Merge branch 'master' of https://github.com/FajsiEx/exceed
This commit is contained in:
commit
be31fa4422
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@ -68,7 +68,7 @@ local clearBadgeImages = {
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||||||
}
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}
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||||||
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-- ANIMS
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-- ANIMS
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local idolAnimation = gfx.LoadSkinAnimation('idol', 1/30, 0, false);
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local idolAnimation = gfx.LoadSkinAnimation('idol', 1/30, 0, true);
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local transitionEnterScale = 0;
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local transitionEnterScale = 0;
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local idolAnimTransitionScale = 0;
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local idolAnimTransitionScale = 0;
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@ -1,4 +1,3 @@
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local Footer = require('components.footer');
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local Footer = require('components.footer');
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local cursorIndex = 3;
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local cursorIndex = 3;
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@ -6,6 +5,9 @@ local buttonHeight = 128 + 16;
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local SELECTOR_BAR_OFFSET_FROM_CENTER = 128;
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local SELECTOR_BAR_OFFSET_FROM_CENTER = 128;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local buttons = nil
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local buttons = nil
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local resx, resy = game.GetResolution()
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desw = 1080
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@ -14,29 +16,36 @@ local scale;
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local bgImage = gfx.CreateSkinImage('titlescreen/bg.png', 0);
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local bgImage = gfx.CreateSkinImage('titlescreen/bg.png', 0);
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local selectorBgImage = gfx.CreateSkinImage('titlescreen/selector_bg.png', 0);
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local selectorBgImage = gfx.CreateSkinImage('titlescreen/selector_bg.png', 0);
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local selectorArrowsImage = gfx.CreateSkinImage('titlescreen/selector_arrows.png', 0);
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local selectorArrowsImage = gfx.CreateSkinImage(
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'titlescreen/selector_arrows.png', 0);
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local unselectedButtonImage = gfx.CreateSkinImage('titlescreen/unselected_button.png', 0);
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local unselectedButtonImage = gfx.CreateSkinImage(
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'titlescreen/unselected_button.png', 0);
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local selectedButtonBgImage = gfx.CreateSkinImage('titlescreen/selected_button_bg.png', 0);
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local selectedButtonBgImage = gfx.CreateSkinImage(
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local selectedButtonOverImage = gfx.CreateSkinImage('titlescreen/selected_button_over.png', 0);
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'titlescreen/selected_button_bg.png', 0);
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local selectedButtonOverImage = gfx.CreateSkinImage(
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'titlescreen/selected_button_over.png', 0);
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local skillLabelImage = gfx.CreateSkinImage('titlescreen/labels/skill.png', 0);
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local skillLabelImage = gfx.CreateSkinImage('titlescreen/labels/skill.png', 0);
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local friendLabelImage = gfx.CreateSkinImage('titlescreen/labels/friend.png', 0);
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local friendLabelImage = gfx.CreateSkinImage('titlescreen/labels/friend.png', 0);
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local normalLabelImage = gfx.CreateSkinImage('titlescreen/labels/normal.png', 0);
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local normalLabelImage = gfx.CreateSkinImage('titlescreen/labels/normal.png', 0);
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local nauticaLabelImage = gfx.CreateSkinImage('titlescreen/labels/nautica.png', 0);
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local nauticaLabelImage = gfx.CreateSkinImage('titlescreen/labels/nautica.png',
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local settingsLabelImage = gfx.CreateSkinImage('titlescreen/labels/settings.png', 0);
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0);
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local settingsLabelImage = gfx.CreateSkinImage(
