formatting

This commit is contained in:
Hersi 2021-11-17 22:28:26 +01:00
parent d5f9faabf2
commit c3ae26521b
2 changed files with 416 additions and 390 deletions

View File

@ -1,7 +1,7 @@
local Easing = require('common.easings');
local Footer = require('components.footer');
local Easing = require("common.easings");
local Footer = require("components.footer");
local VolforceWindow = require('components.volforceWindow')
local VolforceWindow = require("components.volforceWindow")
local resx, resy = game.GetResolution()
local desw = 1080
@ -13,20 +13,18 @@ local bgSfxPlayed = false;
local BAR_ALPHA = 191;
local HEADER_HEIGHT = 100
local backgroundImage = gfx.CreateSkinImage("challenge_result/bg.png", 0);
local playerInfoOverlayBgImage = gfx.CreateSkinImage("challenge_result/player_info_overlay_bg.png", 0);
local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png", 0);
local username = game.GetSkinSetting('username');
local username = game.GetSkinSetting("username");
local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);
local irHeartbeatRequested = false;
local IRserverName = '';
local IRserverName = "";
-- AUDIO
game.LoadSkinSample("challenge_result.wav")
@ -43,15 +41,18 @@ local function handleSfx()
game.PlaySample("challenge_result.wav", true)
bgSfxPlayed = true
end
if game.GetButton(game.BUTTON_STA) then game.StopSample("challenge_result.wav") end
if game.GetButton(game.BUTTON_BCK) then game.StopSample("challenge_result.wav") end
if game.GetButton(game.BUTTON_STA) then
game.StopSample("challenge_result.wav")
end
if game.GetButton(game.BUTTON_BCK) then
game.StopSample("challenge_result.wav")
end
end
local function load_number_image(path)
local images = {}
for i = 0, 9 do
images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i),
0)
images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0)
end
return images
end
@ -68,7 +69,9 @@ local function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern
local mul = 10 ^ (i - 1)
local digit = math.floor(num / mul) % 10
local a = alpha
if is_dim and num < mul then a = 0.4 end
if is_dim and num < mul then
a = 0.4
end
gfx.BeginPath()
gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
x = x - (tw * kern)
@ -87,7 +90,7 @@ function drawHeader()
gfx.Fill();
gfx.ClosePath()
gfx.ImageRect(desw/2 - 209, HEADER_HEIGHT/2 - 52, 419, 105, headerTitleImage, 1, 0)
gfx.ImageRect(desw / 2 - 209, HEADER_HEIGHT / 2 - 52, 419, 105, headerTitleImage, 1, 0)
end
function drawPlayerInfo()
@ -97,17 +100,17 @@ function drawPlayerInfo()
-- Draw the info bg
gfx.BeginPath()
gfx.ImageRect(300, 352, 374*0.85, 222*0.85, playerInfoOverlayBgImage, 1, 0);
gfx.ImageRect(300, 352, 374 * 0.85, 222 * 0.85, playerInfoOverlayBgImage, 1, 0);
-- Draw appeal card
gfx.BeginPath();
gfx.ImageRect(145, 364, 103*1.25, 132*1.25, appealCardImage, 1, 0);
gfx.ImageRect(145, 364, 103 * 1.25, 132 * 1.25, appealCardImage, 1, 0);
-- Draw description
gfx.FontSize(28)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text('Hellooooooo', 310, 370);
gfx.Text("Hellooooooo", 310, 370);
-- Draw username
gfx.FontSize(40)
@ -119,31 +122,29 @@ function drawPlayerInfo()
-- Draw dan badge
gfx.BeginPath();
gfx.ImageRect(311, 490, 107*1.25, 29*1.25, danBadgeImage, 1, 0);
gfx.ImageRect(311, 490, 107 * 1.25, 29 * 1.25, danBadgeImage, 1, 0);
end
local scoreNumber = load_number_image("score_num");
function drawScorePanelContent()
game.Log("Drawing scores...", game.LOGGER_INFO) --debug
for i,chart in ipairs(result.charts) do
game.Log("Drawing scores...", game.LOGGER_INFO) -- debug
for i, chart in ipairs(result.charts) do
if chart.score == nil then
game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
break
end
game.Log("#"..i.." chart.score: " .. chart.score, game.LOGGER_INFO) --debug
game.Log("#" .. i .. " chart.score: " .. chart.score, game.LOGGER_INFO) -- debug
-- Draw score
draw_number(250, 150, 1.0,
math.floor(chart.score / 10000), 4, scoreNumber, true, 0.40,
1.12)
--still not sure how ui scaling/layers works in this game, still figuring it out :p
draw_number(250, 150, 1.0, math.floor(chart.score / 10000), 4, scoreNumber, true, 0.40, 1.12)
-- still not sure how ui scaling/layers works in this game, still figuring it out :p
