multiplayer stubbed to default until working impl
This commit is contained in:
parent
9dc6f598ae
commit
b766b99324
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@ -1,38 +1,6 @@
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local json = require("common.json")
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local json = require("common.json")
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local common = require('common.util');
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local sound = require('common.sound');
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local Sound = require("common.sound")
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local difbar = require("components.diff_rectangle");
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local spinnybg = require('components.background');
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local msg = game.GetSkinSetting("MSG");
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local normname = game.GetSkinSetting("username")
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local crew = game.GetSkinSetting("single_idol")
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local m_jacket = gfx.CreateSkinImage("multi/lobby/multi_jacket.png", 1);
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local m_base_panel = gfx.CreateSkinImage("multi/lobby/multi_base_panel.png", 1);
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local m_anim = gfx.CreateSkinImage("multi/lobby/panel_laser.png", 1);
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local m_panel = gfx.CreateSkinImage("multi/lobby/matching_panel.png", 1);
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local m_s_panel = gfx.CreateSkinImage("multi/lobby/song_panel.png", 1);
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local m_host_panel = gfx.CreateSkinImage("multi/lobby/user_panel.png", 1);
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local m_bpm_panel = gfx.CreateSkinImage("multi/lobby/lane_speed_panel.png", 1);
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local m_info_panel = gfx.CreateSkinImage("multi/lobby/button_panel.png", 1);
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local headerMatchingImage = gfx.CreateSkinImage("titlescreen/entry.png", 1);
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local m_4pb_panels = gfx.CreateSkinImage("multi/lobby/user_panel_2.png", 1);
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local ready_bt = gfx.CreateSkinImage("multi/lobby/READY.png", 1);
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local bg = gfx.CreateSkinImage("multi/lobby/bg.png", 1);
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local bg_graid1 = gfx.CreateSkinImage("multi/lobby/gradient_bottom.png", 1);
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local bg_graid2 = gfx.CreateSkinImage("multi/lobby/gradient_top.png", 1);
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..crew, 1 / 30, 0, true);
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local idolAnimTransitionScale = 0;
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if not idolAnimation then
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game.Log("Crew folder crew/anim/"..crew.." does not exist.", game.LOGGER_WARNING)
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end
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local resX,resY = game.GetResolution()
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local resX,resY = game.GetResolution()
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@ -43,15 +11,6 @@ local buttonWidth = resX*(3/4);
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local buttonHeight = 75;
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local buttonHeight = 75;
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local buttonBorder = 2;
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local buttonBorder = 2;
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local portrait
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local portrait
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local jacket_size;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desh = 1920
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local scale;
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game.LoadSkinSample("click-02")
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game.LoadSkinSample("click-02")
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game.LoadSkinSample("click-01")
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game.LoadSkinSample("click-01")
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@ -65,7 +24,6 @@ local user_id = nil;
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local jacket = 0;
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local jacket = 0;
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local all_ready;
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local all_ready;
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local user_ready;
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local user_ready;
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local go;
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local hard_mode = false;
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local hard_mode = false;
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local rotate_host = false;
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local rotate_host = false;
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local start_game_soon = false;
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local start_game_soon = false;
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@ -75,20 +33,19 @@ local missing_song = false;
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local placeholderJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
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local placeholderJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
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local did_exit = false;
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local did_exit = false;
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local irHeartbeatRequested = false;
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local diffColors = {{0,0,255}, {0,255,0}, {255,0,0}, {255, 0, 255}}
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local irText = ''
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local grades = {
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local grades = {
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{["max"] = 6900000, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
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{["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
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{["max"] = 7900000, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
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{["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
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{["max"] = 8600000, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
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{["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
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{["max"] = 8900000, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
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{["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
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{["max"] = 9200000, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
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{["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
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{["max"] = 9400000, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
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{["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
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{["max"] = 9600000, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
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{["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
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{["max"] = 9700000, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
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{["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
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{["max"] = 9800000, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
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{["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
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{["max"] = 9900000, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
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{["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
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}
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}
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local badges = {
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local badges = {
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@ -119,262 +76,9 @@ end
