+ landscape support to laser alerts
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@ -118,6 +118,8 @@ local render = function (deltaTime, comboState, combo, critLineCenterX, critLine
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local comboScale = 0.45;
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local comboScale = 0.45;
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draw_number(posx - (tw*4*comboScale)/2+(tw*comboScale*1.5)+10, posy - th / 2, 1.0, combo, 4, chainNumbers, true, comboScale, 1.12)
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draw_number(posx - (tw*4*comboScale)/2+(tw*comboScale*1.5)+10, posy - th / 2, 1.0, combo, 4, chainNumbers, true, comboScale, 1.12)
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gfx.Restore();
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end
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end
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return {
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return {
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@ -25,6 +25,11 @@ local transitionRightScale = 1;
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local transitionRightOffsetX = 0;
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local transitionRightOffsetX = 0;
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local transitionRightOpacity = 0;
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local transitionRightOpacity = 0;
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local desw = 1080;
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local desh = 1920;
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local isLandscape = false;
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local renderLeftAlert = function ()
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local renderLeftAlert = function ()
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-- gfx.Translate(LEFT_ALERT_X_POS, ALERT_Y_POS);
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-- gfx.Translate(LEFT_ALERT_X_POS, ALERT_Y_POS);
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-- -- gfx.SkewX(-1*3.14)
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-- -- gfx.SkewX(-1*3.14)
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@ -165,6 +170,23 @@ local tickTransitions = function (deltaTime)
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end
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end
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local render = function (deltaTime)
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local render = function (deltaTime)
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gfx.Save();
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local resx, resy = game.GetResolution();
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isLandscape = resx > resy;
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if (isLandscape) then
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desw = 1920;
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desh = 1080;
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ALERT_Y_POS = desh*0.6
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else
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desw = 1080;
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desh = 1920;
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ALERT_Y_POS = desh*0.58
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end
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RIGHT_ALERT_X_POS = desw - 450*0.5
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tickTransitions(deltaTime);
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tickTransitions(deltaTime);
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gfx.Save();
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gfx.Save();
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