clear lua linting errors and warnings in songwheel.lua
fix(?) volforce indicator
This commit is contained in:
parent
e9d848d92f
commit
a0ceb0bd01
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@ -135,7 +135,7 @@ local top50diffs = {}
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local irRequestStatus = 1 -- 0=unused, 1=not requested, 2=loading, others are status codes
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local irRequestStatus = 1 -- 0=unused, 1=not requested, 2=loading, others are status codes
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local irRequestTimeout = 2
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local irRequestTimeout = 2
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local irLeaderboard = {}
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local irLeaderboard = {} ---@type ServerScore[]|{}
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local irLeaderboardsCache = {}
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local irLeaderboardsCache = {}
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local transitionScrollScale = 0
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local transitionScrollScale = 0
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@ -162,6 +162,7 @@ local transitionSearchInfoEnterScale = 0
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local transitionSearchBackgroundAlpha = 0
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local transitionSearchBackgroundAlpha = 0
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local transitionSearchbarOffsetY = 0
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local transitionSearchbarOffsetY = 0
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local transitionSearchInfoOffsetY = 0
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local transitionSearchInfoOffsetY = 0
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local transitionSearchBackgroundInfoAlpha = Easing.inOutQuad(transitionSearchInfoEnterScale)
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local transitionLaserScale = 0
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local transitionLaserScale = 0
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local transitionLaserY = 0
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local transitionLaserY = 0
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@ -199,8 +200,8 @@ local resolutionChange = function(x, y)
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game.Log('resX:' .. resX .. ' // resY:' .. resY .. ' // fullX:' .. fullX .. ' // fullY:' .. fullY, game.LOGGER_ERROR)
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game.Log('resX:' .. resX .. ' // resY:' .. resY .. ' // fullX:' .. fullX .. ' // fullY:' .. fullY, game.LOGGER_ERROR)
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end
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end
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function getCorrectedIndex(from, offset)
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local function getCorrectedIndex(from, offset)
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total = #songwheel.songs
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local total = #songwheel.songs
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if (math.abs(offset) > total) then
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if (math.abs(offset) > total) then
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if (offset < 0) then
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if (offset < 0) then
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@ -210,21 +211,21 @@ function getCorrectedIndex(from, offset)
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end
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end
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end
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end
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index = from + offset
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local index = from + offset
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if index < 1 then
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if index < 1 then
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index = total + (from+offset) -- this only happens if the offset is negative
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index = total + (from+offset) -- this only happens if the offset is negative
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end
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end
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if index > total then
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if index > total then
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indexesUntilEnd = total - from
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local indexesUntilEnd = total - from
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index = offset - indexesUntilEnd -- this only happens if the offset is positive
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index = offset - indexesUntilEnd -- this only happens if the offset is positive