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local SERVER = game.GetSkinSetting("multi.server")
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local SERVER = game.GetSkinSetting("multi.server")
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local drawIdol = function(deltaTime)
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if idolAnimation then
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local idolAnimTickRes = gfx.TickAnimation(idolAnimation, deltaTime);
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if idolAnimTickRes == 1 then
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gfx.GlobalAlpha(idolAnimTransitionScale);
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idolAnimTransitionScale = idolAnimTransitionScale + 1 / 60;
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if (idolAnimTransitionScale > 1) then
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idolAnimTransitionScale = 1;
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end
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gfx.ImageRect(0, 0, resX,resY, idolAnimation, 1, 0);
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gfx.GlobalAlpha(1);
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end
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end
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end
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songjacket = function() -- self explanatory
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if portrait then
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split = resX
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jacket_size = math.min(resX/4, resY/4);
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song_x_off = 0;
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else
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split = resX/2
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jacket_size = math.min(resX/2, resY/2);
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song_x_off = 1/2*resX;
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end
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local jw , jh = gfx.ImageSize(m_jacket);
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gfx.BeginPath();
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gfx.ImageRect(333, 1284, jw/1.18, jh/1.18, m_jacket,1,0);
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end
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m_own_info = function()
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local x = 0
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local y = 1310
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gfx.BeginPath();
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gfx.FontSize(40)
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gfx.ImageRect(x, y, 343/1.18, 361/1.18,m_host_panel,1,0)
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gfx.Text(normname, x+20, y+78)
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gfx.FontSize(22)
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gfx.Text(irText, x+5, y+288);
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end
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m_base_part = function() -- just the images which slide up
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local jw , jh = gfx.ImageSize(m_base_panel);
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gfx.BeginPath();
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gfx.ImageRect(1, 1250, jw/1.17, jh/1.18, m_base_panel,1,0);
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gfx.BeginPath();
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gfx.ImageRect(1, 1250, jw/1.17, jh/1.18, m_anim,1,0);
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.FillColor(255,255,255)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_LEFT)
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gfx.FontSize(24)
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end
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m_part = function() -- room name part
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local jw , jh = gfx.ImageSize(m_panel);
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gfx.BeginPath();
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gfx.ImageRect(429, 1142, jw/1.175, jh/1.18, m_panel,1,0);
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gfx.FontSize(32);
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(selected_room.name, 575, 1179)
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end
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m_s_part = function () -- song info panel
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local jw , jh = gfx.ImageSize(m_s_panel);
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gfx.BeginPath();
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gfx.ImageRect(283, 1187, jw/1.175, jh/1.18, m_s_panel,1,0);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_LEFT);
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gfx.FillColor(255,255,255)
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gfx.FontSize(32)
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if selected_song == nil then
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if host == user_id then
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gfx.Text("NO SONG", 535, 1236)
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gfx.Text("NO ARIST", 535, 1275)
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gfx.FontSize(24)
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gfx.Text("NO EFFECTOR", 746, 1378)
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gfx.Text("NO ILLUSTRATOR", 746, 1406)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22)
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gfx.Text("BPM ?",780, 1307)
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else
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if missing_song then
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gfx.Text("MISSING SONG!!!!", 535, 1235)
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gfx.Text("MISSING ARIST!!!!", 535, 1275)
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gfx.FontSize(24)
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gfx.Text("MISSING EFFECTOR!!!!", 744, 1378)
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gfx.Text("MISSING ILLUSTRATOR!!!!", 744, 1406)
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else
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gfx.Text("HOST IS SELECTING SONG", 535, 1235)
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gfx.Text(" ", 535, 1275)
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gfx.FontSize(24)
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gfx.Text(" ", 746, 1378)
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gfx.Text(" ", 746, 1406)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22)
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gfx.Text("BPM ?",780, 1307)
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end
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end
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else
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if selected_song.min_bpm ~= selected_song.max_bpm then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22);
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gfx.Text("BPM",777, 1307)
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gfx.FontSize(26);
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gfx.Text(string.format("%.0f - %.0f",
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selected_song.min_bpm, selected_song.max_bpm),
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780 + 77, 1307)
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else
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(22);
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gfx.Text("BPM",777, 1307)
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gfx.Text(string.format("%.0f",
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selected_song.min_bpm),
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780 + 77, 1307)
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_LEFT);
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gfx.FontSize(32);
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gfx.Text(selected_song.title, 535, 1236)
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gfx.Text(selected_song.artist, 535, 1275)
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gfx.FontSize(24)
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gfx.Text(selected_song.effector, 746, 1377)
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gfx.Text(selected_song.illustrator, 746, 1406)
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end
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end
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m_bpm_part = function () -- bpm and lane speed
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local jw , jh = gfx.ImageSize(m_bpm_panel);
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gfx.BeginPath();
