last change
|
@ -0,0 +1,84 @@
|
|||
--because we can ask the server for these we gotta doit some other way
|
||||
|
||||
local volforceWindow = require("components.volforceWindow")
|
||||
local port = "multi/Players/"
|
||||
local path = "dan/"
|
||||
|
||||
local UsBottom = gfx.CreateSkinImage("result/multi_4p/base.png",0)
|
||||
local UsTop = gfx.CreateSkinImage("result/multi_4p/top.png",0)
|
||||
|
||||
local pos = {
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/1.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/2.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/3.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/4.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/5.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/6.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/7.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/8.png", 0),
|
||||
}
|
||||
|
||||
local names = {
|
||||
default = {
|
||||
name = "USC",
|
||||
vf = "0.000",
|
||||
badge = gfx.CreateSkinImage("multi/Players/default/none.png",1),
|
||||
plpn = gfx.CreateSkinImage(port.."default/portrait.png",1),
|
||||
ap = gfx.CreateSkinImage(port.."default/appeal_card.png",1)
|
||||
},
|
||||
}
|
||||
|
||||
playercheck = function(name,text)
|
||||
|
||||
local i = result.displayIndex
|
||||
|
||||
if name ~= names.default.name then
|
||||
namestring = names.default.name
|
||||
forcestring = names.default.vf
|
||||
imgstring = names.default.plpn
|
||||
badgestring = names.default.badge
|
||||
appealstring = names.default.ap
|
||||
end
|
||||
|
||||
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
|
||||
gfx.FontSize(26)
|
||||
local posDWWidth, posDWHeight = gfx.ImageSize(UsBottom)
|
||||
local posUPWidth, posUPHeight = gfx.ImageSize(UsTop)
|
||||
local posWidth, posHeight = gfx.ImageSize(pos[i+1])
|
||||
local multy = 16;
|
||||
local multx = 0;
|
||||
local half = 1.1
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx, multy,posDWWidth/half,posDWHeight/half,UsBottom,1,0)
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(multx,multy, posDWWidth/1.17,posDWHeight/1.17,imgstring, 1, 0);
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx, multy,posUPWidth/half,posUPHeight/half,UsTop,1,0)
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(multx + 10, multy + 50, 103/1.17, 132/1.17, appealstring, 1, 0);
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx+332.5, multy+240, 79/half/1.5, 69/half/1.5, badgeImage, 1, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx+272, multy+80,posWidth/1.18,posHeight,pos[i+1],1,0)
|
||||
|
||||
gfx.Text(string.upper(namestring),multx+75,multy+248)
|
||||
volforceWindow.render(0, multx+250,multy+155,42,true,forcestring)
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(multx+135,multy+165, 107/1.17, 29/1.17,badgestring, 1, 0);
|
||||
|
||||
gfx.Text(text, multx + 15, multy + 294);
|
||||
gfx.FontSize(24)
|
||||
gfx.Text(string.format("%04d", math.floor(result.score/10000)), multx+221, multy+289)
|
||||
local lastFourDigits = ((result.score / 10000) - math.floor(result.score / 10000))*10000
|
||||
gfx.Text(string.format("%04d", math.floor(lastFourDigits)), multx+273, multy+289)
|
||||
|
||||
end
|
||||
|
||||
|
||||
return playercheck
|
|
@ -4,6 +4,8 @@ local l_pw = gfx.CreateSkinImage("multi/roomselect/pw_or_price_panel.png",1);
|
|||
|
||||
local n_panel_ja = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_bg_jacket.png",1);
|
||||
|
||||
local n_play_dot = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_pl_dot.png",1);
|
||||
|
||||
local info_panel = gfx.CreateSkinImage("multi/roomselect/room_panel_name_or_song.png",1);
|
||||
|
||||
local placeholderJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
|
||||
|
@ -17,19 +19,22 @@ local draw_room = function(name, x, y,status, selected, hoverindex)
|
|||
|
||||
local jw,jh = gfx.ImageSize(l_panel);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x/4.5,y, jw, jh, l_panel,1,0);
|
||||
|
||||
gfx.ImageRect(x/4.5,y, jw/1.17, jh/1.17, l_panel,1,0);
|
||||
|
||||
local jw,jh = gfx.ImageSize(n_panel_ja);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x/4.5+3,y+5, jw, jh, n_panel_ja,1,0);
|
||||
gfx.ImageRect(x/4.5+3,y+5, jw/1.25, jh/1.17, n_panel_ja,1,0);
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x/4.5+10,y+22, jw/1.15,jh/1.25, jacket,1,0);
|
||||
gfx.ImageRect(x/4.5+10,y+22, jw/1.45,jh/1.45, jacket,1,0);
|
||||
|
||||
local jw,jh = gfx.ImageSize(info_panel);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x/2-5,y+5, jw, jh, info_panel,1,0);
|
||||
gfx.ImageRect(x/2-5,y+5, jw/1.17, jh/1.17, info_panel,1,0);
|
||||
|
||||
local jw,jh = gfx.ImageSize(n_play_dot);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x/4.5,y, jw/1.17, jh/1.17, n_play_dot,1,0);
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
||||
|
@ -40,7 +45,7 @@ local draw_room = function(name, x, y,status, selected, hoverindex)
|
|||
gfx.FontSize(24);
|
||||
local jw,jh = gfx.ImageSize(l_pw);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x+xnum-5,y+ynum+29, jw, jh, l_pw,1,0);
|
||||
gfx.ImageRect(x+xnum-5,y+ynum+29, jw/1.17, jh/1.17, l_pw,1,0);
|
||||
gfx.Text(stats[2].." / "..stats[4], x+xnum+2.5,y+ynum+52.5);
|
||||
|
||||
end;
|
||||
|
|
|
@ -774,6 +774,7 @@ button_pressed = function(button)
|
|||
toggle_rotate();
|
||||
end
|
||||
if button == game.BUTTON_BTD then
|
||||
new_room()
|
||||
for i, user in ipairs(lobby_users) do
|
||||
if lobby_users[i] == user then
|
||||
kick_user(user);
|
||||
|
|
|
@ -7,6 +7,7 @@ local DiffRectangle = require('components.diff_rectangle');
|
|||
local lang = require("language.call")
|
||||
local dancheck = require("components.dancheck");
|
||||
local volforceAmount = game.GetSkinSetting('_volforce');
|
||||
local playercheck = require("multi.pl")
|
||||
|
||||
local crew = game.GetSkinSetting("single_idol")
|
||||
local betacrew = game.GetSkinSetting("beta_idol")
|
||||
|
@ -73,6 +74,17 @@ local irGB = {
|
|||
string.upper("Update!")
