+ difficulty level number to song transition
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829bc1896b
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@ -3,6 +3,9 @@ game.LoadSkinSample('song_transition_screen/transition_enter.wav');
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local bgImage = gfx.CreateSkinImage("songtransition/bg.png", 0)
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local difficultyNumbers;
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local difficultyLabelImages = {
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gfx.CreateSkinImage("songtransition/difficulty_labels/nov.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/adv.png", 0),
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@ -33,11 +36,43 @@ function resetLayoutInformation()
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scale = resx / desw
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end
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function load_number_image(path)
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local images = {}
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for i = 0, 9 do
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images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0)
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end
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return images
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end
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function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
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scale = scale or 1;
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kern = kern or 1;
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local tw, th = gfx.ImageSize(images[1])
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tw = tw * scale;
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th = th * scale;
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x = x + (tw * (digits - 1)) / 2
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y = y - th / 2
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for i = 1, digits do
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local mul = 10 ^ (i - 1)
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local digit = math.floor(num / mul) % 10
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local a = alpha
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if is_dim and num < mul then
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a = 0.4
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end
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gfx.BeginPath()
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gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
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x = x - (tw * kern)
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end
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end
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function render(deltaTime)
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if not wasEnterSfxPlayed then
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game.PlaySample('song_transition_screen/transition_enter.wav');
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wasEnterSfxPlayed = true;
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end
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if not difficultyNumbers then
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difficultyNumbers = load_number_image('diff_num')
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end
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resetLayoutInformation()
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gfx.ResetTransform();
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@ -110,6 +145,11 @@ function render_screen(progress)
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gfx.Text(song.effector, desw/2+70 , EFFECTOR_LABEL_Y-1)
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gfx.Text(song.illustrator, desw/2+70 , ILLUSTRATOR_LABEL_Y-3)
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-- Draw song diff level
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gfx.BeginPath();
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draw_number(933, 1140, 1.0, song.level, 2, difficultyNumbers, false, 1, 1)
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-- Draw song diff label (NOV/ADV/EXH/MXM/etc.)
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gfx.BeginPath();
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local diffLabelImage = difficultyLabelImages[song.difficulty+1];
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local diffLabelW, diffLabelH = gfx.ImageSize(diffLabelImage);
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