end
end
local IR_HeartbeatResponse = function(res)
if res.statusCode == IRData.States.Success then
IRserverName = res.body.serverName .. ' ' .. res.body.irVersion;
IRserverName = res.body.serverName .. " " .. res.body.irVersion;
else
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
end
@ -159,7 +160,7 @@ end
function render(deltaTime)
gfx.ResetTransform();
resetLayoutInformation();
gfx.Scale(scale,scale);
gfx.Scale(scale, scale);
handleSfx()
IR_Handle()
@ -170,7 +171,6 @@ function render(deltaTime)
drawScorePanelContent()
drawHeader()
Footer.draw(deltaTime);
end

View File

@ -1,14 +1,14 @@
local DiffRectangle = require("components.diff_rectangle")
--Horizontal alignment
TEXT_ALIGN_LEFT = 1
TEXT_ALIGN_CENTER = 2
TEXT_ALIGN_RIGHT = 4
--Vertical alignment
TEXT_ALIGN_TOP = 8
TEXT_ALIGN_MIDDLE = 16
TEXT_ALIGN_BOTTOM = 32
TEXT_ALIGN_BASELINE = 64
-- Horizontal alignment
TEXT_ALIGN_LEFT = 1
TEXT_ALIGN_CENTER = 2
TEXT_ALIGN_RIGHT = 4
-- Vertical alignment
TEXT_ALIGN_TOP = 8
TEXT_ALIGN_MIDDLE = 16
TEXT_ALIGN_BOTTOM = 32
TEXT_ALIGN_BASELINE = 64
local jacket = nil;
local selectedIndex = 1
@ -17,12 +17,12 @@ local songCache = {}
local ioffset = 0
local doffset = 0
local soffset = 0
local diffColors = {{0,0,255}, {0,255,0}, {255,0,0}, {255, 0, 255}}
local diffColors = { { 0, 0, 255 }, { 0, 255, 0 }, { 255, 0, 0 }, { 255, 0, 255 } }
local timer = 0
local scrollmul = 0
local scrollmulOffset = 0 -- bc we have min/max the game doesn't know we have to account for extra
local effector = 0
local searchText = gfx.CreateLabel("",5,0)
local searchText = gfx.CreateLabel("", 5, 0)
local searchIndex = 1
local backgroundImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
@ -30,32 +30,56 @@ local backgroundImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
local showGuide = game.GetSkinSetting("show_guide")
local legendTable = {
{["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO",16, 0), ["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT",16, 0), ["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("PLAY",16, 0), ["labelMultiLine"] = gfx.CreateLabel("PLAY",16, 0), ["image"] = gfx.CreateSkinImage("legend/start.png", 0)}
{
["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO", 16, 0),
["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT", 16, 0),
["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("PLAY", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("PLAY", 16, 0),
["image"] = gfx.CreateSkinImage("legend/start.png", 0)
}
}
local grades = {
{["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
{["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
{["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
{["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
{["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
{["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
{["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
{["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
{["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
{["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
{ ["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0) },
{ ["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0) },
{ ["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0) },
{ ["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0) },
{ ["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0) },
{ ["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0) },
{ ["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0) },
{ ["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0) },
{ ["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0) },
{ ["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0) }
}
local badges = {
gfx.CreateSkinImage("song_select/medal/played.png", 1),
gfx.CreateSkinImage("song_select/medal/clear.png", 1),
gfx.CreateSkinImage("song_select/medal/hard.png", 1),
gfx.CreateSkinImage("song_select/medal/uc.png", 1),
gfx.CreateSkinImage("song_select/medal/puc.png", 1),
gfx.CreateSkinImage("song_select/medal/played.png", 1),
gfx.CreateSkinImage("song_select/medal/clear.png", 1),
gfx.CreateSkinImage("song_select/medal/hard.png", 1),