|
||||
}
|
||||
|
||||
local pos = {
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/1.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/2.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/3.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/4.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/5.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/6.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/7.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/8.png", 0),
|
||||
}
|
||||
|
||||
local fixed = false
|
||||
|
||||
if fixed then
|
||||
|
@ -85,20 +97,6 @@ local gaugeTypeMirrorImage = gfx.CreateSkinImage("result/gauge_type_badges/mirro
|
|||
local gaugeTypeRandomImage = gfx.CreateSkinImage("result/gauge_type_badges/random.png", 0);
|
||||
local gaugeTypeMirrorRandomImage = gfx.CreateSkinImage("result/gauge_type_badges/random_mirror.png", 0);
|
||||
|
||||
local UsBottom = gfx.CreateSkinImage("result/multi_4p/base.png",0)
|
||||
local UsTop = gfx.CreateSkinImage("result/multi_4p/top.png",0)
|
||||
|
||||
local pos = {
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/1.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/2.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/3.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/4.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/5.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/6.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/7.png", 0),
|
||||
gfx.CreateSkinImage("result/multi_4p/pos/8.png", 0),
|
||||
}
|
||||
|
||||
local gradeImages = {
|
||||
S = gfx.CreateSkinImage("common/grades/S.png", 0),
|
||||
AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
|
||||
|
@ -522,7 +520,7 @@ local drawRightPanelContent = function()
|
|||
badgeData = clearBadgeImages[result.badge + 1] or clearBadgeImages[1]
|
||||
if (result.autoplay) then
|
||||
badgeData = clearBadgeImages[7]; -- Display AUTOPLAY badge
|
||||
elseif result.uid ~= nil or (badgeData[1] or result.badge == 0) then
|
||||
elseif result.uid ~= nil and (badgeData[1] or result.badge == 0) then
|
||||
badgeData = clearBadgeImages[8]; -- Display SAVED badge
|
||||
end
|
||||
|
||||
|
@ -820,7 +818,6 @@ local drawmultipanelcontent = function(deltaTime)
|
|||
return
|
||||
else
|
||||
|
||||
local i = result.displayIndex
|
||||
if result.badge == 0 then
|
||||
badgeImage = badgeImages[1]
|
||||
elseif result.badge == 1 then
|
||||
|
@ -835,35 +832,13 @@ local drawmultipanelcontent = function(deltaTime)
|
|||
badgeImage = badgeImages[6]
|
||||
end
|
||||
|
||||
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
|
||||
gfx.FontSize(26)
|
||||
local posDWWidth, posDWHeight = gfx.ImageSize(UsBottom)
|
||||
local posUPWidth, posUPHeight = gfx.ImageSize(UsTop)
|
||||
local posWidth, posHeight = gfx.ImageSize(pos[i+1])
|
||||
local multy = 16;
|
||||
local multx = 0;
|
||||
local half = 1.1
|
||||
playercheck(result.playerName,irText)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx, multy,posDWWidth/half,posDWHeight/half,UsBottom,1,0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx, multy,posUPWidth/half,posUPHeight/half,UsTop,1,0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx+332.5, multy+240, 79/half/1.5, 69/half/1.5, badgeImage, 1, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(multx+272, multy+80,posWidth/1.18,posHeight,pos[i+1],1,0)
|
||||
|
||||
gfx.Text(string.upper(result.playerName),multx+75,multy+247)
|
||||
|
||||
gfx.Text(irText, multx + 15, multy + 294);
|
||||
gfx.FontSize(24)
|
||||
gfx.Text(string.format("%04d", math.floor(result.score/10000)), multx+221, multy+294)
|
||||
local lastFourDigits = ((result.score / 10000) - math.floor(result.score / 10000))*10000
|
||||
gfx.Text(string.format("%04d", math.floor(lastFourDigits)), multx+273, multy+294)
|
||||
--[[
|
||||
local i = result.displayIndex
|
||||
local posWidth, posHeight = gfx.ImageSize(pos[i+1])
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(450, 1600,posWidth/1.18,posHeight,pos[i+1],1,0)
|
||||
--[[
|
||||
|
||||
local gaugeFillImage = gaugeEffPassFillImage;
|
||||
local gaugeBreakpoint = 0;
|
||||
|
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 129 B |