/ l2d on results not being scaled properly
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@ -90,7 +90,7 @@ local drawIdol = function (deltaTime)
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idolAnimTransitionScale = 1;
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idolAnimTransitionScale = 1;
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end
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end
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gfx.ImageRect(0, 0, resx, resy, idolAnimation, 1, 0);
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gfx.ImageRect(0, 0, desw, desh, idolAnimation, 1, 0);
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gfx.GlobalAlpha(1);
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gfx.GlobalAlpha(1);
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end
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end
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end
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end
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