* accept 4 laser texture sections in the shader & * replace the laser textures with blue/pink & + debug laser texture
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@ -39,7 +39,7 @@ void main() {
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x /= laserSize;
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x += (laserSize / 2);
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float y = 0.33 * ceil(float(hitState) / 2) + 0.02;
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float y = 0.25 * ceil(float(hitState)) + 0.01;
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float visiblityMultiplier = 1;
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.9 KiB |
After Width: | Height: | Size: 5.6 KiB |