gfx.CreateSkinImage("song_select/medal/uc.png", 1),
gfx.CreateSkinImage("song_select/medal/puc.png", 1)
}
gfx.LoadSkinFont("dfmarugoth.ttf");
@ -67,7 +91,7 @@ game.LoadSkinSample("woosh")
local wheelSize = 12
get_page_size = function()
return math.floor(wheelSize/2)
return math.floor(wheelSize / 2)
end
-- Responsive UI variables
@ -80,36 +104,36 @@ local portraitWidescreenRatio = 0.5
-- Responsive sizes
local fifthX = 0
local fourthX= 0
local fourthX = 0
local thirdX = 0
local halfX = 0
local fullX = 0
local halfX = 0
local fullX = 0
local fifthY = 0
local fourthY= 0
local fourthY = 0
local thirdY = 0
local halfY = 0
local fullY = 0
local halfY = 0
local fullY = 0
adjustScreen = function(x, y)
local a = x / y;
fifthX = x / 5
fourthX = x / 4
thirdX = x / 3
halfX = x / 2
fullX = x
adjustScreen = function(x,y)
local a = x/y;
fifthX = x/5
fourthX= x/4
thirdX = x/3
halfX = x/2
fullX = x
fifthY = y/5
fourthY= y/4
thirdY = y/3
halfY = y/2
fullY = y
fifthY = y / 5
fourthY = y / 4
thirdY = y / 3
halfY = y / 2
fullY = y
end
check_or_create_cache = function(song, full)
if not songCache[song.id] then songCache[song.id] = {} end
if not songCache[song.id] then
songCache[song.id] = {}
end
if not songCache[song.id]["title"] then
songCache[song.id]["title"] = gfx.CreateLabel(song.title, 30, 0)
@ -118,439 +142,439 @@ check_or_create_cache = function(song, full)
if not songCache[song.id]["chart_names"] then
local names = "Charts:"
for _, chart in ipairs(song.charts) do
names = names .. " [" .. chart.title .. "]"
names = names .. " [" .. chart.title .. "]"
end
if song.missing_chart then
names = names .. " *COULD NOT FIND ALL CHARTS!*"
names = names .. " *COULD NOT FIND ALL CHARTS!*"
end
songCache[song.id]["chart_names"] = gfx.CreateLabel(names, 20, 0)
end
if song.topBadge ~= 0 and (
not songCache[song.id]["percent"] or
not songCache[song.id]["percent_value"] or
songCache[song.id]["percent_value"] ~= song.bestScore) then
songCache[song.id]["percent"] = gfx.CreateLabel(string.format("%u%%", math.max(0,(song.bestScore - 8000000)//10000)), 35, 0)
songCache[song.id]["percent_value"] = song.bestScore
if song.topBadge ~= 0
and (not songCache[song.id]["percent"] or not songCache[song.id]["percent_value"]
or songCache[song.id]["percent_value"] ~= song.bestScore) then
songCache[song.id]["percent"] = gfx.CreateLabel(
string.format(
"%u%%", math.max(0, (song.bestScore - 8000000) // 10000)
), 35, 0
)
songCache[song.id]["percent_value"] = song.bestScore
end
if full then
if not songCache[song.id]["jackets"] then
local jackets = {}
for i, chart in ipairs(song.charts) do
jackets[i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200,200)
if not songCache[song.id]["jackets"] then
local jackets = {}
for i, chart in ipairs(song.charts) do
jackets[i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
end
songCache[song.id]["jackets"] = jackets
end
songCache[song.id]["jackets"] = jackets
end
if not songCache[song.id]["desc"] then
local desc = "\n"
for _, chart in ipairs(song.charts) do
desc = desc .. ""..chart.title.."\n\n"
if not songCache[song.id]["desc"] then
local desc = "\n"
for _, chart in ipairs(song.charts) do
desc = desc .. "" .. chart.title .. "\n\n"
end
if song.missing_chart then
desc = desc .. "*COULD NOT FIND ALL CHARTS!*\n\n"
end
desc = desc .. ""
songCache[song.id]["desc"] = gfx.CreateLabel(desc, 20, 0)
end
if song.missing_chart then
desc = desc .. "*COULD NOT FIND ALL CHARTS!*\n\n"
end
desc = desc .. ""
songCache[song.id]["desc"] = gfx.CreateLabel(desc, 20,0)
end
end
end
draw_scores = function(difficulty, x, y, w, h)
-- draw the top score for this difficulty
local xOffset = 5
local height = h/3 - 10
local ySpacing = h/3
local yOffset = h/3
gfx.FontSize(30);
gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_CENTER);
gfx.FastText("HIGH SCORE", x +(w/2), y+(h/2))
gfx.BeginPath()
gfx.Rect(x+xOffset,y+h/2,w-(xOffset*2),h/2)
gfx.FillColor(30,30,30,10)
gfx.StrokeColor(0,128,255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
if difficulty.scores[1] ~= nil then
local highScore = difficulty.scores[1]
scoreLabel = gfx.CreateLabel(string.format("%08d",highScore.score), 40, 0)