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end
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end
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return index
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return index
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end
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end
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function getJacketImage(song)
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local function getJacketImage(song)
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if not jacketCache[song.id] or jacketCache[song.id]==defaultJacketImage then
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if not jacketCache[song.id] or jacketCache[song.id]==defaultJacketImage then
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jacketCache[song.id] = gfx.LoadImageJob(song.difficulties[
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jacketCache[song.id] = gfx.LoadImageJob(song.difficulties[
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math.min(selectedDifficulty, #song.difficulties)
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math.min(selectedDifficulty, #song.difficulties)
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@ -234,7 +235,7 @@ function getJacketImage(song)
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return jacketCache[song.id]
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return jacketCache[song.id]
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end
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end
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function getGradeImageForScore(score)
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local function getGradeImageForScore(score)
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local gradeImage = gradeImages.none
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local gradeImage = gradeImages.none
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local bestGradeCutoff = 0
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local bestGradeCutoff = 0
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for gradeName, scoreCutoff in pairs(gradeCutoffs) do
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for gradeName, scoreCutoff in pairs(gradeCutoffs) do
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@ -249,7 +250,7 @@ function getGradeImageForScore(score)
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return gradeImage
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return gradeImage
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end
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end
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function drawLaserAnim()
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local function drawLaserAnim()
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gfx.Save()
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gfx.Save()
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gfx.BeginPath()
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gfx.BeginPath()
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@ -260,7 +261,7 @@ function drawLaserAnim()
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gfx.Restore()
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gfx.Restore()
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end
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end
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function drawBackground(deltaTime)
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local function drawBackground(deltaTime)
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Background.draw(deltaTime)
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Background.draw(deltaTime)
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local song = songwheel.songs[selectedIndex]
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local song = songwheel.songs[selectedIndex]
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@ -273,7 +274,6 @@ function drawBackground(deltaTime)
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.ImageRect(transitionJacketBgScrollPosX, 0, 900, 900, jacketImage or defaultJacketImage, transitionJacketBgScrollAlpha, 0)
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gfx.ImageRect(transitionJacketBgScrollPosX, 0, 900, 900, jacketImage or defaultJacketImage, transitionJacketBgScrollAlpha, 0)
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.FillColor(0,0,0,math.floor(transitionJacketBgScrollAlpha*64))
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gfx.FillColor(0,0,0,math.floor(transitionJacketBgScrollAlpha*64))
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gfx.Rect(0,0,900,900)
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gfx.Rect(0,0,900,900)
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@ -304,7 +304,9 @@ function drawBackground(deltaTime)
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end
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end
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function drawSong(song, y)
