* more changes to leaderboard
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@ -26,21 +26,25 @@ local drawScoreboard = function (users, currentUserId)
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gfx.FillColor(255,255,255);
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end
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gfx.FontSize(26)
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gfx.Text('#' .. i .. ' ' .. u.name, x, y)
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gfx.FontSize(26)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(string.format("%04d", math.floor(u.score/10000)), x+128+32, y)
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gfx.Text(string.format("%04d", math.floor(u.score/10000)), x, y)
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local lastFourDigits = ((u.score / 10000) - math.floor(u.score / 10000))*10000
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gfx.FontSize(22)
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gfx.Text(string.format("%04d", math.floor(lastFourDigits)), x+186+32, y+1)
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gfx.Text(string.format("%04d", math.floor(lastFourDigits)), x+58, y+1)
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gfx.FontSize(26)
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gfx.Text('#' .. i .. ' ' .. u.name, x+120, y)
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end
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end
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local render = function (deltaTime, users, currentUserId)
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local resx, resy = game.GetResolution();
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drawScoreboard(users, currentUserId); -- TODO: for now
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if (resx > resy) then
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return
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end
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@ -60,7 +64,6 @@ local render = function (deltaTime, users, currentUserId)
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0
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);
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drawScoreboard(users, currentUserId);
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end
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return {
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