+ sortwheel sfx
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@ -1,6 +1,10 @@
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require('common')
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local Easing = require('common.easings');
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-- AUDIO
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game.LoadSkinSample('sort_wheel/enter.wav');
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game.LoadSkinSample('sort_wheel/leave.wav');
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-- IMAGES
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local panelBgImage = gfx.CreateSkinImage('song_select/sort_wheel/bg.png', 0)
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local activeItemBgImage = gfx.CreateSkinImage(
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@ -42,6 +46,8 @@ local transitionEnterReverse = false;
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local transitionEnterScale = 0;
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local transitionEnterOffsetX = 0;
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local previousActiveState = false;
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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scale = resx / desw
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@ -185,6 +191,16 @@ function render(deltaTime, shown)
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resetLayoutInformation()
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gfx.Scale(scale, scale)
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if (shown ~= previousActiveState) then
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if (shown) then
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game.PlaySample('sort_wheel/enter.wav');
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else
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game.PlaySample('sort_wheel/leave.wav');
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end
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previousActiveState = shown;
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end
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if not shown then
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transitionEnterReverse = true
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if (transitionEnterScale > 0) then drawSortWheel(deltaTime) end
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