+ start of song transition screen
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1442883ee5
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@ -1,6 +1,17 @@
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game.LoadSkinSample('song_transition_screen/transition_enter.wav');
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local bgImage = gfx.CreateSkinImage("songtransition/bg.png", 0)
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local difficultyLabelImages = {
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gfx.CreateSkinImage("songtransition/difficulty_labels/nov.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/adv.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/exh.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
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gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
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}
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local transitionTimer = 3
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local resx, resy = game.GetResolution()
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local outTimer = 1
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@ -17,14 +28,14 @@ function render(deltaTime)
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render_screen(transitionTimer)
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transitionTimer = transitionTimer + deltaTime * 2
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transitionTimer = math.min(transitionTimer,1)
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return transitionTimer >= 1
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return transitionTimer >= 10
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end
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function render_out(deltaTime)
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outTimer = outTimer + deltaTime * 2
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outTimer = math.min(outTimer, 2)
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render_screen(outTimer)
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return outTimer >= 2;
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-- render_screen(outTimer)
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return outTimer >= 10;
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end
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function sign(x)
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@ -32,31 +43,74 @@ function sign(x)
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end
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function render_screen(progress)
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for i=0,resx/50 do
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local dir = sign((i % 2) - 0.5)
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local yoff = dir * resy * (1 - progress)
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gfx.Save()
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gfx.Translate(0,yoff)
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gfx.BeginPath()
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gfx.Rect(60 * i, yoff, 60, resy)
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gfx.FillColor(0,64, 150 + 25 * dir)
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gfx.Fill()
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gfx.Restore()
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end
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local y = (resy/2 + 100) * (math.sin(0.5 * progress * math.pi)^7) - 200
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gfx.Save()
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gfx.BeginPath()
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gfx.Translate(resx/2, y)
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gfx.ImageRect(0, 0, resx, resy, bgImage,1,0);
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local jacket = song.jacket == 0 and noJacket or song.jacket
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gfx.ImageRect(-150,-150,300,300,jacket,1,0)
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gfx.Restore()
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gfx.Translate(resx/2, resy - y - 50)
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gfx.FillColor(255,255,255)
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(80)
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gfx.Text(song.title,0,0)
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gfx.BeginPath();
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gfx.ImageRect(235, 385, 608, 608, jacket, 1, 0)
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gfx.ClosePath();
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(55)
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gfx.Text(song.artist,0,80)
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gfx.Text(song.title,resx/2, 1114)
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gfx.FontSize(30)
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gfx.Text(song.artist, resx/2 , 1182)
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local EFFECTOR_LABEL_Y = 1288
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local ILLUSTRATOR_LABEL_Y = 1347
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gfx.FontSize(22)
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gfx.Text(song.effector, resx/2+70 , EFFECTOR_LABEL_Y-1)
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gfx.Text(song.illustrator, resx/2+70 , ILLUSTRATOR_LABEL_Y-3)
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gfx.BeginPath();
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local diffLabelImage = difficultyLabelImages[song.difficulty+1];
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local diffLabelW, diffLabelH = gfx.ImageSize(diffLabelImage);
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gfx.ImageRect(952-diffLabelW/2, 1154-diffLabelH/2, diffLabelW, diffLabelH, diffLabelImage,1,0);
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gfx.ClosePath();
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gfx.Save();
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gfx.FontSize(24)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.BeginPath();
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gfx.Text('BPM', 127, 1140)
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gfx.Text(song.bpm, 127, 1167)
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gfx.ClosePath();
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gfx.Restore();
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-- for i=0,resx/50 do
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-- local dir = sign((i % 2) - 0.5)
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-- local yoff = dir * resy * (1 - progress)
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-- gfx.Save()
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-- gfx.Translate(0,yoff)
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-- gfx.BeginPath()
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-- gfx.Rect(60 * i, yoff, 60, resy)
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-- gfx.FillColor(0,64, 150 + 25 * dir)
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-- gfx.Fill()
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-- gfx.Restore()
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-- end
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-- local y = (resy/2 + 100) * (math.sin(0.5 * progress * math.pi)^7) - 200
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-- gfx.Save()
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-- gfx.BeginPath()
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-- gfx.Translate(resx/2, y)
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-- gfx.Restore()
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-- gfx.Translate(resx/2, resy - y - 50)
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-- gfx.FillColor(255,255,255)
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-- gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_TOP)
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-- gfx.FontSize(80)
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-- gfx.Text(song.title,0,0)
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-- gfx.FontSize(55)
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-- gfx.Text(song.artist,0,80)
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end
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function reset()
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