if difficulty.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(x+xOffset+w-h/2, y+h/2 +5, (h/2-10), h/2-10, badges[difficulty.topBadge], 1, 0)
-- draw the top score for this difficulty
local xOffset = 5
local height = h / 3 - 10
local ySpacing = h / 3
local yOffset = h / 3
gfx.FontSize(30);
gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_CENTER);
gfx.FastText("HIGH SCORE", x + (w / 2), y + (h / 2))
gfx.BeginPath()
gfx.Rect(x + xOffset, y + h / 2, w - (xOffset * 2), h / 2)
gfx.FillColor(30, 30, 30, 10)
gfx.StrokeColor(0, 128, 255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
if difficulty.scores[1] ~= nil then
local highScore = difficulty.scores[1]
scoreLabel = gfx.CreateLabel(string.format("%08d", highScore.score), 40, 0)
if difficulty.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(
x + xOffset + w - h / 2, y + h / 2 + 5, (h / 2 - 10), h / 2 - 10, badges[difficulty.topBadge], 1, 0
)
end
gfx.FillColor(255, 255, 255)
gfx.FontSize(40);
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER);
gfx.DrawLabel(scoreLabel, x + (w / 2), y + (h / 4) * 3, w)
end
gfx.FillColor(255,255,255)
gfx.FontSize(40);
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER);
gfx.DrawLabel(scoreLabel, x+(w/2),y+(h/4)*3,w)
end
end
draw_song = function(song, x, y, w, h, selected)
check_or_create_cache(song)
gfx.BeginPath()
-- gfx.RoundedRectVarying(x,y, w, h,0,0,0,40)
gfx.FillColor(30,30,30)
gfx.StrokeColor(0,128,255)
-- gfx.RoundedRectVarying(x,y, w, h,0,0,0,40)
gfx.FillColor(30, 30, 30)
gfx.StrokeColor(0, 128, 255)
gfx.StrokeWidth(1)
if selected then
gfx.StrokeColor(255,128,0)
gfx.StrokeColor(255, 128, 0)
gfx.StrokeWidth(2)
end
gfx.Fill()
gfx.Stroke()
gfx.FillColor(255,255,255)
gfx.FillColor(255, 255, 255)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
-- gfx.DrawLabel(songCache[song.id]["title"], x+10, y + 5, w-10)
-- gfx.DrawLabel(songCache[song.id]["title"], x+10, y + 5, w-10)
if (song.missing_chart) then
gfx.FillColor(255,20,20)
gfx.FillColor(255, 20, 20)
end
-- gfx.DrawLabel(songCache[song.id]["chart_names"], x+20, y + 50, w-10)
-- gfx.DrawLabel(songCache[song.id]["chart_names"], x+20, y + 50, w-10)
--gfx.DrawLabel(songCache[song.id]["artist"], x+20, y + 50, w-10)
-- gfx.DrawLabel(songCache[song.id]["artist"], x+20, y + 50, w-10)
gfx.ForceRender()
end
draw_diff_icon = function(diff, x, y, w, h, selected, deltaTime)
local shrinkX = w/4
local shrinkY = h/4
local shrinkX = w / 4
local shrinkY = h / 4
if selected then
gfx.FontSize(h/2)
shrinkX = w/6
shrinkY = h/6
gfx.FontSize(h / 2)
shrinkX = w / 6
shrinkY = h / 6
else
gfx.FontSize(math.floor(h / 3))
gfx.FontSize(math.floor(h / 3))
end
gfx.BeginPath()
gfx.RoundedRectVarying(x+shrinkX,y+shrinkY,w-shrinkX*2,h-shrinkY*2,0,0,0,0)
gfx.FillColor(15,15,15)
gfx.RoundedRectVarying(x + shrinkX, y + shrinkY, w - shrinkX * 2, h - shrinkY * 2, 0, 0, 0, 0)
gfx.FillColor(15, 15, 15)
gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1]))
gfx.StrokeWidth(2)
gfx.Fill()
gfx.Stroke()
gfx.FillColor(255,255,255)
gfx.FillColor(255, 255, 255)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
gfx.FastText(tostring(diff.level), x+(w/2),y+(h/2))
-- gfx.BeginPath()
-- DiffRectangle.render(deltaTime, 183, 2.5, 10, songCache[song.id][selectedDiff],tostring(diff.level));
gfx.FastText(tostring(diff.level), x + (w / 2), y + (h / 2))
-- gfx.BeginPath()
-- DiffRectangle.render(deltaTime, 183, 2.5, 10, songCache[song.id][selectedDiff],tostring(diff.level));
end
draw_diffs = function(diffs, x, y, w, h)
local diffWidth = w/2.5
local diffHeight = w/2.5
local diffWidth = w / 2.5
local diffHeight = w / 2.5
local diffCount = #diffs
gfx.Scissor(x,y,w,h)
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
local diff = diffs[i]
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
gfx.Scissor(x, y, w, h)
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1, 1) do
local diff = diffs[i]
local xpos = x + ((w / 2 - diffWidth / 2) + (selectedDiff - i + doffset) * (-0.8 * diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
--after selected
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1,-1 do
local diff = diffs[i]
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
-- after selected
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1, -1 do
local diff = diffs[i]
local xpos = x + ((w / 2 - diffWidth / 2) + (selectedDiff - i + doffset) * (-0.8 * diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
local diff = diffs[selectedDiff]
local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
gfx.BeginPath()
gfx.FillColor(0,128,255)
gfx.Rect(x,y+10,2,diffHeight-h/6)
gfx.Fill()
gfx.BeginPath()
gfx.Rect(x+w-2,y+10,2,diffHeight-h/6)
gfx.Fill()
gfx.ResetScissor()
draw_cursor(x + w/2, y +diffHeight/2, timer * math.pi, diffHeight / 1.5)
local xpos = x + ((w / 2 - diffWidth / 2) + (doffset) * (-0.8 * diffWidth))
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
gfx.BeginPath()
gfx.FillColor(0, 128, 255)
gfx.Rect(x, y + 10, 2, diffHeight - h / 6)
gfx.Fill()
gfx.BeginPath()
gfx.Rect(x + w - 2, y + 10, 2, diffHeight - h / 6)
gfx.Fill()
gfx.ResetScissor()
draw_cursor(x + w / 2, y + diffHeight / 2, timer * math.pi, diffHeight / 1.5)
end
draw_selected = function(song, x, y, w, h)
check_or_create_cache(song, true)
-- set up padding and margins
local xPadding = math.floor(w/16)
local yPadding = math.floor(h/32)
local xMargin = math.floor(w/16)
local yMargin = math.floor(h/32)
local width = (w-(xMargin*2))
local height = (h-(yMargin*2))
local xpos = x+xMargin
local ypos = y+yMargin
--Border
-- local diff = song.difficulties[selectedDiff]
-- gfx.BeginPath()
-- gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding)
-- gfx.FillColor(30,30,30,100)
-- gfx.StrokeColor(0,128,255)
-- gfx.StrokeWidth(1)
-- gfx.Fill()
-- gfx.Stroke()
local xPadding = math.floor(w / 16)
local yPadding = math.floor(h / 32)
local xMargin = math.floor(w / 16)
local yMargin = math.floor(h / 32)
local width = (w - (xMargin * 2))
local height = (h - (yMargin * 2))
local xpos = x + xMargin
local ypos = y + yMargin
-- Border
-- local diff = song.difficulties[selectedDiff]
-- gfx.BeginPath()
-- gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding)
-- gfx.FillColor(30,30,30,100)
-- gfx.StrokeColor(0,128,255)
-- gfx.StrokeWidth(1)
-- gfx.Fill()
-- gfx.Stroke()
-- jacket should take up 1/3 of height, always be square, and be centered
local imageSize = math.floor((height/2)*2)-10
local imageXPos = x+xMargin+xPadding
local imageSize = math.floor((height / 2) * 2) - 10
local imageXPos = x + xMargin + xPadding
local square_size = math.ceil(math.sqrt(#song.charts))
local origImageSize = imageSize
imageSize = math.floor(imageSize / square_size)
local bottom_off = math.ceil((square_size - #song.charts))
local img_row = 0;
local img_col = 0;
for i, chart in ipairs(song.charts) do
if songCache[song.id]["jackets"][i] == jacketFallback then
songCache[song.id]["jackets"][i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200,200)
songCache[song.id]["jackets"][i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
end
gfx.BeginPath()
local xoff = img_col * imageSize
if math.ceil(i / square_size) == square_size then
xoff = xoff
end
gfx.ImageRect(62.52,888.6+ (img_row/200 * imageSize), imageSize*1.19, imageSize*1.19, songCache[song.id]["jackets"][i], 1, 0)
gfx.ImageRect(
62.52, 888.6 + (img_row / 200 * imageSize), imageSize * 1.19, imageSize * 1.19,
songCache[song.id]["jackets"][i], 1, 0
)
img_col = img_col + 1
if img_col >= square_size then
img_row = img_row + 1
img_col = 0
img_row = img_row + 1
img_col = 0
end
end
local num_img_rows = img_row + 1
if img_col == 0 then
num_img_rows = img_row
num_img_rows = img_row
end
if songCache[song.id][selectedDiff] then
gfx.BeginPath()
--gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0)
-- gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0)
end
local gradeImg = nil
for i,v in ipairs(grades) do
if v.max > song.bestScore then
gfx.BeginPath()
gradeImg = v.image
break
end
for i, v in ipairs(grades) do
if v.max > song.bestScore then
gfx.BeginPath()
gradeImg = v.image
break
end
end
if scrollmul < 0 then
scrollmulOffset = scrollmulOffset - scrollmul
scrollmul = 0
scrollmulOffset = scrollmulOffset - scrollmul
scrollmul = 0
end
local descw, desch = gfx.LabelSize(songCache[song.id]["desc"])
local boxh, boxw = 0
local starty, startx = 0
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_MIDDLE)
starty = y+yMargin+yPadding
startx = xpos+xPadding+origImageSize+10
gfx.DrawLabel(songCache[song.id]["title"], 295, 845, width-origImageSize-30)
gfx.FontSize(30)
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_MIDDLE)
starty = y + yMargin + yPadding
startx = xpos + xPadding + origImageSize + 10
gfx.DrawLabel(songCache[song.id]["title"], 295, 845, width - origImageSize - 30)
gfx.FontSize(30)
-- Scroll box info
starty = starty + 50
boxh = height - starty
boxw = width-startx-200
-- Scroll box info
starty = starty + 50
boxh = height - starty
boxw = width - startx - 200
--gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
--gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
--gfx.FontSize(20)
--gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 85, width-imageSize-20)
--gfx.FastText(string.format("Effector: %s", diff.effector), xpos+xPadding+imageSize+3, y+yMargin+yPadding + 115)
if song.topBadge ~= 0 then
-- gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
-- gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
-- gfx.FontSize(20)
-- gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 85, width-imageSize-20)
-- gfx.FastText(string.format("Effector: %s", diff.effector), xpos+xPadding+imageSize+3, y+yMargin+yPadding + 115)
if song.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(978, 1026.5, 50, 50, badges[song.topBadge], 1, 0)
local iar = 0
if gradeImg ~= nil then
gfx.BeginPath()
local iw,ih = gfx.ImageSize(gradeImg)
iar = iw/ih
gfx.ImageRect(961-iar*50, 1026.5, iar * 50, 50, gradeImg, 1, 0)
gfx.BeginPath()
local iw, ih = gfx.ImageSize(gradeImg)
iar = iw / ih
gfx.ImageRect(961 - iar * 50, 1026.5, iar * 50, 50, gradeImg, 1, 0)
end
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.DrawLabel(songCache[song.id]["percent"], 595, 1045, 200)
end
end
-- Render desc scrolling box
do
-- gfx.BeginPath()
-- gfx.Rect(startx, starty, boxw, boxh)
-- gfx.FillColor(50,50,50)
-- gfx.Fill()
-- gfx.BeginPath()
-- gfx.Rect(startx, starty, boxw, boxh)
-- gfx.FillColor(50,50,50)
-- gfx.Fill()
local overBottom = desch - 100*scrollmul - boxh
if overBottom < 0 and scrollmul > 0 then
local scrollend = (desch - boxh)/100
if scrollend < 0 then
scrollend = 0
local overBottom = desch - 100 * scrollmul - boxh
if overBottom < 0 and scrollmul > 0 then
local scrollend = (desch - boxh) / 100
if scrollend < 0 then
scrollend = 0
end
scrollmulOffset = scrollmulOffset - (scrollmul - scrollend)
scrollmul = scrollend
end
-- Draw scroll bar
if desch > boxh then
gfx.BeginPath()
local barStart = (100 * scrollmul) / desch -- Start percent of visible desc
local barh = (boxh / desch) * boxh
gfx.Rect(startx + boxw - 5, starty + (barStart * boxh) // 1, 5, barh // 1)
gfx.FillColor(20, 20, 20)
gfx.Fill()
end
scrollmulOffset = scrollmulOffset - (scrollmul - scrollend)
scrollmul = scrollend
end
-- Draw scroll bar
if desch > boxh then
gfx.BeginPath()
local barStart = (100*scrollmul) / desch -- Start percent of visible desc
local barh = (boxh / desch) * boxh
gfx.Rect(startx + boxw - 5, starty + (barStart*boxh)//1, 5, barh//1)
gfx.FillColor(20,20,20)
gfx.Fill()
end
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE )
gfx.DrawLabel(songCache[song.id]["desc"], 600, 942)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.DrawLabel(songCache[song.id]["desc"], 600, 942)
end
--if aspectRatio == "PortraitWidescreen" then
-- if aspectRatio == "PortraitWidescreen" then
-- draw_scores(diff, xpos+xPadding+imageSize+3, (height/3)*2, width-imageSize-20, (height/3)-yPadding)
--else
-- else
-- draw_scores(diff, xpos, (height/6)*5, width, (height/6))
--end
-- end
gfx.ForceRender()
end
draw_songwheel = function(x,y,w,h)
local offsetX = fifthX/2
local width = math.floor((w/5)*4)
local height = math.floor((h/wheelSize)*1.5)
draw_songwheel = function(x, y, w, h)
local offsetX = fifthX / 2
local width = math.floor((w / 5) * 4)
local height = math.floor((h / wheelSize) * 1.5)
for i = math.max(selectedIndex - wheelSize/2, 1), math.max(selectedIndex - 1,0) do
local song = chalwheel.challenges[i]
local xpos = x + offsetX + ((selectedIndex - i + ioffset) ^ 2) * 3
local offsetY = (selectedIndex - i + ioffset) * ( height - (wheelSize/2*((selectedIndex-i + ioffset)*aspectFloat)))
local ypos = y+((h/2 - height/2) - offsetY)
draw_song(song, xpos, ypos, width, height)
end
for i = math.max(selectedIndex - wheelSize / 2, 1), math.max(selectedIndex - 1, 0) do
local song = chalwheel.challenges[i]
local xpos = x + offsetX + ((selectedIndex - i + ioffset) ^ 2) * 3
local offsetY = (selectedIndex - i + ioffset)
* (height - (wheelSize / 2 * ((selectedIndex - i + ioffset) * aspectFloat)))
local ypos = y + ((h / 2 - height / 2) - offsetY)
draw_song(song, xpos, ypos, width, height)
end
--after selected
for i = math.min(selectedIndex + wheelSize/2, #chalwheel.challenges), selectedIndex + 1,-1 do
local song = chalwheel.challenges[i]
local xpos = x + offsetX + ((i - selectedIndex - ioffset) ^ 2) * 2
local offsetY = (selectedIndex - i + ioffset) * ( height - (wheelSize/2*((i-selectedIndex - ioffset)*aspectFloat)))
local ypos = y+((h/2 - height/2) - (selectedIndex - i) - offsetY)
local alpha = 255 - (selectedIndex - i + ioffset) * 31
draw_song(song, xpos, ypos, width, height)
end
-- draw selected
local xpos = x + offsetX/1.2 + ((-ioffset) ^ 2) * 2
local offsetY = (ioffset) * ( height - (wheelSize/2*((1)*aspectFloat)))
local ypos = y+((h/2 - height/2) - (ioffset) - offsetY)
draw_song(chalwheel.challenges[selectedIndex], xpos, ypos, width, height, true)
return chalwheel.challenges[selectedIndex]
-- after selected
for i = math.min(selectedIndex + wheelSize / 2, #chalwheel.challenges), selectedIndex + 1, -1 do
local song = chalwheel.challenges[i]
local xpos = x + offsetX + ((i - selectedIndex - ioffset) ^ 2) * 2
local offsetY = (selectedIndex - i + ioffset)
* (height - (wheelSize / 2 * ((i - selectedIndex - ioffset) * aspectFloat)))
local ypos = y + ((h / 2 - height / 2) - (selectedIndex - i) - offsetY)
local alpha = 255 - (selectedIndex - i + ioffset) * 31
draw_song(song, xpos, ypos, width, height)
end
-- draw selected
local xpos = x + offsetX / 1.2 + ((-ioffset) ^ 2) * 2
local offsetY = (ioffset) * (height - (wheelSize / 2 * ((1) * aspectFloat)))
local ypos = y + ((h / 2 - height / 2) - (ioffset) - offsetY)
draw_song(chalwheel.challenges[selectedIndex], xpos, ypos, width, height, true)
return chalwheel.challenges[selectedIndex]
end
draw_legend_pane = function(x,y,w,h,obj)
local xpos = x+5
local ypos = y
local imageSize = h
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
xpos = xpos + imageSize + 5
gfx.FontSize(16);
if h < (w-(10+imageSize))/2 then
gfx.DrawLabel(obj.labelSingleLine, xpos, y+(h/2), w-(10+imageSize))
else
gfx.DrawLabel(obj.labelMultiLine, xpos, y+(h/2), w-(10+imageSize))
end
gfx.ForceRender()
draw_legend_pane = function(x, y, w, h, obj)
local xpos = x + 5
local ypos = y
local imageSize = h
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
xpos = xpos + imageSize + 5
gfx.FontSize(16);
if h < (w - (10 + imageSize)) / 2 then
gfx.DrawLabel(obj.labelSingleLine, xpos, y + (h / 2), w - (10 + imageSize))
else
gfx.DrawLabel(obj.labelMultiLine, xpos, y + (h / 2), w - (10 + imageSize))
end
gfx.ForceRender()
end
draw_legend = function(x,y,w,h)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
gfx.BeginPath()
gfx.FillColor(0,0,0,170)
gfx.Rect(x,y,w,h)
gfx.Fill()
local xpos = 10;
local legendWidth = math.floor((w-20)/#legendTable)
for i,v in ipairs(legendTable) do
local xOffset = draw_legend_pane(xpos+(legendWidth*(i-1)), y+5,legendWidth,h-10,legendTable[i])
end
draw_legend = function(x, y, w, h)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
gfx.BeginPath()
gfx.FillColor(0, 0, 0, 170)
gfx.Rect(x, y, w, h)
gfx.Fill()
local xpos = 10;
local legendWidth = math.floor((w - 20) / #legendTable)
for i, v in ipairs(legendTable) do
local xOffset = draw_legend_pane(xpos + (legendWidth * (i - 1)), y + 5, legendWidth, h - 10, legendTable[i])
end
end
draw_search = function(x,y,w,h)
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
game.PlaySample("woosh")
end
searchIndex = chalwheel.searchInputActive and 0 or 1
draw_search = function(x, y, w, h)
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
game.PlaySample("woosh")
end
searchIndex = chalwheel.searchInputActive and 0 or 1
gfx.BeginPath()
local bgfade = 1 - (searchIndex + soffset)