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gfx.ImageRect(0, 1692, jw/1.18, jh/1.18, m_bpm_panel,1,0);
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gfx.FontSize(32)
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if selected_song == nil then
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if host == user_id then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(32)
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gfx.Text("BPM ?",76, 1788)
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gfx.Text("LANE-SPEED ?",76, 1832)
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else
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if missing_song then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(32)
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gfx.Text("BPM ?",76, 1788)
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gfx.Text("LANE-SPEED ?",76, 1832)
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else
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(32)
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gfx.Text("BPM ?",76, 1788)
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gfx.Text("LANE-SPEED ?",76, 1832)
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end
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end
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end
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if selected_song ~= nil then
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gfx.FillColor(255,255,255)
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gfx.FontSize(32);
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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if selected_song.min_bpm ~= selected_song.max_bpm then
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gfx.Text("BPM",76, 1788)
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gfx.Text(string.format("%.0f - %.0f",
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selected_song.min_bpm, selected_song.max_bpm),
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76 + 75, 1788)
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gfx.Text("LANE-SPEED",76, 1832)
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gfx.Text(string.format("%.2f = %.0f",
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selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
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76 + 175, 1832)
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else
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gfx.FontSize(32);
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gfx.Text("BPM",76, 1788)
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gfx.Text(string.format("%.0f",
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selected_song.min_bpm),
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76 + 75, 1788)
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gfx.Text("LANE-SPEED",76, 1832)
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gfx.Text(string.format("%.2f = %.0f",
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selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
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76 + 175, 1832)
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end
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end
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end
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m_info_part = function () -- the info panel
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local jw , jh = gfx.ImageSize(m_info_panel);
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gfx.BeginPath();
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gfx.ImageRect(475, 1590, jw/1.18, jh/1.18, m_info_panel,1,0);
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local check = 770
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draw_checkbox("Excessive", check - 200, 1625, toggle_hard, hard_mode, not start_game_soon)
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draw_checkbox("Mirror Mode",check - 15, 1625, toggle_mirror, mirror_mode, not start_game_soon)
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draw_checkbox("Rotate Host",check + 175, 1625, toggle_rotate, do_rotate,
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(owner == user_id or host == user_id) and not start_game_soon)
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for i, user in ipairs(lobby_users) do
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buttonY = 1775
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local side_button_off = 0
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if owner == user_id and user.id ~= user_id then
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draw_button("K",525+side_button_off, buttonY, 50, function()
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kick_user(user);
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end)
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side_button_off = 60;
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end
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if (owner == user_id or host == user_id) and user.id ~= host then
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draw_button("H",525+side_button_off, buttonY+85, 50, function()
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change_host(user);
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end)
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end
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end
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end
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user_setup = function () -- (semi new) user layering
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local distance = 350
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for i, user in ipairs(lobby_users) do
|
|
||||||
|
|
||||||
|
|
||||||
if i == 1 then
|
|
||||||
draw_user(user, -distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
|
|
||||||
elseif i == 2 then
|
|
||||||
draw_user(user, 16, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
|
|
||||||
elseif i == 3 then
|
|
||||||
draw_user(user, 16+distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
|
|
||||||
elseif i == 4 then
|
|
||||||
draw_user(user, 16+distance+distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
|
|
||||||
elseif i > 4 then
|
|
||||||
draw_user(user, 16+distance+distance+distance+distance, 1142-360/1.2, 420/1.2, 330/1.2, i,215,245.5)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function drawHeader()
|
|
||||||
gfx.BeginPath();
|
|
||||||
gfx.FillColor(0, 0, 0, BAR_ALPHA);
|
|
||||||
gfx.Rect(0, 0, desw, HEADER_HEIGHT);
|
|
||||||
gfx.Fill();
|
|
||||||
gfx.ClosePath()
|
|
||||||
|
|
||||||
gfx.ImageRect(desw/2 - 200, HEADER_HEIGHT/2 - 20, 400, 40, headerMatchingImage, 1, 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
mouse_clipped = function(x,y,w,h)
|
mouse_clipped = function(x,y,w,h)
|
||||||
return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
|
return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
|
||||||
|
@ -441,6 +145,8 @@ draw_button_color = function(name, x, y, buttonWidth, hoverindex,r,g,b, olr,olg,
|
||||||
end;
|
end;
|
||||||
|
|
||||||
draw_checkbox = function(text, x, y, hoverindex, current, can_click)
|
draw_checkbox = function(text, x, y, hoverindex, current, can_click)
|
||||||
|
local rx = x - (buttonWidth / 2);
|
||||||
|
local ty = y - (buttonHeight / 2);
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
|
|
||||||
if can_click then
|
if can_click then
|
||||||
|
@ -450,7 +156,6 @@ draw_checkbox = function(text, x, y, hoverindex, current, can_click)
|
||||||
end
|
end
|
||||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||||
gfx.FontSize(35);
|
gfx.FontSize(35);
|
||||||
gfx.FillColor(201,0,0);
|
|
||||||
gfx.Text(text, x, y)
|
gfx.Text(text, x, y)
|
||||||
|
|
||||||
local xmin,ymin,xmax,ymax = gfx.TextBounds(x, y, text);
|
local xmin,ymin,xmax,ymax = gfx.TextBounds(x, y, text);
|
||||||
|
@ -458,55 +163,121 @@ draw_checkbox = function(text, x, y, hoverindex, current, can_click)
|
||||||
local sx = xmin - 40;
|
local sx = xmin - 40;
|
||||||
local sy = y - 15;
|
local sy = y - 15;
|
||||||
|
|
||||||
if can_click and mouse_clipped(xmin-10, ymin, xmax-xmin, ymax-ymin) then
|
gfx.StrokeColor(0,128,255);
|
||||||
|
if can_click and (mouse_clipped(sx, sy, 31, 30) or mouse_clipped(xmin-10, ymin, xmax-xmin, ymax-ymin)) then
|
||||||
hovered = hoverindex;
|
hovered = hoverindex;
|
||||||
|
gfx.StrokeColor(255,128,0);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
gfx.Rect(sx, y - 15, 30, 30)
|
||||||
|
gfx.StrokeWidth(2)
|
||||||
|
gfx.Stroke()
|
||||||
|
|
||||||
if current then
|
if current then
|
||||||
-- Draw checkmark
|
-- Draw checkmark
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.FillColor(0, 236, 0);
|
gfx.MoveTo(sx+5, sy+10);
|
||||||
gfx.Text(text, x, y)
|
gfx.LineTo(sx+15, y+5);
|
||||||
gfx.Fill();
|
gfx.LineTo(sx+35, y-15);
|
||||||
|
gfx.StrokeWidth(5)
|
||||||
|
gfx.StrokeColor(0,255,0);
|
||||||
|
gfx.Stroke()
|
||||||
|
|
||||||
end
|
end
|
||||||
end;
|
end;
|
||||||
|
|
||||||
--look into user changing -- IMPORTANT !!!