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'titlescreen/labels/settings.png', 0);
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local exitLabelImage = gfx.CreateSkinImage('titlescreen/labels/exit.png', 0);
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local exitLabelImage = gfx.CreateSkinImage('titlescreen/labels/exit.png', 0);
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-- ANIMS
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-- ANIMS
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local idolAnimation = gfx.LoadSkinAnimation('idol', 1/30, 0, false);
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local idolAnimation = gfx.LoadSkinAnimation('idol', 1 / 30, 0, true);
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-- AUDIO
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-- AUDIO
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game.LoadSkinSample('titlescreen/bgm.wav');
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game.LoadSkinSample('titlescreen/bgm.wav');
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game.LoadSkinSample('titlescreen/cursor_change.wav');
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game.LoadSkinSample('titlescreen/cursor_change.wav');
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game.LoadSkinSample('titlescreen/cursor_select.wav');
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game.LoadSkinSample('titlescreen/cursor_select.wav');
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local selectorDescriptionLabel = gfx.CreateLabel('Test description. Blah blah blah', 22, 0);
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local selectorDescriptionLabel = gfx.CreateLabel(
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'Test description. Blah blah blah', 22, 0);
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local selectorLegendScrollLabel = gfx.CreateLabel('Scroll', 20, 0);
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local selectorLegendScrollLabel = gfx.CreateLabel('Scroll', 20, 0);
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local selectorLegendSelectLabel = gfx.CreateLabel('START', 20, 0);
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local selectorLegendSelectLabel = gfx.CreateLabel('START', 20, 0);
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@ -65,10 +74,13 @@ draw_button = function(button, x, y, selected, index)
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if (selected) then
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if (selected) then
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-- Draw button background
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-- Draw button background
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(x, y+(196/2 * (1-scrollTransitionScale)), 505, 196*scrollTransitionScale, selectedButtonBgImage, 1, 0);
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gfx.ImageRect(x, y + (196 / 2 * (1 - scrollTransitionScale)), 505,
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196 * scrollTransitionScale, selectedButtonBgImage, 1, 0);
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-- Draw button main label
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-- Draw button main label
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(x + 256 - (labelWidth/2), (y+58)+(64/2 * (1-scrollTransitionScale)), labelWidth, 64*scrollTransitionScale, labelImage, 1, 0);
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gfx.ImageRect(x + 256 - (labelWidth / 2),
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(y + 58) + (64 / 2 * (1 - scrollTransitionScale)),
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labelWidth, 64 * scrollTransitionScale, labelImage, 1, 0);
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-- Draw description
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-- Draw description
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@ -76,23 +88,25 @@ draw_button = function(button, x, y, selected, index)
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(40);
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gfx.FontSize(40);
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.Text(descriptionText, x+256, y+28);
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gfx.Text(descriptionText, x + 256, y + 28);
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gfx.GlobalAlpha(1)
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gfx.GlobalAlpha(1)
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-- Draw the glow overlay
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-- Draw the glow overlay
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(x+2, (y-42)+(277/2 * (1-scrollTransitionScale)), 501, 277*scrollTransitionScale, selectedButtonOverImage, 1, 0);
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gfx.ImageRect(x + 2, (y - 42) + (277 / 2 * (1 - scrollTransitionScale)),
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501, 277 * scrollTransitionScale, selectedButtonOverImage,
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1, 0);
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else
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else
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if scrollingUp then