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---@param song SongWheelSong
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---@param y number
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local function drawSong(song, y)
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if (not song) then return end
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if (not song) then return end
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local songX = desw/2+28
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local songX = desw/2+28
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@ -376,13 +378,13 @@ function drawSong(song, y)
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gfx.ImageRect(songX+391, y+47, 60, 60, gradeImage, gradeAlpha, 0)
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gfx.ImageRect(songX+391, y+47, 60, 60, gradeImage, gradeAlpha, 0)
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-- Draw top 50 label if applicable
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-- Draw top 50 label if applicable
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if (top50diffs[selectedSongDifficulty.id]) then
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if (top50diffs[selectedSongDifficulty.hash]) then
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.ImageRect(songX+82, y+109, 506*0.85, 26*0.85, top50OverlayImage, 1, 0)
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gfx.ImageRect(songX+82, y+109, 506*0.85, 26*0.85, top50OverlayImage, 1, 0)
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end
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end
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end
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end
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function drawSongList()
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local function drawSongList()
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gfx.GlobalAlpha(1-transitionLeaveScale)
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gfx.GlobalAlpha(1-transitionLeaveScale)
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local numOfSongsAround = 7 -- How many songs should be up and how many should be down of the selected one
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local numOfSongsAround = 7 -- How many songs should be up and how many should be down of the selected one
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@ -409,131 +411,8 @@ function drawSongList()
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gfx.GlobalAlpha(1)
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gfx.GlobalAlpha(1)
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end
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end
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function drawData() -- Draws the song data on the left panel
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if isFilterWheelActive or transitionLeaveReappearTimer ~= 0 then return false end
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local song = songwheel.songs[selectedIndex]
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local diff = song and song.difficulties[selectedDifficulty] or false
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local bestScore = diff and diff.scores[1]
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if not song then return false end
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local jacketImage = getJacketImage(song)
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gfx.BeginPath()
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gfx.ImageRect(96, 324, 348, 348, jacketImage or defaultJacketImage, 1, 0)
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if (top50diffs[diff.id]) then
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gfx.BeginPath()
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gfx.ImageRect(96, 529, 410*0.85, 168*0.85, top50JacketOverlayImage, 1, 0)
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end
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-- Draw best score
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gfx.Save()
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gfx.BeginPath()
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local scoreNumber = 0
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if bestScore then
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scoreNumber = bestScore.score
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end
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Numbers.draw_number(100, 793, 1.0, math.floor(scoreNumber / 10000), 4, scoreNumbers, true, 0.3, 1.12)
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Numbers.draw_number(253, 798, 1.0, scoreNumber, 4, scoreNumbers, true, 0.22, 1.12)
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-- Draw grade
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local gradeImage = gradeImages.none
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local gradeAlpha = transitionAfterscrollGradeAlpha
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if bestScore then
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gradeImage = getGradeImageForScore(bestScore.score)