|
local userHeight = 100
|
||||||
draw_user = function(user, x, y , w, h, rank, breadx,bready)
|
|
||||||
local name = user.name
|
draw_user = function(user, x, y, buttonWidth, rank)
|
||||||
local showthing = false
|
local buttonHeight = userHeight;
|
||||||
|
local rx = x - (buttonWidth / 2);
|
||||||
|
local ty = y - (buttonHeight / 2);
|
||||||
|
gfx.BeginPath();
|
||||||
|
gfx.FillColor(256,128,255);
|
||||||
|
|
||||||
|
gfx.Rect(rx - buttonBorder,
|
||||||
|
ty - buttonBorder,
|
||||||
|
buttonWidth + (buttonBorder * 2),
|
||||||
|
buttonHeight + (buttonBorder * 2));
|
||||||
|
gfx.Fill();
|
||||||
|
gfx.BeginPath();
|
||||||
|
if host == user.id then
|
||||||
|
gfx.FillColor(80,0,0);
|
||||||
|
else
|
||||||
|
gfx.FillColor(0,0,40);
|
||||||
|
end
|
||||||
|
gfx.Rect(rx, ty, buttonWidth, buttonHeight);
|
||||||
|
gfx.Fill();
|
||||||
|
gfx.BeginPath();
|
||||||
|
gfx.FillColor(255,255,255);
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
||||||
|
gfx.FontSize(40);
|
||||||
|
local name = user.name;
|
||||||
if user.id == user_id then
|
if user.id == user_id then
|
||||||
name = name
|
name = name
|
||||||
end
|
end
|
||||||
if user.id == host then
|
if user.id == host then
|
||||||
name = name
|
name = name..' (host)'
|
||||||
|
elseif user.missing_map then
|
||||||
|
name = name..' (NO CHART)'
|
||||||
elseif user.ready then
|
elseif user.ready then
|
||||||
showthing = true
|
name = name..' (ready)'
|
||||||
elseif not user.ready then
|
|
||||||
showthing = false
|
|
||||||
end
|
end
|
||||||
|
if user.score ~= nil then
|
||||||
|
name = '#'..rank..' '..name
|
||||||
|
end
|
||||||
|
first_y = y - 28
|
||||||
|
second_y = y + 28
|
||||||
|
gfx.Text(name, x - buttonWidth/2 + 5, first_y);
|
||||||
|
if user.score ~= nil then
|
||||||
|
gfx.FillColor(255,255,0)
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
|
||||||
|
local combo_text = ' '..user.combo..'x'
|
||||||
|
gfx.Text(combo_text, x+buttonWidth/2 - 5, second_y-5);
|
||||||
|
local xmin,ymin,xmax,ymax = gfx.TextBounds(x+buttonWidth/2 - 5, second_y-5, combo_text);
|
||||||
|
|
||||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
|
||||||
|
local score_text = ' '..string.format("%08d",user.score);
|
||||||
gfx.FillColor(255,255,255)
|
gfx.FillColor(255,255,255)
|
||||||
gfx.FontSize(42)
|
gfx.Text(score_text, xmin, second_y-5);
|
||||||
|
xmin,ymin,xmax,ymax = gfx.TextBounds(xmin, second_y-5, score_text);
|
||||||
|
|
||||||
|
if user.grade == nil then
|
||||||
gfx.FontSize(30)
|
for i,v in ipairs(grades) do
|
||||||
gfx.BeginPath();
|
if v.max > user.score then
|
||||||
gfx.ImageRect(x, y ,w, h,m_4pb_panels,1,0)
|
user.grade = v.image
|
||||||
gfx.Text(name, x+135, y+51)
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
if showthing == true then
|
end
|
||||||
local jw , jh = gfx.ImageSize(ready_bt);
|
if user.badge == nil and user.clear > 1 then
|
||||||
gfx.BeginPath();
|
user.badge = badges[user.clear];
|
||||||
gfx.ImageRect(x+breadx, y+bready, jw/1.18, jh/1.18, ready_bt,1,0);
|
|
||||||
elseif showthing == false then
|
|
||||||
local jw , jh = gfx.ImageSize(ready_bt);
|
|
||||||
gfx.BeginPath();
|
|
||||||
gfx.ImageRect(x+breadx, y+bready, jw/1.18, jh/1.18, ready_bt,0,0);
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
gfx.BeginPath()
|
||||||
|
local iw, ih = gfx.ImageSize(user.grade)
|
||||||
|
local iar = iw/ih
|
||||||
|
local grade_height = buttonHeight/2 - 10
|
||||||
|
gfx.ImageRect(xmin - iar * grade_height, second_y - buttonHeight/4 , iar * grade_height, grade_height, user.grade, 1, 0)
|
||||||
|
end
|
||||||
|
if user.level ~= 0 then
|
||||||
|
gfx.FillColor(255,255,0)
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
||||||
|
local level_text = 'Lvl '..user.level..' '
|
||||||
|
gfx.Text(level_text, x-buttonWidth/2 + 5, second_y-5)
|
||||||
|
local xmin,ymin,xmax,ymax = gfx.TextBounds(x-buttonWidth/2 + 5, second_y-5, level_text);
|
||||||
|
|
||||||
|
|
||||||
|
if user.badge then
|
||||||
|
gfx.BeginPath()
|
||||||
|
local iw, ih = gfx.ImageSize(user.badge)
|
||||||
|
local iar = iw/ih;
|
||||||
|
local badge_height = buttonHeight/2 - 10
|
||||||
|
