refactored directory structure
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@ -29,21 +29,15 @@ function VersionInfoPage:new(o)
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}
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local logStr = ReadGameFile("log_usc-game.exe.txt")
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local gameVersion = getGameLogValue("Version", logStr)
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local gameCommit = getGameLogValue("Git commit", logStr)
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local GLVersion = getGameLogValue("OpenGL Version", logStr)
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local GLSLVersion = getGameLogValue("OpenGL Shading Language Version", logStr)
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local GLRenderer = getGameLogValue("OpenGL Renderer", logStr)
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local GLVendor = getGameLogValue("OpenGL Vendor", logStr)
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o:addField(ServiceField:new{label = "SKIN ID CODE", value = Version.getLongVersion()})
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o:addField(UpdateField:new{label = "USC VERSION", value = gameVersion})
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o:addField(UpdateField:new{label = "USC VERSION", value = getGameLogValue("Version", logStr)})
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o:addField(ServiceField:new{label = "USC BRANCH", value = GameConfig["UpdateChannel"]})
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o:addField(ServiceField:new{label = "USC GIT COMMIT", value = gameCommit})
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o:addField(ServiceField:new{label = "GL VERSION", value = GLVersion})
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o:addField(ServiceField:new{label = "GLSL VERSION", value = GLSLVersion})
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o:addField(ServiceField:new{label = "GL RENDERER", value = GLRenderer})
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o:addField(ServiceField:new{label = "GL VENDOR", value = GLVendor})
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o:addField(ServiceField:new{label = "USC GIT COMMIT", value = getGameLogValue("Git commit", logStr)})
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o:addField(ServiceField:new{label = "GL VERSION", value = getGameLogValue("OpenGL Version", logStr)})
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o:addField(ServiceField:new{label = "GLSL VERSION", value = getGameLogValue("OpenGL Shading Language Version", logStr)})
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o:addField(ServiceField:new{label = "GL RENDERER", value = getGameLogValue("OpenGL Renderer", logStr)})
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o:addField(ServiceField:new{label = "GL VENDOR", value = getGameLogValue("OpenGL Vendor", logStr)})
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o.selectedIndex = 2
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o.content[2]:focus()
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@ -71,112 +71,6 @@ local function drawText(x, y, text, color, fontSize)
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end
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local rootMenu = {
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{
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label = "INPUT CHECK",
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children = {
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{label = "START BUTTON", value = "OFF"},
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{label = "A BUTTON", value = "OFF"},
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{label = "B BUTTON", value = "OFF"},
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{label = "C BUTTON", value = "OFF"},
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{label = "D BUTTON", value = "OFF"},
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{label = "FX L BUTTON", value = "OFF"},
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{label = "FX R BUTTON", value = "OFF"},
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{
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label = "VOL L",
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value = 0,
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render = function (deltaTime)
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drawSlider(64, 0, 128, 24, game.GetKnob(0))
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end
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},
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{
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label = "VOL R",
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value = 0,
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render = function (deltaTime)
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drawSlider(64, 0, 128, 24, game.GetKnob(1))
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end
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}
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}
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},
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{
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label = "SCREEN CHECK",
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children = {
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render = function (deltaTime)
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end
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}
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},
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{
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label = "COLOR CHECK",
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children = {
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{
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label = "RED",
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render = function (deltaTime)
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end
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},
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{
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label = "YELLOW",
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render = function (deltaTime)
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end
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},
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{
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label = "GREEN",
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render = function (deltaTime)
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end
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},
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{
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label = "CYAN",
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render = function (deltaTime)
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end
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},
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{
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label = "BLUE",
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render = function (deltaTime)
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end
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},
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{
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label = "MAGENTA",
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render = function (deltaTime)
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end
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},
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{
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label = "WHITE",
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render = function (deltaTime)
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end
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},
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},
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},
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{
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label = "VERSION INFORMATION",
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children = {
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{label = "USC BRANCH"},
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{label = "USC VERSION"},
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{
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label = "UPDATE",
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render = function (deltaTime)
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if updateVersion then
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local color = {255, 0, 0}
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updateTimer = updateTimer + deltaTime
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if (updateTimer % updateFlickerTime) < (updateFlickerTime / 2) then
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color = {255, 255, 0}
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end
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drawText(0, 0, "*UPDATE AVAILABLE (" .. updateVersion .. ")*", color)
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end
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end,
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handler = function ()
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if updateUrl then
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Menu.Update()
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end
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end
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},
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}
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},
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{label = "IDOLS", children = {{label = "GRACEv6"}, {label = "NEARNOAHv6"}, {label = "IDKv6"}}},
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{
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label = "LASER COLORS",
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