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if scrollingUp then
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if (index == 3 or index == 0) then
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if (index == 3 or index == 0) then
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gfx.GlobalAlpha(1-scrollTransitionScale);
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gfx.GlobalAlpha(1 - scrollTransitionScale);
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end
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end
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if (index == 2 or index == 5) then
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if (index == 2 or index == 5) then
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gfx.GlobalAlpha(scrollTransitionScale);
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gfx.GlobalAlpha(scrollTransitionScale);
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end
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end
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else
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else
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if (index == 3 or index == 6) then
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if (index == 3 or index == 6) then
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gfx.GlobalAlpha(1-scrollTransitionScale);
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gfx.GlobalAlpha(1 - scrollTransitionScale);
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end
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end
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if (index == 1 or index == 4) then
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if (index == 1 or index == 4) then
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gfx.GlobalAlpha(scrollTransitionScale);
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gfx.GlobalAlpha(scrollTransitionScale);
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@ -100,57 +114,64 @@ draw_button = function(button, x, y, selected, index)
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end
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end
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-- Draw button background
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-- Draw button background
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(x, y + buttonsMovementScale*buttonHeight, 1026 / 2, 257 / 2, unselectedButtonImage, 1, 0);
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gfx.ImageRect(x, y + buttonsMovementScale * buttonHeight, 1026 / 2,
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257 / 2, unselectedButtonImage, 1, 0);
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-- Draw button main label
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-- Draw button main label
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(x+64, y+28 + buttonsMovementScale*buttonHeight, labelWidth, 64, labelImage, 1, 0);
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gfx.ImageRect(x + 64, y + 28 + buttonsMovementScale * buttonHeight,
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labelWidth, 64, labelImage, 1, 0);
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-- Draw description
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-- Draw description
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(28);
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gfx.FontSize(28);
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.Text(descriptionText, x+64, y+18 + buttonsMovementScale*buttonHeight);
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gfx.Text(descriptionText, x + 64,
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y + 18 + buttonsMovementScale * buttonHeight);
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gfx.GlobalAlpha(1)
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gfx.GlobalAlpha(1)
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end;
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end
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end;
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end;
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draw_buttons = function()
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draw_buttons = function()
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indexes = {
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indexes = {
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getCorrectedButtonIndex(cursorIndex, -2),
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getCorrectedButtonIndex(cursorIndex, -2),
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getCorrectedButtonIndex(cursorIndex, -1),
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getCorrectedButtonIndex(cursorIndex, -1), cursorIndex,
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cursorIndex,
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getCorrectedButtonIndex(cursorIndex, 1),
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getCorrectedButtonIndex(cursorIndex, 1),
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getCorrectedButtonIndex(cursorIndex, 2),
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getCorrectedButtonIndex(cursorIndex, 2)
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}
