lots of stuff, audio mostly, but laser stuff too
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@ -41,15 +41,7 @@ void main() {
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float y = 0.33 * ceil(float(hitState) / 2) + 0.02;
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float visiblityMultiplier = 0.65;
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if (hitState == 0) {
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visiblityMultiplier = 0.5;
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} else if (hitState == 2) {
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visiblityMultiplier = 0.9;
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} else if (hitState == 3) {
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visiblityMultiplier = 1;
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}
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float visiblityMultiplier = 1;
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target = texture(mainTex, vec2(x, y)) * vec4(visiblityMultiplier,visiblityMultiplier,visiblityMultiplier,1);
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}
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Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 152 KiB |
After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.0 KiB |
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.0 KiB |