/ _songWheelActiveSortOptionLabel not being set correctly
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@ -72,8 +72,6 @@ function drawButton(i, f, x, y)
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end
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end
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if (i == selection) then
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if (i == selection) then
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game.SetSkinSetting('_songWheelActiveSortOptionLabel', label);
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local ascLabelText = 'Ascending'
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local ascLabelText = 'Ascending'
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local dscLabelText = 'Descending'
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local dscLabelText = 'Descending'
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@ -169,6 +167,17 @@ function drawSortWheel(deltaTime)
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end
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end
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end
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end
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function setSkinSetting()
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for i, f in ipairs(sorts) do
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if i == selection then
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local label = f:gsub(' ^', '')
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label = label:gsub(' v', '')
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game.SetSkinSetting('_songWheelActiveSortOptionLabel', label);
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end
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end
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end
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function render(deltaTime, shown)
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function render(deltaTime, shown)
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gfx.Save()
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gfx.Save()
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gfx.ResetTransform()
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gfx.ResetTransform()
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@ -184,6 +193,7 @@ function render(deltaTime, shown)
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drawSortWheel(deltaTime)
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drawSortWheel(deltaTime)
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end
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end
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tickTransitions(deltaTime)
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tickTransitions(deltaTime)
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setSkinSetting();
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gfx.Restore()
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gfx.Restore()
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end
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end
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