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}
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local yBase = desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER;
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local yBase = desh / 2 + SELECTOR_BAR_OFFSET_FROM_CENTER;
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centerButtonY = yBase - buttonHeight/2 - 28; -- to fit with the selector bg
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centerButtonY = yBase - buttonHeight / 2 - 28; -- to fit with the selector bg
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marginFromDesHCenter = 128;
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marginFromDesHCenter = 128;
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if scrollingUp then
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if scrollingUp then
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draw_button(buttons[indexes[5]], desw - 512, yBase - marginFromDesHCenter - buttonHeight*3, false, 0); -- Placeholder for fadeout transition
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draw_button(buttons[indexes[5]], desw - 512,
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yBase - marginFromDesHCenter - buttonHeight * 3, false, 0); -- Placeholder for fadeout transition
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end
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end
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draw_button(buttons[indexes[1]], desw - 512, yBase - marginFromDesHCenter - buttonHeight*2, false, 1);
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draw_button(buttons[indexes[1]], desw - 512,
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draw_button(buttons[indexes[2]], desw - 512, yBase - marginFromDesHCenter- buttonHeight, false, 2);
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yBase - marginFromDesHCenter - buttonHeight * 2, false, 1);
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draw_button(buttons[indexes[2]], desw - 512,
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yBase - marginFromDesHCenter - buttonHeight, false, 2);
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draw_button(buttons[indexes[3]], desw - 512, centerButtonY, true); -- The main selected center button
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draw_button(buttons[indexes[3]], desw - 512, centerButtonY, true); -- The main selected center button
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if scrollingUp then
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if scrollingUp then
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draw_button(buttons[indexes[3]], desw - 512, yBase + marginFromDesHCenter - buttonHeight, false, 3); -- Placeholder for transition that goes to the bottom
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draw_button(buttons[indexes[3]], desw - 512,
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yBase + marginFromDesHCenter - buttonHeight, false, 3); -- Placeholder for transition that goes to the bottom
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else
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else
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draw_button(buttons[indexes[3]], desw - 512, centerButtonY, false, 3); -- Placeholder for transition that goes to the top
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draw_button(buttons[indexes[3]], desw - 512, centerButtonY, false, 3); -- Placeholder for transition that goes to the top
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end
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end
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draw_button(buttons[indexes[4]], desw - 512, yBase + marginFromDesHCenter + 10, false, 4);
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draw_button(buttons[indexes[4]], desw - 512,
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draw_button(buttons[indexes[5]], desw - 512, yBase + marginFromDesHCenter + buttonHeight + 10, false, 5);
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yBase + marginFromDesHCenter + 10, false, 4);
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draw_button(buttons[indexes[5]], desw - 512,
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yBase + marginFromDesHCenter + buttonHeight + 10, false, 5);
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if not scrollingUp then
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if not scrollingUp then
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draw_button(buttons[indexes[1]], desw - 512, yBase + marginFromDesHCenter + buttonHeight*2, false, 6);
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draw_button(buttons[indexes[1]], desw - 512,
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yBase + marginFromDesHCenter + buttonHeight * 2, false, 6);
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end
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end
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end;
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end;
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@ -160,16 +181,16 @@ function getCorrectedButtonIndex(from, offset)
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index = from + offset;
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index = from + offset;