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if (transitionAfterscrollGradeAlpha == 1 and bestScore.score >= gradeCutoffs.S) then
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gradeAlpha = transitionFlashAlpha -- If S, flash the badge
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end
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end
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gfx.BeginPath()
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gfx.ImageRect(360, 773, 45, 45, gradeImage, gradeAlpha, 0)
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-- Draw badge
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badgeImage = badgeImages[diff.topBadge+1]
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local badgeAlpha = transitionAfterscrollBadgeAlpha
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if (transitionAfterscrollBadgeAlpha == 1 and diff.topBadge >= 3) then
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badgeAlpha = transitionFlashAlpha -- If hard clear or above, flash the badge, but only after the initial transition
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end
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gfx.BeginPath()
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gfx.ImageRect(425, 724, 93/1.1, 81/1.1, badgeImage, badgeAlpha, 0)
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gfx.Restore()
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-- Draw BPM
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gfx.Save()
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gfx.BeginPath()
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gfx.FontSize(24)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.GlobalAlpha(transitionAfterscrollDataOverlayAlpha) -- TODO: split this out
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gfx.Text(song.bpm, 85, 920)
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gfx.Restore()
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-- Draw song title
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gfx.Save()
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gfx.FontSize(28)
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gfx.GlobalAlpha(transitionAfterscrollTextSongTitle)
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gfx.Text(song.title, 30+(1-transitionAfterscrollTextSongTitle)*20, 955)
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gfx.Restore()
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-- Draw artist
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gfx.Save()
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gfx.GlobalAlpha(transitionAfterscrollTextSongArtist)
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gfx.Text(song.artist, 30+(1-transitionAfterscrollTextSongArtist)*30, 997)
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gfx.Restore()
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-- Draw difficulties
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local DIFF_X_START = 98.5
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local DIFF_GAP = 114.8
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gfx.Save()
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gfx.GlobalAlpha(transitionAfterscrollDifficultiesAlpha)
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for i, diff in ipairs(song.difficulties) do
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gfx.BeginPath()
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local index = diff.difficulty+1
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if i == selectedDifficulty then
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gfx.ImageRect(DIFF_X_START+(index-1)*DIFF_GAP-(163*0.8)/2, 1028, 163*0.8, 163*0.8, diffCursorImage, 1, 0)
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end
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Numbers.draw_number(85+(index-1)*DIFF_GAP, 1085, 1.0, diff.level, 2, difficultyNumbers, false, 0.8, 1)
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local diffLabelImage = difficultyLabelUnderImages[
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Charting.GetDisplayDifficulty(diff.jacketPath, diff.difficulty)
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]
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local tw, th = gfx.ImageSize(diffLabelImage)
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tw=tw*0.9
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th=th*0.9
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gfx.BeginPath()
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gfx.ImageRect(DIFF_X_START+(index-1)*DIFF_GAP-tw/2, 1050, tw, th, diffLabelImage, 1, 0)
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end
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gfx.Restore()
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-- Scoreboard
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drawLocalLeaderboard(diff)
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drawIrLeaderboard()
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gfx.Save()