gfx.ImageRect(xmax+5, second_y - buttonHeight/4 , iar * badge_height, badge_height, user.badge, 1, 0)
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
end;
|
end;
|
||||||
|
|
||||||
function render_loading()
|
function render_loading()
|
||||||
|
@ -529,6 +300,28 @@ function render_loading()
|
||||||
end
|
end
|
||||||
|
|
||||||
function render_info()
|
function render_info()
|
||||||
|
gfx.Save()
|
||||||
|
gfx.ResetTransform()
|
||||||
|
gfx.BeginPath()
|
||||||
|
gfx.MoveTo(0, resY)
|
||||||
|
gfx.LineTo(550, resY)
|
||||||
|
gfx.LineTo(500, resY - 65)
|
||||||
|
gfx.LineTo(0, resY - 65)
|
||||||
|
gfx.ClosePath()
|
||||||
|
gfx.FillColor(33,33,33)
|
||||||
|
gfx.Fill()
|
||||||
|
gfx.FillColor(255,255,255)
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
|
||||||
|
gfx.FontSize(70)
|
||||||
|
gfx.Text("Multiplayer", 3, resY - 15)
|
||||||
|
local xmin,ymin,xmax,ymax = gfx.TextBounds(3, resY - 3, "Multiplayer")
|
||||||
|
gfx.FontSize(20)
|
||||||
|
gfx.Text(MULTIPLAYER_VERSION, xmax + 13, resY - 15)
|
||||||
|
--gfx.Text('Server: '..'', xmax + 13, resY - 15)
|
||||||
|
draw_button_color("Settings", 500-60, resY-25, 120, function()
|
||||||
|
mpScreen.OpenSettings();
|
||||||
|
end, 33,33,33, 33,33,33)
|
||||||
|
gfx.Restore()
|
||||||
|
|
||||||
if searchStatus then
|
if searchStatus then
|
||||||
gfx.BeginPath()
|
gfx.BeginPath()
|
||||||
|
@ -538,29 +331,58 @@ function render_info()
|
||||||
gfx.Text(searchStatus, 3, 3)
|
gfx.Text(searchStatus, 3, 3)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
draw_diff_icon = function(diff, x, y, w, h, selected)
|
||||||
draw_diff_icon = function(diff, x, y, w, h)
|
local shrinkX = w/4
|
||||||
difbar.render(deltaTime, x, y, 1, diff.difficulty, diff.level);
|
local shrinkY = h/4
|
||||||
|
if selected then
|
||||||
|
gfx.FontSize(h/2)
|
||||||
|
shrinkX = w/6
|
||||||
|
shrinkY = h/6
|
||||||
|
else
|
||||||
|
gfx.FontSize(math.floor(h / 3))
|
||||||
|
end
|
||||||
|
gfx.BeginPath()
|
||||||
|
gfx.RoundedRectVarying(x+shrinkX,y+shrinkY,w-shrinkX*2,h-shrinkY*2,0,0,0,0)
|
||||||
|
gfx.FillColor(15,15,15)
|
||||||
|
gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1]))
|
||||||
|
gfx.StrokeWidth(2)
|
||||||
|
gfx.Fill()
|
||||||
|
gfx.Stroke()
|
||||||
|
gfx.FillColor(255,255,255)
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
|
||||||
|
gfx.FastText(tostring(diff.level), x+(w/2),y+(h/2))
|
||||||
end
|
end
|
||||||
|
|
||||||
local doffset = 0;
|
local doffset = 0;
|
||||||
local timer = 0;
|
local timer = 0;
|
||||||
|
|
||||||
local possy = 1095;
|
draw_cursor = function(x,y,rotation,width)
|
||||||
local possx = 150;
|
gfx.Save()
|
||||||
|
gfx.BeginPath();
|
||||||
|
gfx.Translate(x,y)
|
||||||
|
gfx.Rotate(rotation)
|
||||||
|
gfx.StrokeColor(255,128,0)
|
||||||
|
gfx.StrokeWidth(4)
|
||||||
|
gfx.Rect(-width/2, -width/2, width, width)
|
||||||
|
gfx.Stroke()
|
||||||
|
gfx.Restore()
|
||||||
|
end
|
||||||
|
|
||||||
draw_diffs = function(diffs, x, y, w, h, selectedDiff)
|
draw_diffs = function(diffs, x, y, w, h, selectedDiff)
|
||||||
local diffWidth = w/2
|
local diffWidth = w/2.5
|
||||||
local diffHeight = w/2
|
local diffHeight = w/2.5
|
||||||
local diffCount = #diffs
|
local diffCount = #diffs
|
||||||
gfx.Scissor(x+84 + possx,y + possy,w/2.451,h)
|
gfx.Scissor(x,y,w,h)
|
||||||
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
|
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
|
||||||
local diff = diffs[i]
|
local diff = diffs[i]
|
||||||
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
|
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
|
||||||
if i ~= selectedDiff then
|
if i ~= selectedDiff then
|
||||||
draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, false)
|
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -569,14 +391,21 @@ draw_diffs = function(diffs, x, y, w, h, selectedDiff)
|
||||||
local diff = diffs[i]
|
local diff = diffs[i]
|
||||||
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
|
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
|
||||||
if i ~= selectedDiff then
|
if i ~= selectedDiff then
|
||||||
draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, false)