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|
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if index < 1 then
|
if index < 1 then
|
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index = buttonsNum + (from+offset) -- this only happens if the offset is negative
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index = buttonsNum + (from + offset) -- this only happens if the offset is negative
|
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end;
|
end
|
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|
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||||||
if index > buttonsNum then
|
if index > buttonsNum then
|
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indexesUntilEnd = buttonsNum - from;
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indexesUntilEnd = buttonsNum - from;
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index = offset - indexesUntilEnd -- this only happens if the offset is positive
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index = offset - indexesUntilEnd -- this only happens if the offset is positive
|
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end;
|
end
|
||||||
|
|
||||||
return index;
|
return index;
|
||||||
end;
|
end
|
||||||
|
|
||||||
function drawTexts()
|
function drawTexts()
|
||||||
|
|
||||||
|
@ -178,49 +199,82 @@ function drawTexts()
|
||||||
gfx.UpdateLabel(selectorDescriptionLabel, currentFullDescriptionText, 22)
|
gfx.UpdateLabel(selectorDescriptionLabel, currentFullDescriptionText, 22)
|
||||||
|
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.UpdateLabel(selectorLegendScrollLabel, 'DEBUG: ' .. buttonsMovementScale, 20);
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gfx.UpdateLabel(selectorLegendScrollLabel,
|
||||||
|
'DEBUG: ' .. buttonsMovementScale, 20);
|
||||||
|
|
||||||
-- descriptionAlpha = math.abs(selectedButtonScaleY - 0.5) * 2;
|
-- descriptionAlpha = math.abs(selectedButtonScaleY - 0.5) * 2;
|
||||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
||||||
|
|
||||||
-- Description
|
-- Description
|
||||||
gfx.FillColor(255,255,255,math.floor(scrollTransitionScale*255));
|
gfx.FillColor(255, 255, 255, math.floor(scrollTransitionScale * 255));
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.DrawLabel(selectorDescriptionLabel, 64, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER - 52);
|
gfx.DrawLabel(selectorDescriptionLabel, 64,
|
||||||
|
desh / 2 + SELECTOR_BAR_OFFSET_FROM_CENTER - 52);
|
||||||
|
|
||||||
-- Legend on the selector
|
-- Legend on the selector
|
||||||
gfx.FillColor(217,177,126);
|
gfx.FillColor(217, 177, 126);
|
||||||
|
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.DrawLabel(selectorLegendScrollLabel, 118, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER + 56);
|
gfx.DrawLabel(selectorLegendScrollLabel, 118,
|
||||||
|
desh / 2 + SELECTOR_BAR_OFFSET_FROM_CENTER + 56);
|
||||||
|
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.DrawLabel(selectorLegendSelectLabel, 360, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER + 56);
|
gfx.DrawLabel(selectorLegendSelectLabel, 360,
|
||||||
|
desh / 2 + SELECTOR_BAR_OFFSET_FROM_CENTER + 56);
|
||||||
|
|
||||||
gfx.FillColor(255,255,255);
|
gfx.FillColor(255, 255, 255);
|
||||||
end;
|
end
|
||||||
|
|
||||||
function setButtons()
|
function setButtons()
|
||||||
if buttons == nil then
|
if buttons == nil then
|
||||||
buttons = {}
|
buttons = {}
|
||||||
buttons[1] = {skillLabelImage, 412, Menu.Challenges, "Idk", "Torture yourself :)"}
|
buttons[1] = {
|
||||||
buttons[2] = {friendLabelImage, 169, Menu.Multiplayer, "Wait, there's multiplayer???", "Yes, but nobody is ever online"}
|
skillLabelImage, 412, Menu.Challenges, "Idk", "Torture yourself :)"
|
||||||
buttons[3] = {normalLabelImage, 210, Menu.Start, "Play shit idk", "Play something blah blah blah blah\nWith newlines"}
|
}
|
||||||
buttons[4] = {nauticaLabelImage, 230, Menu.DLScreen, "Download more songs", "ksm.dev"}
|
buttons[2] = {
|
||||||
buttons[5] = {settingsLabelImage, 247, Menu.Settings, "Adjust things", "Open settings"}
|
friendLabelImage, 169, Menu.Multiplayer,
|
||||||
buttons[6] = {exitLabelImage, 110, Menu.Exit, "Leave this cursed game", "C'mon press that button!\nYou know you want to do it"}
|
"Wait, there's multiplayer???", "Yes, but nobody is ever online"
|
||||||
|
}
|
||||||
|
buttons[3] = {
|
||||||
|
normalLabelImage, 210, Menu.Start, "Play shit idk",
|
||||||
|
"Play something blah blah blah blah\nWith newlines"
|
||||||
|
}
|
||||||
|
buttons[4] = {
|
||||||
|
nauticaLabelImage, 230, Menu.DLScreen, "Download more songs",
|
||||||
|
"ksm.dev"
|
||||||
|
}
|
||||||
|
buttons[5] = {
|
||||||
|
settingsLabelImage, 247, Menu.Settings, "Adjust things",
|
||||||
|
"Open settings"
|
||||||
|
}
|
||||||
|
buttons[6] = {
|
||||||
|
exitLabelImage, 110, Menu.Exit, "Leave this cursed game",
|
||||||
|
"C'mon press that button!\nYou know you want to do it"
|
||||||
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function sign(x)
|
function drawHeader()
|
||||||
return x>0 and 1 or x<0 and -1 or 0
|
gfx.BeginPath();
|
||||||
|
gfx.FillColor(0, 0, 0, BAR_ALPHA);
|
||||||
|
gfx.Rect(0, 0, desw, HEADER_HEIGHT);
|
||||||
|
gfx.Fill();
|
||||||
|
gfx.ClosePath()
|
||||||
|
|
||||||
|
-- gfx.ImageRect(42, 14, 423*0.85, 80*0.85, headerTitleImage, 1, 0)
|
||||||
|