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gfx.FontSize(22)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.GlobalAlpha(transitionAfterscrollDataOverlayAlpha)
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gfx.Text(diff.effector, 270, 1180) -- effected by
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gfx.Text(diff.illustrator, 270, 1210) -- illustrated by
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gfx.Restore()
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end
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---@param diff SongWheelDifficulty
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---@param diff SongWheelDifficulty
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function drawLocalLeaderboard(diff)
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local function drawLocalLeaderboard(diff)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.FontSize(26)
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gfx.FontSize(26)
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gfx.Text(username or "-", sbBarContentLeftX, scoreBoardY + sbBarHeight/2 + i*sbBarHeight)
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gfx.Text(username or "-", sbBarContentLeftX, scoreBoardY + sbBarHeight/2 + i*sbBarHeight)
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.Text(score or "- - - - - - - -", sbBarContentRightX, scoreBoardY + sbBarHeight/2 + i*sbBarHeight)
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local scoreText = score and tostring(score) or "- - - - - - - -"
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gfx.Text(scoreText, sbBarContentRightX, scoreBoardY + sbBarHeight/2 + i*sbBarHeight)
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end
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end
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end
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end
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function drawIrLeaderboard()
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local function drawIrLeaderboard()
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if not IRData.Active then
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if not IRData.Active then
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return
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return
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end
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end
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@ -656,7 +536,130 @@ function drawIrLeaderboard()
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end
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end
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end
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end
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function drawFilterInfo(deltatime)
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local function drawData() -- Draws the song data on the left panel
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if isFilterWheelActive or transitionLeaveReappearTimer ~= 0 then return false end
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local song = songwheel.songs[selectedIndex]
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local diff = song and song.difficulties[selectedDifficulty] or false
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local bestScore = diff and diff.scores[1]
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if not song then return false end
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local jacketImage = getJacketImage(song)
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gfx.BeginPath()
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gfx.ImageRect(96, 324, 348, 348, jacketImage or defaultJacketImage, 1, 0)
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if (top50diffs[diff.hash]) then
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gfx.BeginPath()
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gfx.ImageRect(96, 529, 410*0.85, 168*0.85, top50JacketOverlayImage, 1, 0)
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end
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-- Draw best score
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gfx.Save()
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gfx.BeginPath()
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local scoreNumber = 0
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if bestScore then
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scoreNumber = bestScore.score
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end
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Numbers.draw_number(100, 793, 1.0, math.floor(scoreNumber / 10000), 4, scoreNumbers, true, 0.3, 1.12)
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Numbers.draw_number(253, 798, 1.0, scoreNumber, 4, scoreNumbers, true, 0.22, 1.12)
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-- Draw grade
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local gradeImage = gradeImages.none
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local gradeAlpha = transitionAfterscrollGradeAlpha