|
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local diff = diffs[selectedDiff]
|
local diff = diffs[selectedDiff]
|
||||||
local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
|
local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
|
||||||
draw_diff_icon(diff, xpos + possx, y + possy, diffWidth, diffHeight, true)
|
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
|
||||||
|
gfx.BeginPath()
|
||||||
|
gfx.FillColor(0,128,255)
|
||||||
|
gfx.Rect(x,y+10,2,diffHeight-h/6)
|
||||||
|
gfx.Fill()
|
||||||
|
gfx.BeginPath()
|
||||||
|
gfx.Rect(x+w-2,y+10,2,diffHeight-h/6)
|
||||||
|
gfx.Fill()
|
||||||
gfx.ResetScissor()
|
gfx.ResetScissor()
|
||||||
|
draw_cursor(x + w/2, y +diffHeight/2, timer * math.pi, diffHeight / 1.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
set_diff = function(oldDiff, newDiff)
|
set_diff = function(oldDiff, newDiff)
|
||||||
|
@ -621,7 +450,7 @@ function draw_rooms(y, h)
|
||||||
local ypos = y + (h/2) - offsetY;
|
local ypos = y + (h/2) - offsetY;
|
||||||
local status = room.current..'/'..room.max
|
local status = room.current..'/'..room.max
|
||||||
if room.ingame then
|
if room.ingame then
|
||||||
status = status..' (IN MATCH)'
|
status = status..' (In Game)'
|
||||||
end
|
end
|
||||||
if room.password then
|
if room.password then
|
||||||
status = status..' <P>'
|
status = status..' <P>'
|
||||||
|
@ -658,49 +487,73 @@ change_selected_room = function(off)
|
||||||
selected_room_index = new_index;
|
selected_room_index = new_index;
|
||||||
end
|
end
|
||||||
|
|
||||||
local IR_HeartbeatResponse = function(res)
|
|
||||||
if res.statusCode == IRData.States.Success then
|
|
||||||
irText = res.body.serverName .. ' ' .. res.body.irVersion;
|
|
||||||
else
|
|
||||||
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local IR_Handle = function()
|
|
||||||
if not irHeartbeatRequested then
|
|
||||||
IR.Heartbeat(IR_HeartbeatResponse)
|
|
||||||
irHeartbeatRequested = true;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function render_lobby(deltaTime)
|
function render_lobby(deltaTime)
|
||||||
|
|
||||||
local jw , jh = gfx.ImageSize(bg);
|
local jacket_size;
|
||||||
gfx.BeginPath();
|
|
||||||
gfx.ImageRect(0, 0, resX, resY, bg,1,0);
|
|
||||||
drawIdol(deltaTime)
|
|
||||||
gfx.BeginPath();
|
|
||||||
gfx.ImageRect(0, 0, resX, resY, bg_graid1,1,0);
|
|
||||||
gfx.ImageRect(0, 0, resX, resY, bg_graid2,1,0);
|
|
||||||
drawHeader()
|
|
||||||
gfx.BeginPath();
|
|
||||||
m_base_part()
|
|
||||||
|
|
||||||
m_own_info()
|
-- split is how the screen is split or not
|
||||||
user_setup()
|
if portrait then
|
||||||
|
split = resX
|
||||||
|
jacket_size = math.min(resX/3, resY/3);
|
||||||
|
user_y_off = 375+jacket_size + 70
|
||||||
|
song_x_off = 0;
|
||||||
|
else
|
||||||
|
split = resX/2
|
||||||
|
jacket_size = math.min(resX/2, resY/2);
|
||||||
|
user_y_off = 0
|
||||||
|
song_x_off = 1/2*resX;
|
||||||
|
end
|
||||||
|
|
||||||
m_info_part()
|
gfx.FillColor(255,255,255)
|
||||||
m_part()
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
||||||
m_s_part()
|
gfx.FontSize(70)
|
||||||
m_bpm_part()
|
gfx.Text(selected_room.name, resX/2, 50)
|
||||||
songjacket()
|
|
||||||
|
-- === Users ===
|
||||||
|
|
||||||
|
gfx.Text("Users", split/2, user_y_off+100)
|
||||||
|
|
||||||
|
buttonY = user_y_off + 125 + userHeight/2
|
||||||
|
for i, user in ipairs(lobby_users) do
|
||||||
|
draw_user(user, split/2, buttonY, split*3/4, i)
|
||||||
|
local side_button_off = 0
|
||||||
|
if owner == user_id and user.id ~= user_id then
|
||||||
|
draw_button("K",split/2 + split*3/8+10+25, buttonY, 50, function()
|
||||||
|
kick_user(user);
|
||||||
|
end)
|
||||||
|
side_button_off = 60;
|
||||||
|
end
|
||||||
|
if (owner == user_id or host == user_id) and user.id ~= host then
|
||||||
|
draw_button("H",split/2 + split*3/8+10+25+side_button_off, buttonY, 50, function()
|
||||||
|
change_host(user);
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
buttonY = buttonY + userHeight
|
||||||
|
end
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||||
|
gfx.FillColor(255,255,255)
|
||||||
|
|
