* accept 4 laser texture sections in the shader & * replace the laser textures with blue/pink & + debug laser texture

This commit is contained in:
FajsiEx 2021-08-30 18:02:41 +02:00
parent 94a06f35b0
commit c218073be1
5 changed files with 1 additions and 1 deletions

View File

@ -39,7 +39,7 @@ void main() {
x /= laserSize;
x += (laserSize / 2);
float y = 0.33 * ceil(float(hitState) / 2) + 0.02;
float y = 0.25 * ceil(float(hitState)) + 0.01;
float visiblityMultiplier = 1;

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