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if bestScore then
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gradeImage = getGradeImageForScore(bestScore.score)
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if (transitionAfterscrollGradeAlpha == 1 and bestScore.score >= gradeCutoffs.S) then
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gradeAlpha = transitionFlashAlpha -- If S, flash the badge
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end
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end
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gfx.BeginPath()
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gfx.ImageRect(360, 773, 45, 45, gradeImage, gradeAlpha, 0)
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-- Draw badge
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local badgeImage = badgeImages[diff.topBadge+1]
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local badgeAlpha = transitionAfterscrollBadgeAlpha
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if (transitionAfterscrollBadgeAlpha == 1 and diff.topBadge >= 3) then
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badgeAlpha = transitionFlashAlpha -- If hard clear or above, flash the badge, but only after the initial transition
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end
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gfx.BeginPath()
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gfx.ImageRect(425, 724, 93/1.1, 81/1.1, badgeImage, badgeAlpha, 0)
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gfx.Restore()
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-- Draw BPM
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gfx.Save()
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gfx.BeginPath()
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gfx.FontSize(24)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.GlobalAlpha(transitionAfterscrollDataOverlayAlpha) -- TODO: split this out
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gfx.Text(song.bpm, 85, 920)
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gfx.Restore()
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-- Draw song title
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gfx.Save()
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gfx.FontSize(28)
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gfx.GlobalAlpha(transitionAfterscrollTextSongTitle)
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gfx.Text(song.title, 30+(1-transitionAfterscrollTextSongTitle)*20, 955)
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gfx.Restore()
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-- Draw artist
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gfx.Save()
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gfx.GlobalAlpha(transitionAfterscrollTextSongArtist)
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gfx.Text(song.artist, 30+(1-transitionAfterscrollTextSongArtist)*30, 997)
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gfx.Restore()
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|
||||||
|
-- Draw difficulties
|
||||||
|
local DIFF_X_START = 98.5
|
||||||
|
local DIFF_GAP = 114.8
|
||||||
|
gfx.Save()
|
||||||
|
gfx.GlobalAlpha(transitionAfterscrollDifficultiesAlpha)
|
||||||
|
for i, diff in ipairs(song.difficulties) do
|
||||||
|
gfx.BeginPath()
|
||||||
|
|
||||||
|
local index = diff.difficulty+1
|
||||||
|
|
||||||
|
if i == selectedDifficulty then
|
||||||
|
gfx.ImageRect(DIFF_X_START+(index-1)*DIFF_GAP-(163*0.8)/2, 1028, 163*0.8, 163*0.8, diffCursorImage, 1, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
Numbers.draw_number(85+(index-1)*DIFF_GAP, 1085, 1.0, diff.level, 2, difficultyNumbers, false, 0.8, 1)
|
||||||
|
|
||||||
|
local diffLabelImage = difficultyLabelUnderImages[
|
||||||
|
Charting.GetDisplayDifficulty(diff.jacketPath, diff.difficulty)
|
||||||
|
]
|
||||||
|
local tw, th = gfx.ImageSize(diffLabelImage)
|
||||||
|
tw=tw*0.9
|
||||||
|
th=th*0.9
|
||||||
|
gfx.BeginPath()
|
||||||
|
gfx.ImageRect(DIFF_X_START+(index-1)*DIFF_GAP-tw/2, 1050, tw, th, diffLabelImage, 1, 0)
|
||||||
|
end
|
||||||
|
gfx.Restore()
|
||||||
|
|
||||||
|
-- Scoreboard
|
||||||
|
|
||||||
|
drawLocalLeaderboard(diff)
|
||||||
|
drawIrLeaderboard()
|
||||||
|
|
||||||
|
gfx.Save()
|
||||||
|
gfx.FontSize(22)
|
||||||
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||||
|
gfx.GlobalAlpha(transitionAfterscrollDataOverlayAlpha)
|
||||||
|
gfx.Text(diff.effector, 270, 1180) -- effected by
|
||||||
|
gfx.Text(diff.illustrator, 270, 1210) -- illustrated by
|
||||||
|
gfx.Restore()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawFilterInfo(deltatime)
|
||||||
gfx.LoadSkinFont('NotoSans-Regular.ttf')
|
gfx.LoadSkinFont('NotoSans-Regular.ttf')
|
||||||
|
|
||||||
if (songwheel.searchInputActive) then
|
if (songwheel.searchInputActive) then
|
||||||
|
@ -686,7 +689,7 @@ function drawFilterInfo(deltatime)
|
||||||
gfx.Text(sortOptionLabel or '', desw-150, 130)
|
gfx.Text(sortOptionLabel or '', desw-150, 130)
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawCursor()
|
local function drawCursor()