||||||
|
|
||||||
|
-- === song select ===
|
||||||
|
|
||||||
|
gfx.FontSize(60)
|
||||||
|
gfx.Text("Selected Song:", split/2 + song_x_off, 100)
|
||||||
|
gfx.FontSize(40)
|
||||||
if selected_song == nil then
|
if selected_song == nil then
|
||||||
|
if host == user_id then
|
||||||
|
gfx.Text("Select song:", split/2 + song_x_off, 175)
|
||||||
|
else
|
||||||
|
if missing_song then
|
||||||
|
gfx.Text("Missing song!!!!", split/2 + song_x_off, 175)
|
||||||
|
else
|
||||||
|
gfx.Text("Host is selecting song", split/2 + song_x_off, 175)
|
||||||
|
end
|
||||||
|
end
|
||||||
if jacket == 0 then
|
if jacket == 0 then
|
||||||
jacket = placeholderJacket
|
jacket = placeholderJacket
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
gfx.Text(selected_song.title, split/2 + song_x_off, 175)
|
||||||
draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1)
|
draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1)
|
||||||
|
|
||||||
if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then
|
if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then
|
||||||
|
@ -710,22 +563,75 @@ function render_lobby(deltaTime)
|
||||||
end
|
end
|
||||||
gfx.Save()
|
gfx.Save()
|
||||||
gfx.BeginPath()
|
gfx.BeginPath()
|
||||||
gfx.Translate(481, 1303+jacket_size/2)
|
gfx.Translate(split/2 + song_x_off, 325+jacket_size/2)
|
||||||
gfx.ImageRect(-jacket_size/2,-jacket_size/2,jacket_size,jacket_size,jacket,1,0)
|
gfx.ImageRect(-jacket_size/2,-jacket_size/2,jacket_size,jacket_size,jacket,1,0)
|
||||||
|
|
||||||
if mouse_clipped(481-jacket_size/2,1423+-jacket_size/2,jacket_size,jacket_size) and host == user_id then
|
if mouse_clipped(split/2 + song_x_off-jacket_size/2, 325, jacket_size,jacket_size) and host == user_id then
|
||||||
hovered = function()
|
hovered = function()
|
||||||
missing_song = false
|
missing_song = false
|
||||||
mpScreen.SelectSong()
|
mpScreen.SelectSong()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gfx.Restore()
|
gfx.Restore()
|
||||||
|
if start_game_soon then
|
||||||
|
draw_button("Game starting...", split/2 + song_x_off, 375+jacket_size, 600, function() end);
|
||||||
|
else
|
||||||
|
if host == user_id then
|
||||||
|
if selected_song == nil or not selected_song.self_picked then
|
||||||
|
draw_button_color("Select song", split/2 + song_x_off, 375+jacket_size, 600, function()
|
||||||
|
missing_song = false
|
||||||
|
mpScreen.SelectSong()
|
||||||
|
end, 0, math.min(255, 128 + math.floor(32 * math.cos(timer * math.pi))), 0, 0,128,255);
|
||||||
|
elseif user_ready and all_ready then
|
||||||
|
draw_button("Start game", split/2 + song_x_off, 375+jacket_size, 600, start_game)
|
||||||
|
elseif user_ready and not all_ready then
|
||||||
|
draw_button("Waiting for others", split/2 + song_x_off, 375+jacket_size, 600, function()
|
||||||
|
missing_song = false
|
||||||
|
mpScreen.SelectSong()
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
draw_button("Ready", split/2 + song_x_off, 375+jacket_size, 600, ready_up);
|
||||||
|
end
|
||||||
|
elseif host == nil then
|
||||||
|
draw_button("Waiting for game to end", split/2 + song_x_off, 375+jacket_size, 600, function() end);
|
||||||
|
elseif missing_song then
|
||||||
|
draw_button("Missing Song!", split/2 + song_x_off, 375+jacket_size, 600, function() end);
|
||||||
|
elseif selected_song ~= nil then
|
||||||
|
if user_ready then
|
||||||
|
draw_button("Cancel", split/2 + song_x_off, 375+jacket_size, 600, ready_up);
|
||||||
|
else
|
||||||
|
draw_button("Ready", split/2 + song_x_off, 375+jacket_size, 600, ready_up);
|
||||||
|
end
|
||||||
|
else
|
||||||
|
draw_button("Waiting for host", split/2 + song_x_off, 375+jacket_size, 600, function() end);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
draw_checkbox("Excessive", split/2 + song_x_off - 150, 375+jacket_size + 70, toggle_hard, hard_mode, not start_game_soon)
|
||||||
|
draw_checkbox("Mirror", split/2 + song_x_off, 375+jacket_size + 70, toggle_mirror, mirror_mode, not start_game_soon)
|
||||||
|
|
||||||
|
draw_checkbox("Rotate Host", split/2 + song_x_off + 150 + 20, 375+jacket_size + 70, toggle_rotate, do_rotate,
|
||||||
|
