+ song jacket to gameplay & + create diff box component
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600ee2430d
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a0ab2dc007
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@ -0,0 +1,38 @@
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local difficultyLabelImages = {
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gfx.CreateSkinImage("diff/1 novice.png", 0),
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gfx.CreateSkinImage("diff/2 advanced.png", 0),
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gfx.CreateSkinImage("diff/3 exhaust.png", 0),
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gfx.CreateSkinImage("diff/4 maximum.png", 0),
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gfx.CreateSkinImage("diff/5 infinite.png", 0),
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gfx.CreateSkinImage("diff/6 gravity.png", 0),
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gfx.CreateSkinImage("diff/7 heavenly.png", 0),
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gfx.CreateSkinImage("diff/8 vivid.png", 0)
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}
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function render(deltatime, x, y, diff, level)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.BeginPath();
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gfx.ImageRect(x, y, 140 / 1.5, 31 / 1.5,
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difficultyLabelImages[diff] or
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difficultyLabelImages[4], 1, 0);
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gfx.FontSize(17)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(level, x + 50, y+8);
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-- -- Draw volforce badge
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-- gfx.BeginPath();
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-- gfx.ImageRect(x, y, 42, 42, volforceBadgeImage, 1, 0);
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-- -- Draw volforce label
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-- gfx.FontSize(11)
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-- gfx.Text('VOLFORCE', x + 47, y + 14);
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end
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return {
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render = render
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}
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@ -33,7 +33,7 @@ function render(deltaTime)
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Banner.render(deltaTime);
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Banner.render(deltaTime);
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UserPanel.render(deltaTime);
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UserPanel.render(deltaTime);
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SongPanel.render(deltaTime, gameplay.bpm, gameplay.hispeed);
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SongPanel.render(deltaTime, gameplay.bpm, gameplay.hispeed, gameplay.jacketPath);
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ScorePanel.render(deltaTime, score, maxChain)
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ScorePanel.render(deltaTime, score, maxChain)
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Gauge.render(
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Gauge.render(
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@ -5,6 +5,16 @@ local desh = 1920;
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local bgLeftImage = gfx.CreateSkinImage("gameplay/song_panel/bg_left.png", 0);
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local bgLeftImage = gfx.CreateSkinImage("gameplay/song_panel/bg_left.png", 0);
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local bgRightImage = gfx.CreateSkinImage("gameplay/song_panel/bg_right.png", 0);
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local bgRightImage = gfx.CreateSkinImage("gameplay/song_panel/bg_right.png", 0);
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local jacketFallbackImage = gfx.CreateSkinImage("song_select/loading.png", 0);
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local jacketImage;
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local loadedJacketImage = false;
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local loadJacketImage = function (jacketPath)
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if jacketImage == nil or jacketImage == jacketFallbackImage then
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jacketImage = gfx.LoadImageJob(jacketPath, jacketFallbackImage)
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end
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end
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local renderOutlinedText = function (x,y, text, outlineWidth)
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local renderOutlinedText = function (x,y, text, outlineWidth)
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gfx.BeginPath();
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gfx.BeginPath();
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@ -22,16 +32,21 @@ local tickTransitions = function (deltaTime)
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end
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end
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local render = function (deltaTime, bpm, laneSpeed)
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local render = function (deltaTime, bpm, laneSpeed, jacketPath)
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if (not loadedJacketImage and jacketPath) then
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loadJacketImage(jacketPath)
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end
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tickTransitions(deltaTime)
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tickTransitions(deltaTime)
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local y = 210;
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local y = 210;
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(
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gfx.ImageRect(
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0,
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0,
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y,
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y,
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884*0.85,
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844*0.85,
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374*0.85,
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374*0.85,
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bgLeftImage,
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bgLeftImage,
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1,
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1,
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@ -49,6 +64,18 @@ local render = function (deltaTime, bpm, laneSpeed)
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0
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0
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);
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);
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-- Draw jacket
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gfx.BeginPath();
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gfx.ImageRect(
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32,
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241.25, -- why does this need to be here?
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105,
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105,
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jacketImage,
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1,
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0
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);
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gfx.FontSize(30);
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gfx.FontSize(30);
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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renderOutlinedText(25,y+247, "BPM", 2);
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renderOutlinedText(25,y+247, "BPM", 2);
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