|
||||||
if isFilterWheelActive or transitionLeaveScale ~= 0 then return false end
|
if isFilterWheelActive or transitionLeaveScale ~= 0 then return false end
|
||||||
|
|
||||||
gfx.BeginPath()
|
gfx.BeginPath()
|
||||||
|
@ -697,7 +700,7 @@ function drawCursor()
|
||||||
gfx.ImageRect(desw / 2 - 14, desh / 2 - 213 / 2, 555, 213, cursorImage, 1, 0)
|
gfx.ImageRect(desw / 2 - 14, desh / 2 - 213 / 2, 555, 213, cursorImage, 1, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawSearch()
|
local function drawSearch()
|
||||||
if (not songwheel.searchInputActive and searchPreviousActiveState) then
|
if (not songwheel.searchInputActive and searchPreviousActiveState) then
|
||||||
searchPreviousActiveState = false
|
searchPreviousActiveState = false
|
||||||
game.PlaySample('sort_wheel/enter.wav')
|
game.PlaySample('sort_wheel/enter.wav')
|
||||||
|
@ -767,7 +770,7 @@ function drawSearch()
|
||||||
gfx.Text(songwheel.searchText, xPos + 160, yPos + 83.2)
|
gfx.Text(songwheel.searchText, xPos + 160, yPos + 83.2)
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawScrollbar()
|
local function drawScrollbar()
|
||||||
if isFilterWheelActive or transitionLeaveScale ~= 0 then return end
|
if isFilterWheelActive or transitionLeaveScale ~= 0 then return end
|
||||||
|
|
||||||
-- Scrollbar Background
|
-- Scrollbar Background
|
||||||
|
@ -810,7 +813,33 @@ function drawScrollbar()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function refreshIrLeaderboard(deltaTime)
|
---Called on IR Leaderboard fetch complete
|
||||||
|
---@param res IRLeaderboardResponse
|
||||||
|
local function onIrLeaderboardFetched(res)
|
||||||
|
irRequestStatus = res.statusCode
|
||||||
|
|
||||||
|
local song = songwheel.songs[selectedIndex]
|
||||||
|
local diff = song and song.difficulties[selectedDifficulty] or false
|
||||||
|
|
||||||
|
if res.statusCode == IRData.States.Success then
|
||||||
|
local tempIrLB = res.body
|
||||||
|
|
||||||
|
table.sort(tempIrLB, function (a,b)
|
||||||
|
return a.score > b.score
|
||||||
|
end)
|
||||||
|
|
||||||
|
irLeaderboard = tempIrLB
|
||||||
|
irLeaderboardsCache[diff.hash] = irLeaderboard
|
||||||
|
else
|
||||||
|
local httpStatus = (res.statusCode // 10) * 100 + res.statusCode % 10 -- convert to 100 range
|
||||||
|
game.Log("IR error (" .. httpStatus .. "): " .. res.description, game.LOGGER_ERROR)
|
||||||
|
if res.body then
|
||||||
|
game.Log(common.dump(res.body), game.LOGGER_ERROR)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function refreshIrLeaderboard(deltaTime)
|
||||||
if not IRData.Active then
|
if not IRData.Active then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -839,56 +868,10 @@ function refreshIrLeaderboard(deltaTime)
|
||||||
end
|
end
|
||||||
|
|
||||||
irRequestStatus = 2 -- Loading
|
irRequestStatus = 2 -- Loading
|
||||||
-- onIrLeaderboardFetched({
|
|
||||||
-- statusCode = 20,
|
|
||||||
-- body = {}
|
|
||||||
-- })
|
|
||||||
IR.Leaderboard(diff.hash, 'best', 4, onIrLeaderboardFetched)
|
IR.Leaderboard(diff.hash, 'best', 4, onIrLeaderboardFetched)
|
||||||
end
|
end
|
||||||
|
|
||||||
function dump(o)
|
local function tickTransitions(deltaTime)
|
||||||
if type(o) == 'table' then
|
|
||||||
local s = '{ '
|
|
||||||
for k,v in pairs(o) do
|
|
||||||
if type(k) ~= 'number' then k = '"'..k..'"' end
|
|
||||||
s = s .. '['..k..'] = ' .. dump(v) .. ','
|
|
||||||
end
|
|
||||||
return s .. '} '
|
|
||||||
else
|
|
||||||
return tostring(o)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function onIrLeaderboardFetched(res)
|
|
||||||
irRequestStatus = res.statusCode
|
|
||||||
|
|
||||||
local song = songwheel.songs[selectedIndex]
|
|
||||||
local diff = song and song.difficulties[selectedDifficulty] or false
|
|
||||||
game.Log(diff.hash, game.LOGGER_ERROR)
|
|
||||||
|
|
||||||
if res.statusCode == IRData.States.Success then
|
|
||||||
game.Log('Raw IR reposonse: ' .. dump(res.body), game.LOGGER_ERROR)
|
|
||||||
local tempIrLB = res.body
|
|
||||||
|
|
||||||
table.sort(tempIrLB, function (a,b)
|
|
||||||
-- game.Log(a.score .. ' ?? ' .. b.score, game.LOGGER_ERROR)
|
|
||||||
return a.score > b.score
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- for i, tempScore in ipairs(tempIrLeaderboard) do
|
|
||||||
-- irLeaderboard[tempScore.ranking] = tempScore
|
|
||||||
-- end
|
|
||||||
|
|
||||||
irLeaderboard = tempIrLB
|
|
||||||
irLeaderboardsCache[diff.hash] = irLeaderboard
|
|
||||||
|
|
||||||
game.Log(dump(irLeaderboard), game.LOGGER_ERROR)
|
|
||||||
else
|
|
||||||
game.Log("IR error " .. res.statusCode, game.LOGGER_ERROR)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function tickTransitions(deltaTime)
|
|
||||||
if transitionScrollScale < 1 then
|
if transitionScrollScale < 1 then
|
||||||
transitionScrollScale = transitionScrollScale + deltaTime / 0.1 -- transition should last for that time in seconds
|
transitionScrollScale = transitionScrollScale + deltaTime / 0.1 -- transition should last for that time in seconds
|
||||||
else
|
else
|
||||||
|
@ -949,8 +932,6 @@ function tickTransitions(deltaTime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
transitionSearchBackgroundInfoAlpha = Easing.inOutQuad(transitionSearchInfoEnterScale)