(owner == user_id or host == user_id) and not start_game_soon)
|
||||||
|
|
||||||
|
if selected_song ~= nil then
|
||||||
|
gfx.FillColor(255,255,255)
|
||||||
|
gfx.FontSize(20);
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_TOP)
|
||||||
|
if selected_song.min_bpm ~= selected_song.max_bpm then
|
||||||
|
gfx.Text(string.format("BPM: %.0f-%.0f, Start BPM: %.0f, Hispeed: %.0f x %.1f = %.0f",
|
||||||
|
selected_song.min_bpm, selected_song.max_bpm, selected_song.start_bpm,
|
||||||
|
selected_song.speed_bpm, selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
|
||||||
|
split/2 + song_x_off, 375+jacket_size + 70 + 30)
|
||||||
|
else
|
||||||
|
gfx.Text(string.format("BPM: %.0f, Hispeed: %.0f x %.1f = %.0f",
|
||||||
|
selected_song.min_bpm,
|
||||||
|
selected_song.speed_bpm, selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
|
||||||
|
split/2 + song_x_off, 375+jacket_size + 70 + 30)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function render_room_list(deltaTime)
|
function render_room_list(deltaTime)
|
||||||
|
|
||||||
spinnybg.draw(deltaTime);
|
|
||||||
|
|
||||||
draw_rooms(175, resY - 290);
|
draw_rooms(175, resY - 290);
|
||||||
|
|
||||||
-- Draw cover for rooms out of view
|
-- Draw cover for rooms out of view
|
||||||
|
@ -793,18 +699,19 @@ function render_new_room_password(delta_time)
|
||||||
gfx.Text(string.rep("*",#textInput.text), resX/2, resY/2+40)
|
gfx.Text(string.rep("*",#textInput.text), resX/2, resY/2+40)
|
||||||
draw_button("Create Room", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
|
draw_button("Create Room", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
|
||||||
end
|
end
|
||||||
--here
|
|
||||||
function render_new_room_name(deltaTime)
|
function render_new_room_name(deltaTime)
|
||||||
gfx.BeginPath();
|
|
||||||
gfx.LoadSkinFont("segoeui.ttf")
|
|
||||||
gfx.FillColor(255,255,255)
|
gfx.FillColor(255,255,255)
|
||||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
|
||||||
gfx.FontSize(70)
|
gfx.FontSize(70)
|
||||||
gfx.Text("Create New Room", resX/2, resY/4)
|
gfx.Text("Create New Room", resX/2, resY/4)
|
||||||
|
|
||||||
|
gfx.FillColor(50,50,50)
|
||||||
|
gfx.BeginPath()
|
||||||
gfx.Rect(0, resY/2-10, resX, 60)
|
gfx.Rect(0, resY/2-10, resX, 60)
|
||||||
|
gfx.Fill();
|
||||||
|
|
||||||
|
gfx.FillColor(255,255,255)
|
||||||
gfx.Text("Please enter room name:", resX/2, resY/2-40)
|
gfx.Text("Please enter room name:", resX/2, resY/2-40)
|
||||||
gfx.Text(textInput.text, resX/2, resY/2+40)
|
gfx.Text(textInput.text, resX/2, resY/2+40)
|
||||||
draw_button("Next", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
|
draw_button("Next", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
|
||||||
|
@ -837,8 +744,7 @@ render = function(deltaTime)
|
||||||
mposx,mposy = game.GetMousePos();
|
mposx,mposy = game.GetMousePos();
|
||||||
portrait = resY > resX
|
portrait = resY > resX
|
||||||
|
|
||||||
IR_Handle()
|
sound.stopMusic();
|
||||||
Sound.stopMusic();
|
|
||||||
|
|
||||||
doffset = doffset * 0.9
|
doffset = doffset * 0.9
|
||||||
ioffset = ioffset * 0.9
|
ioffset = ioffset * 0.9
|
||||||
|
@ -931,11 +837,10 @@ function join_room(room)
|
||||||
mpScreen.JoinWithoutPassword(room.id)
|
mpScreen.JoinWithoutPassword(room.id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local que1 = 0
|
|
||||||
-- Handle button presses to advance the UI
|
-- Handle button presses to advance the UI
|
||||||
button_pressed = function(button)
|
button_pressed = function(button)
|
||||||
|
if button == game.BUTTON_STA then
|
||||||
if button == game.BUTTON_FXL and game.BUTTON_FXR then
|
|
||||||
if start_game_soon then
|
if start_game_soon then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -965,10 +870,10 @@ button_pressed = function(button)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if button == game.BUTTON_BTA then
|
if button == game.BUTTON_FXL then
|
||||||
toggle_hard();
|
toggle_hard();
|
||||||
end
|
end
|
||||||
if button == game.BUTTON_BTB then
|
if button == game.BUTTON_FXR then
|
||||||
toggle_mirror();
|
toggle_mirror();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue