Merge branch 'master' into domdoc-develop
This commit is contained in:
commit
c3ad3b6323
|
@ -99,7 +99,8 @@ local difficultyLabelImages = {
|
||||||
gfx.CreateSkinImage("diff/5 infinite.png", 0),
|
gfx.CreateSkinImage("diff/5 infinite.png", 0),
|
||||||
gfx.CreateSkinImage("diff/6 gravity.png", 0),
|
gfx.CreateSkinImage("diff/6 gravity.png", 0),
|
||||||
gfx.CreateSkinImage("diff/7 heavenly.png", 0),
|
gfx.CreateSkinImage("diff/7 heavenly.png", 0),
|
||||||
gfx.CreateSkinImage("diff/8 vivid.png", 0)
|
gfx.CreateSkinImage("diff/8 vivid.png", 0),
|
||||||
|
gfx.CreateSkinImage("diff/9 exceed.png", 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
local clearBadgeImages = {
|
local clearBadgeImages = {
|
||||||
|
|
|
@ -50,6 +50,7 @@ local difficultyLabelImages = {
|
||||||
gfx.CreateSkinImage("song_select/plate/difficulty_labels/gravity.png", 1),
|
gfx.CreateSkinImage("song_select/plate/difficulty_labels/gravity.png", 1),
|
||||||
gfx.CreateSkinImage("song_select/plate/difficulty_labels/heavenly.png", 1),
|
gfx.CreateSkinImage("song_select/plate/difficulty_labels/heavenly.png", 1),
|
||||||
gfx.CreateSkinImage("song_select/plate/difficulty_labels/vivid.png", 1),
|
gfx.CreateSkinImage("song_select/plate/difficulty_labels/vivid.png", 1),
|
||||||
|
gfx.CreateSkinImage("song_select/plate/difficulty_labels/exceed.png", 1),
|
||||||
}
|
}
|
||||||
|
|
||||||
local badgeImages = {
|
local badgeImages = {
|
||||||
|
@ -103,6 +104,7 @@ local difficultyLabelUnderImages = {
|
||||||
gfx.CreateSkinImage("songtransition/difficulty_labels/grv.png", 0),
|
gfx.CreateSkinImage("songtransition/difficulty_labels/grv.png", 0),
|
||||||
gfx.CreateSkinImage("songtransition/difficulty_labels/hvn.png", 0),
|
gfx.CreateSkinImage("songtransition/difficulty_labels/hvn.png", 0),
|
||||||
gfx.CreateSkinImage("songtransition/difficulty_labels/vvd.png", 0),
|
gfx.CreateSkinImage("songtransition/difficulty_labels/vvd.png", 0),
|
||||||
|
gfx.CreateSkinImage("songtransition/difficulty_labels/xcd.png", 0),
|
||||||
}
|
}
|
||||||
|
|
||||||
game.LoadSkinSample('song_wheel/cursor_change.wav')
|
game.LoadSkinSample('song_wheel/cursor_change.wav')
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
Loading…
Reference in New Issue