|
|
||||||
|
|
||||||
-- Grade alpha
|
-- Grade alpha
|
||||||
if transitionAfterscrollScale >= 0.03 and transitionAfterscrollScale < 0.033 then
|
if transitionAfterscrollScale >= 0.03 and transitionAfterscrollScale < 0.033 then
|
||||||
transitionAfterscrollGradeAlpha = 0.5
|
transitionAfterscrollGradeAlpha = 0.5
|
||||||
|
@ -1021,22 +1002,14 @@ function tickTransitions(deltaTime)
|
||||||
|
|
||||||
-- Flash transition
|
-- Flash transition
|
||||||
if transitionFlashScale < 1 then
|
if transitionFlashScale < 1 then
|
||||||
|
---@type number|string
|
||||||
local songBpm = 120
|
local songBpm = 120
|
||||||
|
|
||||||
if (songwheel.songs[selectedIndex] and game.GetSkinSetting('animations_affectWithBPM')) then
|
if (songwheel.songs[selectedIndex] and game.GetSkinSetting('animations_affectWithBPM')) then
|
||||||
songBpm = songwheel.songs[selectedIndex].bpm
|
local songBpmStr = songwheel.songs[selectedIndex].bpm
|
||||||
|
local songBpmStrs = common.split(songBpmStr, '-')
|
||||||
-- Is a variable BPM
|
local minBpm = tonumber(songBpmStrs[1]) -- Lowest bpm value
|
||||||
if (type(songBpm) == "string") then
|
songBpm = minBpm or songBpm
|
||||||
local s = common.split(songBpm, '-')
|
|
||||||
songBpm = tonumber(s[1]) -- Lowest bpm value
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- If the original songBpm is "2021.04.01" for example, the above code can produce `nil` in the songBpm
|
|
||||||
-- since it cannot parse the number out of that string. Here we implement a fallback, to not crash
|
|
||||||
-- USC on whacky charts. Whacky charters, quit using batshit insane bpm values. It makes me angery >:(
|
|
||||||
if (songBpm == nil) then
|
|
||||||
songBpm = 120
|
|
||||||
end
|
end
|
||||||
|
|
||||||
transitionFlashScale = transitionFlashScale + deltaTime / (60/songBpm) -- transition should last for that time in seconds
|
transitionFlashScale = transitionFlashScale + deltaTime / (60/songBpm) -- transition should last for that time in seconds
|
||||||
|
@ -1107,7 +1080,7 @@ local function drawRadar()
|
||||||
gfx.Restore()
|
gfx.Restore()
|
||||||
end
|
end
|
||||||
|
|
||||||
draw_songwheel = function(deltaTime)
|
local draw_songwheel = function(deltaTime)
|
||||||
drawBackground(deltaTime)
|
drawBackground(deltaTime)
|
||||||
|
|
||||||
drawSongList()
|
drawSongList()
|
||||||
|
@ -1139,6 +1112,7 @@ draw_songwheel = function(deltaTime)
|
||||||
gfx.ResetTransform()
|
gfx.ResetTransform()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---@diagnostic disable-next-line:lowercase-global
|
||||||
render = function (deltaTime)
|
render = function (deltaTime)
|
||||||
tickTransitions(deltaTime)
|
tickTransitions(deltaTime)
|
||||||
|
|
||||||
|
@ -1164,6 +1138,7 @@ render = function (deltaTime)
|
||||||
refreshIrLeaderboard(deltaTime)
|
refreshIrLeaderboard(deltaTime)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---@diagnostic disable-next-line:lowercase-global
|
||||||
songs_changed = function (withAll)
|
songs_changed = function (withAll)
|
||||||
|
|
||||||
irLeaderboardsCache = {} -- Reset LB cache
|
irLeaderboardsCache = {} -- Reset LB cache
|
||||||
|
@ -1178,25 +1153,28 @@ songs_changed = function (withAll)
|
||||||
local song = songwheel.allSongs[i]
|
local song = songwheel.allSongs[i]
|
||||||
for j = 1, #song.difficulties do
|
for j = 1, #song.difficulties do
|
||||||
local diff = song.difficulties[j]
|
local diff = song.difficulties[j]
|
||||||
diff.force = VolforceCalc.calc(diff)
|
table.insert(diffs, {hash = diff.hash, force = VolforceCalc.calc(diff)})
|
||||||
table.insert(diffs, diff)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
table.sort(diffs, function (l, r)
|
table.sort(diffs, function (l, r)
|
||||||
return l.force > r.force
|
return l.force > r.force
|
||||||
end)
|
end)
|
||||||
totalForce = 0
|
|
||||||
|
local totalForce = 0
|
||||||
for i = 1, 50 do
|
for i = 1, 50 do
|
||||||
if diffs[i] then
|
local diff = diffs[i]
|
||||||
top50diffs[diffs[i].id] = true
|
if not diff then
|
||||||
totalForce = totalForce + diffs[i].force
|
break
|
||||||
end
|
end
|
||||||
|
top50diffs[diff.hash] = true
|
||||||
|
totalForce = totalForce + diff.force
|
||||||
end
|
end
|
||||||
|
|
||||||
game.SetSkinSetting('_volforce', totalForce)
|
game.SetSkinSetting('_volforce', totalForce)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---@diagnostic disable-next-line:lowercase-global
|
||||||
set_index = function(newIndex)
|
set_index = function(newIndex)
|
||||||
transitionScrollScale = 0
|
transitionScrollScale = 0
|
||||||
transitionAfterscrollScale = 0
|
transitionAfterscrollScale = 0
|
||||||
|
@ -1220,6 +1198,7 @@ end
|
||||||
|
|
||||||
local json = require("common.json")
|
local json = require("common.json")
|
||||||
|
|
||||||
|
---@diagnostic disable-next-line:lowercase-global
|
||||||
set_diff = function(newDiff)
|
set_diff = function(newDiff)
|
||||||
if newDiff ~= selectedDifficulty then
|
if newDiff ~= selectedDifficulty then
|
||||||
jacketCache = {} -- Clear the jacket cache for the new diff jackets
|
jacketCache = {} -- Clear the jacket cache for the new diff jackets
|
||||||
|
|
Loading…
Reference in New Issue