> cleanup
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716223a629
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@ -101,10 +101,6 @@ local transitionScrollScale = 0;
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local transitionScrollOffsetY = 0;
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local scrollingUp = false;
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local transitionEnterReverse = false;
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local transitionEnterScale = 0;
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local transitionEnterOffsetY = 0;
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local transitionLeaveScale = 1;
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local transitionLeaveReappearTimer = 0;
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local TRANSITION_LEAVE_DURATION = 0.1;
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@ -226,7 +222,7 @@ function drawFolderList()
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folderList = filters.level;
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end
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yOffset = transitionEnterOffsetY + transitionScrollOffsetY;
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local yOffset = transitionScrollOffsetY;
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local i = 1;
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while (i <= numOfItemsAround) do
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@ -336,13 +332,8 @@ render = function(deltatime, shown)
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if not shown then
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game.SetSkinSetting('_songWheelOverlayActive', 0);
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if (transitionEnterScale <= 0) then
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game.SetSkinSetting('_songWheelDespawnSelectorElements', 0);
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end
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else
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game.SetSkinSetting('_songWheelOverlayActive', 1);
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game.SetSkinSetting('_songWheelDespawnSelectorElements', 1);
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end
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game.SetSkinSetting('_songWheelActiveFolderLabel', getFolderData(filters.folder[selectedFolder]).label);
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@ -138,10 +138,9 @@ local transitionFlashScale = 0;
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local transitionFlashAlpha = 1;
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local isFilterWheelActive = false;
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local transitionLeaveReappearTimer = 0;
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local transitionLeaveScale = 0;
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local transitionLeaveReappearTimer = 0;
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local TRANSITION_LEAVE_DURATION = 0.1;
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local transitionLeaveOffsetY = 0; -- TODO: remove
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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@ -366,7 +365,7 @@ function drawSongList()
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local numOfSongsAround = 7; -- How many songs should be up and how many should be down of the selected one
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local yOffset = transitionLeaveOffsetY + transitionScrollOffsetY;
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local yOffset = transitionScrollOffsetY;
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local i=1;
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while (i <= numOfSongsAround) do
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