preliminary version of credits splash
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@ -11,6 +11,10 @@ local splash2BgColor = {255, 255, 255}
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local splash2Logo = gfx.CreateSkinImage("titlescreen/splash/usc2.png", 0)
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local splash2LogoWidth, splash2LogoHeight = gfx.ImageSize(splash2Logo)
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local splash3BgColor = {255, 255, 255}
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local splash3Logo = gfx.CreateSkinImage("titlescreen/splash/team-exceed.png", 0)
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local splash3LogoWidth, splash3LogoHeight = gfx.ImageSize(splash3Logo)
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local splashState = "init"
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local splashTimer = 0
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local fadeDuration = 0.5
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@ -18,6 +22,7 @@ local fadeAlpha = 0
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local splashInitDuration = 1
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local splash1Duration = 4
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local splash2Duration = 4
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local splash3Duration = 4
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game.LoadSkinSample("titlescreen/splash/splash1.wav")
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local splash1SfxPlayed = false
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@ -114,7 +119,7 @@ local function splash2(deltaTime)
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gfx.Text("Press START to skip...", 10, Dim.design.height - 10)
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if (splashTimer < 0) then
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splashState = "done"
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splashState = "splash3"
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splashTimer = 0
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return
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end
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@ -126,6 +131,41 @@ local function splash2(deltaTime)
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splashTimer = splashTimer - deltaTime
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end
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local function splash3(deltaTime)
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local splash3LogoXOffset = (Dim.design.width - splash3LogoWidth) / 2
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local splash3LogoYOffset = (Dim.design.height - splash3LogoHeight) / 2
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calcFade(splash3Duration)
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gfx.BeginPath()
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gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
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gfx.FillColor(splash3BgColor[1], splash3BgColor[2], splash3BgColor[3], fadeAlpha)
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gfx.Fill()
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gfx.BeginPath()
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gfx.ImageRect(splash3LogoXOffset, splash3LogoYOffset, splash3LogoWidth, splash3LogoHeight, splash3Logo, fadeAlpha / 255, 0)
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gfx.BeginPath()
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gfx.LoadSkinFont("segoeui.ttf")
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gfx.FillColor(0, 0, 0, fadeAlpha)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BOTTOM)
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gfx.FontSize(28)
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gfx.Text("Press START to skip...", 10, Dim.design.height - 10)
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if (splashTimer < 0) then
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splashState = "done"
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splashTimer = 0
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return
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end
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if splashTimer == 0 then
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splashTimer = splash3Duration
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end
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splashTimer = splashTimer - deltaTime
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end
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local function reset()
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triggerSkip = false
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splashState = "init"
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@ -160,6 +200,8 @@ function render(deltaTime)
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splash1(deltaTime)
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elseif splashState == "splash2" then
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splash2(deltaTime)
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elseif splashState == "splash3" then
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splash3(deltaTime)
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elseif splashState == "done" then
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reset()
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return {
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