-- gfx.ImageRect(42, 14, 423*0.85, 80*0.85, headerGlowTitleImage, animationHeaderGlowAlpha, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function sign(x) return x > 0 and 1 or x < 0 and -1 or 0 end
|
||||||
|
|
||||||
function roundToZero(x)
|
function roundToZero(x)
|
||||||
if x<0 then return math.ceil(x)
|
if x < 0 then
|
||||||
elseif x>0 then return math.floor(x)
|
return math.ceil(x)
|
||||||
else return 0 end
|
elseif x > 0 then
|
||||||
|
return math.floor(x)
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function deltaKnob(delta)
|
function deltaKnob(delta)
|
||||||
|
@ -238,20 +292,25 @@ function handle_controller()
|
||||||
else
|
else
|
||||||
local newKnobs = {game.GetKnob(0), game.GetKnob(1)}
|
local newKnobs = {game.GetKnob(0), game.GetKnob(1)}
|
||||||
|
|
||||||
knobProgress = knobProgress - deltaKnob(lastKnobs[1] - newKnobs[1]) * 1.2
|
knobProgress = knobProgress - deltaKnob(lastKnobs[1] - newKnobs[1]) *
|
||||||
knobProgress = knobProgress - deltaKnob(lastKnobs[2] - newKnobs[2]) * 1.2
|
1.2
|
||||||
|
knobProgress = knobProgress - deltaKnob(lastKnobs[2] - newKnobs[2]) *
|
||||||
|
1.2
|
||||||
|
|
||||||
lastKnobs = newKnobs
|
lastKnobs = newKnobs
|
||||||
|
|
||||||
if math.abs(knobProgress) > 1 then
|
if math.abs(knobProgress) > 1 then
|
||||||
cursorIndex = (((cursorIndex - 1) + roundToZero(knobProgress)) % #buttons) + 1
|
cursorIndex = (((cursorIndex - 1) + roundToZero(knobProgress)) %
|
||||||
|
#buttons) + 1
|
||||||
|
|
||||||
scrollTransitionScale = 0; -- Reset transitions and play them
|
scrollTransitionScale = 0; -- Reset transitions and play them
|
||||||
|
|
||||||
scrollingUp = false;
|
scrollingUp = false;
|
||||||
if ((cursorIndex > oldCursorIndex and not (cursorIndex == 6 and oldCursorIndex == 1)) or (cursorIndex == 1 and oldCursorIndex == 6)) then
|
if ((cursorIndex > oldCursorIndex and
|
||||||
|
not (cursorIndex == 6 and oldCursorIndex == 1)) or
|
||||||
|
(cursorIndex == 1 and oldCursorIndex == 6)) then
|
||||||
scrollingUp = true;
|
scrollingUp = true;
|
||||||
end;
|
end
|
||||||
|
|
||||||
game.PlaySample('titlescreen/cursor_change.wav');
|
game.PlaySample('titlescreen/cursor_change.wav');
|
||||||
|
|
||||||
|
@ -279,7 +338,7 @@ render = function(deltaTime)
|
||||||
if idolAnimTickRes == 1 then
|
if idolAnimTickRes == 1 then
|
||||||
gfx.GlobalAlpha(idolAnimTransitionScale);
|
gfx.GlobalAlpha(idolAnimTransitionScale);
|
||||||
|
|
||||||
idolAnimTransitionScale = idolAnimTransitionScale + 1/60;
|
idolAnimTransitionScale = idolAnimTransitionScale + 1 / 60;
|
||||||
if (idolAnimTransitionScale > 1) then
|
if (idolAnimTransitionScale > 1) then
|
||||||
idolAnimTransitionScale = 1;
|
idolAnimTransitionScale = 1;
|
||||||
end
|
end
|
||||||
|
@ -291,7 +350,8 @@ render = function(deltaTime)
|
||||||
|
|
||||||
-- Draw selector background
|
-- Draw selector background
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.ImageRect(0, (desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER) - 280/2, 1079, 280, selectorBgImage, 1, 0);
|
gfx.ImageRect(0, (desh / 2 + SELECTOR_BAR_OFFSET_FROM_CENTER) - 280 / 2,
|
||||||
|
1079, 280, selectorBgImage, 1, 0);
|
||||||
|
|
||||||
setButtons()
|
setButtons()
|
||||||
|
|
||||||
|
@ -302,30 +362,28 @@ render = function(deltaTime)
|
||||||
|
|
||||||
-- Draw the arrows around the selected button
|
-- Draw the arrows around the selected button
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.ImageRect(desw-512, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight - 8, 501, 300, selectorArrowsImage, 1, 0);
|
gfx.ImageRect(desw - 512, desh / 2 + SELECTOR_BAR_OFFSET_FROM_CENTER -
|
||||||
|
buttonHeight - 8, 501, 300, selectorArrowsImage, 1, 0);
|
||||||
|
|
||||||
-- Draw top and bottom bars
|
-- Draw top and bottom bars
|
||||||
--Bars.draw();
|
drawHeader();
|
||||||
|
Footer.draw();
|
||||||
|
|
||||||
handle_controller()
|
handle_controller()
|
||||||
|
|
||||||
scrollTransitionScale = scrollTransitionScale + 1/60 * 5;
|
scrollTransitionScale = scrollTransitionScale + 1 / 60 * 5;
|
||||||
if (scrollTransitionScale > 1) then
|
if (scrollTransitionScale > 1) then scrollTransitionScale = 1; end
|
||||||
scrollTransitionScale = 1;
|
|
||||||
end
|
|
||||||
|
|
||||||
if scrollingUp then
|
if scrollingUp then
|
||||||
buttonsMovementScale = 1-scrollTransitionScale
|
buttonsMovementScale = 1 - scrollTransitionScale
|
||||||
else
|
else
|
||||||
buttonsMovementScale = -1+scrollTransitionScale
|
buttonsMovementScale = -1 + scrollTransitionScale
|
||||||
end;
|
end
|
||||||
|
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
end;
|
end;
|
||||||
|
|
||||||
mouse_pressed = function(button)
|
mouse_pressed = function(button) return 0 end
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
function button_pressed(button)
|
function button_pressed(button)
|
||||||
if button == game.BUTTON_STA then
|
if button == game.BUTTON_STA then
|
||||||
|
@ -338,6 +396,4 @@ function button_pressed(button)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- the thing is... titlescreen script does not have a call to reset function... WHYYYYY
|
-- the thing is... titlescreen script does not have a call to reset function... WHYYYYY
|
||||||
function reset()
|
function reset() playedBgm = false; end
|
||||||
playedBgm = false;
|
|
||||||
end
|
|
||||||
|
|
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Reference in New Issue