+ open and close sound to filterwheel
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@ -86,12 +86,14 @@ local specialFolders = {
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-- AUDIO
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game.LoadSkinSample('song_wheel/cursor_change.wav');
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game.LoadSkinSample('filter_wheel/open_close.wav');
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local resx, resy = game.GetResolution()
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local desw, desh = 1080, 1920
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local scale = 1;
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local isFilterWheelActive = false;
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local previousActiveState = false; -- for open/close sounds
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local selectionMode = 'folders';
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local selectedFolder = 1;
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@ -345,6 +347,12 @@ render = function(deltatime, shown)
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SongSelectHeader.draw(deltatime);
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Footer.draw(deltatime);
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if (isFilterWheelActive ~= previousActiveState) then
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game.PlaySample('filter_wheel/open_close.wav');
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previousActiveState = isFilterWheelActive;
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end
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-- Debug text
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gfx.BeginPath();
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gfx.FontSize(18)
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