--if not chalwheel.searchInputActive then bgfade = soffset end
gfx.FillColor(0,0,0,math.floor(200 * bgfade))
gfx.Rect(0,0,resx,resy)
gfx.Fill()
gfx.ForceRender()
local xpos = x + (searchIndex + soffset)*w
gfx.UpdateLabel(searchText ,string.format("Search: %s",chalwheel.searchText), 30, 0)
gfx.BeginPath()
gfx.RoundedRect(xpos,y,w,h,h/2)
gfx.FillColor(30,30,30)
gfx.StrokeColor(0,128,255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
gfx.BeginPath();
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.DrawLabel(searchText, xpos+10,y+(h/2), w-20)
gfx.BeginPath()
local bgfade = 1 - (searchIndex + soffset)
-- if not chalwheel.searchInputActive then bgfade = soffset end
gfx.FillColor(0, 0, 0, math.floor(200 * bgfade))
gfx.Rect(0, 0, resx, resy)
gfx.Fill()
gfx.ForceRender()
local xpos = x + (searchIndex + soffset) * w
gfx.UpdateLabel(searchText, string.format("Search: %s", chalwheel.searchText), 30, 0)
gfx.BeginPath()
gfx.RoundedRect(xpos, y, w, h, h / 2)
gfx.FillColor(30, 30, 30)
gfx.StrokeColor(0, 128, 255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
gfx.BeginPath();
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.DrawLabel(searchText, xpos + 10, y + (h / 2), w - 20)
end
render = function(deltaTime)
timer = (timer + deltaTime)
timer = timer % 2
resx,resy = game.GetResolution();
gfx.BeginPath()
gfx.ImageRect(0, 0, resx, resy, backgroundImage, 1, 0)
adjustScreen(resx,resy);
timer = (timer + deltaTime)
timer = timer % 2
resx, resy = game.GetResolution();
gfx.BeginPath()
gfx.ImageRect(0, 0, resx, resy, backgroundImage, 1, 0)
adjustScreen(resx, resy);
gfx.BeginPath();
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.FontSize(40);
gfx.FillColor(255,255,255);
gfx.FillColor(255, 255, 255);
if chalwheel.challenges == nil then
elseif chalwheel.challenges[1] ~= nil then
--draw chalwheel and get selected song
local song = draw_songwheel(0,0,fullX,fullY)
--render selected song information
draw_selected(song, 0,0,fullX,fifthY)
-- draw chalwheel and get selected song
local song = draw_songwheel(0, 0, fullX, fullY)
-- render selected song information
draw_selected(song, 0, 0, fullX, fifthY)
end
-- Draw Legend Information
if showGuide then
draw_legend(0, (fifthY / 3) * 14, fullX, (fifthY / 3) * 1)
end
--Draw Legend Information
if showGuide then
draw_legend(0,(fifthY/3)*14, fullX, (fifthY/3)*1)
end
--draw text search
draw_search(fifthX*2,5,fifthX*3,fifthY/5)
-- draw text search
draw_search(fifthX * 2, 5, fifthX * 3, fifthY / 5)
ioffset = ioffset * 0.9
doffset = doffset * 0.9
soffset = soffset * 0.8
if chalwheel.searchStatus then
gfx.BeginPath()
gfx.FillColor(255,255,255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Text(chalwheel.searchStatus, 3, 3)
end
if chalwheel.searchStatus then
gfx.BeginPath()
gfx.FillColor(255, 255, 255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Text(chalwheel.searchStatus, 3, 3)
end
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.ResetTransform()
gfx.ForceRender()
@ -567,26 +591,28 @@ set_index = function(newIndex, scrollamt)
end;
local badgeRates = {
0.5, -- Played
1.0, -- Cleared
1.02, -- Hard clear
1.04, -- UC
1.1 -- PUC
0.5, -- Played
1.0, -- Cleared
1.02, -- Hard clear
1.04, -- UC
1.1 -- PUC
}
local gradeRates = {
{["min"] = 9900000, ["rate"] = 1.05}, -- S
{["min"] = 9800000, ["rate"] = 1.02}, -- AAA+
{["min"] = 9700000, ["rate"] = 1}, -- AAA
{["min"] = 9500000, ["rate"] = 0.97}, -- AA+
{["min"] = 9300000, ["rate"] = 0.94}, -- AA
{["min"] = 9000000, ["rate"] = 0.91}, -- A+
{["min"] = 8700000, ["rate"] = 0.88}, -- A
{["min"] = 7500000, ["rate"] = 0.85}, -- B
{["min"] = 6500000, ["rate"] = 0.82}, -- C
{["min"] = 0, ["rate"] = 0.8} -- D
{ ["min"] = 9900000, ["rate"] = 1.05 }, -- S
{ ["min"] = 9800000, ["rate"] = 1.02 }, -- AAA+
{ ["min"] = 9700000, ["rate"] = 1 }, -- AAA
{ ["min"] = 9500000, ["rate"] = 0.97 }, -- AA+
{ ["min"] = 9300000, ["rate"] = 0.94 }, -- AA
{ ["min"] = 9000000, ["rate"] = 0.91 }, -- A+
{ ["min"] = 8700000, ["rate"] = 0.88 }, -- A
{ ["min"] = 7500000, ["rate"] = 0.85 }, -- B
{ ["min"] = 6500000, ["rate"] = 0.82 }, -- C
{ ["min"] = 0, ["rate"] = 0.8 } -- D
}
challenges_changed = function(withAll)
if not withAll then return end
if not withAll then
return
end
end