+ open and close sound to filterwheel

This commit is contained in:
FajsiEx 2021-11-20 19:52:54 +01:00
parent 6fed5cf86e
commit eef1ada413
2 changed files with 8 additions and 0 deletions

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@ -86,12 +86,14 @@ local specialFolders = {
-- AUDIO
game.LoadSkinSample('song_wheel/cursor_change.wav');
game.LoadSkinSample('filter_wheel/open_close.wav');
local resx, resy = game.GetResolution()
local desw, desh = 1080, 1920
local scale = 1;
local isFilterWheelActive = false;
local previousActiveState = false; -- for open/close sounds
local selectionMode = 'folders';
local selectedFolder = 1;
@ -345,6 +347,12 @@ render = function(deltatime, shown)
SongSelectHeader.draw(deltatime);
Footer.draw(deltatime);
if (isFilterWheelActive ~= previousActiveState) then
game.PlaySample('filter_wheel/open_close.wav');
previousActiveState = isFilterWheelActive;
end
-- Debug text
gfx.BeginPath();
gfx.FontSize(18)