* recolor the excessive gauge fill for results to be more close to AC
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@ -54,7 +54,7 @@ local gaugeEffPassFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/effective/gauge_fill_pass.png",
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"gameplay/gauges/effective/gauge_fill_pass.png",
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0)
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0)
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local gaugeExcFillImage = gfx.CreateSkinImage(
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local gaugeExcFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/excessive/gauge_fill.png", 0)
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"gameplay/gauges/excessive/gauge_result_fill.png", 0)
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local gaugePermFillImage = gfx.CreateSkinImage(
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local gaugePermFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/permissive/gauge_fill.png", 0)
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"gameplay/gauges/permissive/gauge_fill.png", 0)
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local gaugeBlastiveFillImage = gfx.CreateSkinImage(
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local gaugeBlastiveFillImage = gfx.CreateSkinImage(
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