Removed log spam

renamed function to be more appropriate
This commit is contained in:
Hersi 2022-03-03 04:01:54 +01:00
parent b586a217a3
commit 98ab8bfb62
2 changed files with 3 additions and 5 deletions

View File

@ -21,7 +21,7 @@ local dimtable = {
dimtable.screen.width, dimtable.screen.height = game.GetResolution()
local function transformToDesignSpace()
local function transformToScreenSpace()
gfx.Translate((dimtable.screen.width - dimtable.view.width) / 2, 0);
gfx.Scale(dimtable.view.width / dimtable.design.width, dimtable.view.height / dimtable.design.height);
gfx.Scissor(0, 0, dimtable.design.width, dimtable.design.height);
@ -43,6 +43,6 @@ end
-- return by reference trickery:
local t = dimtable
t.transformToDesignSpace = transformToDesignSpace
t.transformToScreenSpace = transformToScreenSpace
t.updateResolution = updateResolution
return t

View File

@ -25,10 +25,8 @@ local splash1SfxPlayed = false
local function calcFade(splashDuration)
local t = splashDuration - splashTimer
if t < fadeDuration then
game.Log("fade in: ", game.LOGGER_ERROR)
fadeAlpha = Easing.linear(t, 0, 255, fadeDuration) -- fade in
elseif splashTimer < fadeDuration then
game.Log("fade out: ", game.LOGGER_ERROR)
fadeAlpha = Easing.linear(splashTimer, 0, 255, fadeDuration) -- fade out
else
--fadeAlpha = 255
@ -116,7 +114,7 @@ function render(deltaTime)
BGPattern.render()
gfx.BeginPath()
Dim.transformToDesignSpace()
Dim.transformToScreenSpace()
gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
gfx.FillColor(0, 0, 0)
gfx.Fill()