- gap between songs at songselect & - debug logs
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921a1a352b
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@ -1,4 +1,4 @@
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game.Log("Something went wrong!", game.LOGGER_ERROR)
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-- game.Log("Something went wrong!", game.LOGGER_ERROR)
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--Horizontal alignment
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--Horizontal alignment
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TEXT_ALIGN_LEFT = 1
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TEXT_ALIGN_LEFT = 1
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@ -391,7 +391,7 @@ function deep_to_string(t)
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end
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end
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draw_song = function(song, x, y, w, h, selected)
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draw_song = function(song, x, y, w, h, selected)
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game.Log("draw_song", game.LOGGER_ERROR);
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-- game.Log("draw_song", game.LOGGER_ERROR);
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local diffIndex = math.min(selectedDiff, #song.difficulties)
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local diffIndex = math.min(selectedDiff, #song.difficulties)
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local difficulty = song.difficulties[diffIndex]
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local difficulty = song.difficulties[diffIndex]
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@ -401,7 +401,7 @@ draw_song = function(song, x, y, w, h, selected)
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local clearLampA = 100
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local clearLampA = 100
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if difficulty ~= nil then
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if difficulty ~= nil then
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game.Log(deep_to_string(difficulty), game.LOGGER_ERROR);
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-- game.Log(deep_to_string(difficulty), game.LOGGER_ERROR);
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if difficulty.scores[1] ~= nil then
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if difficulty.scores[1] ~= nil then
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if difficulty.topBadge == 1 then -- fail/played
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if difficulty.topBadge == 1 then -- fail/played
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clearLampR = 255
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clearLampR = 255
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@ -435,7 +435,7 @@ draw_song = function(song, x, y, w, h, selected)
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end
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end
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end
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end
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end
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end
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game.Log(" past difficulty check", game.LOGGER_ERROR);
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-- game.Log(" past difficulty check", game.LOGGER_ERROR);
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check_or_create_cache(song)
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check_or_create_cache(song)
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gfx.BeginPath()
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gfx.BeginPath()
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@ -705,7 +705,7 @@ draw_songwheel = function(x,y,w,h)
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for i = math.max(selectedIndex - wheelSize/2, 1), math.max(selectedIndex - 1,0) do
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for i = math.max(selectedIndex - wheelSize/2, 1), math.max(selectedIndex - 1,0) do
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local song = songwheel.songs[i]
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local song = songwheel.songs[i]
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local xpos = x + width
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local xpos = x + width
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local offsetY = (selectedIndex - i + ioffset/2) * ( height * 1.05)
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local offsetY = (selectedIndex - i + ioffset/2) * ( height * 1.0)
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local ypos = y+((h/2 - height/2) - offsetY)
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local ypos = y+((h/2 - height/2) - offsetY)
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draw_song(song, xpos, ypos, width, height)
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draw_song(song, xpos, ypos, width, height)
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end
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end
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@ -714,7 +714,7 @@ draw_songwheel = function(x,y,w,h)
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for i = math.min(selectedIndex + wheelSize/2, #songwheel.songs), selectedIndex + 1,-1 do
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for i = math.min(selectedIndex + wheelSize/2, #songwheel.songs), selectedIndex + 1,-1 do
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local song = songwheel.songs[i]
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local song = songwheel.songs[i]
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local xpos = x + width
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local xpos = x + width
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local offsetY = (selectedIndex - i + ioffset/2) * ( height * 1.05)
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local offsetY = (selectedIndex - i + ioffset/2) * ( height * 1.0)
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local ypos = y+((h/2 - height/2) - (selectedIndex - i) - offsetY)
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local ypos = y+((h/2 - height/2) - (selectedIndex - i) - offsetY)
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local alpha = 255 - (selectedIndex - i + ioffset) * 31
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local alpha = 255 - (selectedIndex - i + ioffset) * 31
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draw_song(song, xpos, ypos, width, height)
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draw_song(song, xpos, ypos, width, height)
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@ -801,7 +801,7 @@ render = function(deltaTime)
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timer = (timer + deltaTime)
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timer = (timer + deltaTime)
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timer = timer % 2
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timer = timer % 2
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resx,resy = game.GetResolution();
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resx,resy = game.GetResolution();
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game.Log("res :: " .. resx .. "," .. resy, game.LOGGER_ERROR);
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-- game.Log("res :: " .. resx .. "," .. resy, game.LOGGER_ERROR);
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adjustScreen(resx,resy);
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adjustScreen(resx,resy);
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.LoadSkinFont("dfmarugoth.ttf");
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gfx.LoadSkinFont("dfmarugoth.ttf");
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