Removed log spam

renamed function to be more appropriate
This commit is contained in:
Hersi 2022-03-03 04:01:54 +01:00
parent b586a217a3
commit 98ab8bfb62
2 changed files with 3 additions and 5 deletions

View File

@ -21,7 +21,7 @@ local dimtable = {
dimtable.screen.width, dimtable.screen.height = game.GetResolution() dimtable.screen.width, dimtable.screen.height = game.GetResolution()
local function transformToDesignSpace() local function transformToScreenSpace()
gfx.Translate((dimtable.screen.width - dimtable.view.width) / 2, 0); gfx.Translate((dimtable.screen.width - dimtable.view.width) / 2, 0);
gfx.Scale(dimtable.view.width / dimtable.design.width, dimtable.view.height / dimtable.design.height); gfx.Scale(dimtable.view.width / dimtable.design.width, dimtable.view.height / dimtable.design.height);
gfx.Scissor(0, 0, dimtable.design.width, dimtable.design.height); gfx.Scissor(0, 0, dimtable.design.width, dimtable.design.height);
@ -43,6 +43,6 @@ end
-- return by reference trickery: -- return by reference trickery:
local t = dimtable local t = dimtable
t.transformToDesignSpace = transformToDesignSpace t.transformToScreenSpace = transformToScreenSpace
t.updateResolution = updateResolution t.updateResolution = updateResolution
return t return t

View File

@ -25,10 +25,8 @@ local splash1SfxPlayed = false
local function calcFade(splashDuration) local function calcFade(splashDuration)
local t = splashDuration - splashTimer local t = splashDuration - splashTimer
if t < fadeDuration then if t < fadeDuration then
game.Log("fade in: ", game.LOGGER_ERROR)
fadeAlpha = Easing.linear(t, 0, 255, fadeDuration) -- fade in fadeAlpha = Easing.linear(t, 0, 255, fadeDuration) -- fade in
elseif splashTimer < fadeDuration then elseif splashTimer < fadeDuration then
game.Log("fade out: ", game.LOGGER_ERROR)
fadeAlpha = Easing.linear(splashTimer, 0, 255, fadeDuration) -- fade out fadeAlpha = Easing.linear(splashTimer, 0, 255, fadeDuration) -- fade out
else else
--fadeAlpha = 255 --fadeAlpha = 255
@ -116,7 +114,7 @@ function render(deltaTime)
BGPattern.render() BGPattern.render()
gfx.BeginPath() gfx.BeginPath()
Dim.transformToDesignSpace() Dim.transformToScreenSpace()
gfx.Rect(0, 0, Dim.design.width, Dim.design.height) gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
gfx.FillColor(0, 0, 0) gfx.FillColor(0, 0, 0)
gfx.Fill() gfx.Fill()