil,-10,
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95, -- debug remove later
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-60,
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1
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)
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gfx.GlobalAlpha(1);
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@ -507,11 +525,19 @@ function drawData() -- Draws the song data on the left panel
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drawLocalLeaderboard(diff)
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drawIrLeaderboard()
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gfx.FontSize(22)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.GlobalAlpha(transitionAfterscrollDataOverlayAlpha);
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gfx.Text(diff.effector, 270, 1180); -- effected by
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gfx.Text(diff.illustrator, 270, 1210); -- illustrated by
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newtext.textmaker(diff.effector,22,236.5,270+(1-transitionAfterscrollDataOverlayAlpha)*20,1180,236,100,nil,-10,
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95, -- debug remove later
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-60,
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1
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)
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newtext.textmaker(diff.illustrator,22,236.5,270+(1-transitionAfterscrollDataOverlayAlpha)*30,1210,236,100,nil,-10,
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95, -- debug remove later
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-60,
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1
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)
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gfx.GlobalAlpha(1);
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end
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@ -953,6 +979,7 @@ end
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render = function (deltaTime)
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tickTransitions(deltaTime);
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tickScroll(deltaTime);
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game.SetSkinSetting('_currentScreen', 'songwheel')
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