+ sort option label to sortwheel

This commit is contained in:
FajsiEx 2021-08-14 17:49:12 +02:00
parent cacf98c112
commit 9bc037f5cc
2 changed files with 12 additions and 5 deletions

View File

@ -23,12 +23,10 @@ local cursorImages = {
local diffCursorImage = gfx.CreateSkinImage("song_select/level_cursor.png", 1) local diffCursorImage = gfx.CreateSkinImage("song_select/level_cursor.png", 1)
local filterInfoBgImage = gfx.CreateSkinImage("song_select/filter_info_bg.png", 1) local filterInfoBgImage = gfx.CreateSkinImage("song_select/filter_info_bg.png", 1)
local sortInfoBgImage = gfx.CreateSkinImage("song_select/sort_info_bg.png", 1)
local searchBgImage = gfx.CreateSkinImage("song_select/search_bg.png", 1) local searchBgImage = gfx.CreateSkinImage("song_select/search_bg.png", 1)
local headerTitleImage = gfx.CreateSkinImage("song_select/header/title.png", 1)
local headerGlowTitleImage = gfx.CreateSkinImage("song_select/header/title_glow.png", 1)
local defaultJacketImage = gfx.CreateSkinImage("song_select/loading.png", 0) local defaultJacketImage = gfx.CreateSkinImage("song_select/loading.png", 0)
local difficultyLabelImages = { local difficultyLabelImages = {
@ -450,15 +448,22 @@ function drawFilterInfo(deltatime)
local folderLabel = game.GetSkinSetting('_songWheelActiveFolderLabel') local folderLabel = game.GetSkinSetting('_songWheelActiveFolderLabel')
local subFolderLabel = game.GetSkinSetting('_songWheelActiveSubFolderLabel') local subFolderLabel = game.GetSkinSetting('_songWheelActiveSubFolderLabel')
local sortOptionLabel = game.GetSkinSetting('_songWheelActiveSortOptionLabel')
gfx.FontSize(24) gfx.FontSize(24)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE) gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
gfx.BeginPath() gfx.BeginPath()
gfx.Text(folderLabel or '', 167, 131); gfx.Text(folderLabel or '', 167, 131);
gfx.BeginPath() gfx.BeginPath()
gfx.Text(subFolderLabel or '', 195, 166); gfx.Text(subFolderLabel or '', 195, 166);
gfx.BeginPath()
gfx.ImageRect(desw - 310 - 5, 108, 310, 75, sortInfoBgImage, 1, 0)
gfx.BeginPath()
gfx.Text(sortOptionLabel or '', desw-165, 130);
end end
function drawSearch() function drawSearch()

View File

@ -72,6 +72,8 @@ function drawButton(i, f, x, y)
end end
if (i == selection) then if (i == selection) then
game.SetSkinSetting('_songWheelActiveSortOptionLabel', label);
local ascLabelText = 'Ascending' local ascLabelText = 'Ascending'
local dscLabelText = 'Descending' local dscLabelText = 'Descending'