api docs
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@ -7,7 +7,7 @@
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---@field delta integer -- Delta value of the hit from 0
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---@field delta integer -- Delta value of the hit from 0
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---@field hold integer -- `0` for chip/laser, otherwise `# Ticks` of hold
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---@field hold integer -- `0` for chip/laser, otherwise `# Ticks` of hold
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---@field rating integer -- `0 = Miss`, `1 = Near`, `2 = Crit`
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---@field rating integer -- `0 = Miss`, `1 = Near`, `2 = Crit`
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HitStat = {};
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HitStat = {}
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---@class HitWindow
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---@class HitWindow
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---@field good integer # Near window, default `92`
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---@field good integer # Near window, default `92`
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@ -16,25 +16,36 @@ HitStat = {};
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---@field perfect integer -- Critical window, default `46`
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---@field perfect integer -- Critical window, default `46`
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---@field slam integer -- Slam window, default `84`
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---@field slam integer -- Slam window, default `84`
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---@field type integer -- `1 = Normal` default, `2 = Hard` default values halved
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---@field type integer -- `1 = Normal` default, `2 = Hard` default values halved
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HitWindow = {};
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HitWindow = {}
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---@class Score
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---@class HiddenSudden
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---@field auto_flags integer # Autoplay flag
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---@field hiddenCutoff number
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---@field hiddenFade number
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---@field showCover boolean # Cover beatmap
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---@field suddenCutoff number
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---@field suddenFade number
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HiddenSudden = {}
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---@class HighScore
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---@field auto_flags integer # Only Singleplayer, Autoplay flag
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---@field badge integer # `0` = Manual Exit, `1` = Played, `2` = Cleared, `3` = Hard Cleared, `4` = Full Chain, `5` = Perfect Chain
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---@field badge integer # `0` = Manual Exit, `1` = Played, `2` = Cleared, `3` = Hard Cleared, `4` = Full Chain, `5` = Perfect Chain
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---@field flags integer # Only Multiplayer, Autoplay flag
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---@field gauge number # Ending gauge percentage, `0.0` to `1.0`
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---@field gauge number # Ending gauge percentage, `0.0` to `1.0`
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---@field gauge_option integer # Gauge option e.g. ARS
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---@field gauge_option integer # Only Singleplayer, Gauge option e.g. ARS
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---@field gauge_type integer # `0` = Normal, `1` = Hard, `2` = Permissive, `3` = Blastive
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---@field gauge_type integer # Only Singleplayer, `0` = Normal, `1` = Hard, `2` = Permissive, `3` = Blastive
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---@field goods integer # Total near hits
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---@field goods integer # Total near hits
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---@field hitWindow HitWindow|nil # Hit windows of the score, only for singleplayer results screen
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---@field hitWindow nil|HitWindow # Only Singleplayer, Hit windows of the score
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---@field mirror integer # Mirror mode flag
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---@field isLocal boolean # Only Singleplayer, Whether this score was set locally
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---@field mirror integer # Only Singleplayer, Mirror mode flag
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---@field misses integer # Total errors
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---@field misses integer # Total errors
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---@field name nil|string # Only for multiplayer results, name of the player
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---@field name string # Only Multiplayer, player name
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---@field perfects integer # Total critical hits
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---@field perfects integer # Total critical hits
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---@field random integer # Random mode flag
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---@field playerName string # Only Singleplayer, Player name
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---@field random integer # Only Singleplayer, Random mode flag
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---@field score integer # Result score
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---@field score integer # Result score
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---@field timestamp integer # Unix timestamp of the score
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---@field timestamp integer # Unix timestamp of the score
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---@field uid nil|string # Only for multiplayer results, UID of the player
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---@field uid nil|string # Only for multiplayer results, UID of the player
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Score = {};
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HighScore = {};
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---@class ChartResult : result
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---@class ChartResult : result
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---@field passed boolean # Whether or not challenge requirements were met for this chart
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---@field passed boolean # Whether or not challenge requirements were met for this chart
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@ -42,27 +53,30 @@ Score = {};
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ChartResult = {};
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ChartResult = {};
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---@class ServerScoreOptions
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---@class ServerScoreOptions
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---@field gaugeType integer # An enum value representing the gauge type used. 0 = normal, 1 = hard. Further values are not currently specified.
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---@field autoFlags integer # A bitfield of elements of the game that are automated. Any non-zero value means that the score was at least partially auto.
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---@field gaugeOpt integer # Reserved
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---@field gaugeOpt integer # Reserved
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---@field gaugeType integer # An enum value representing the gauge type used. 0 = normal, 1 = hard. Further values are not currently specified.
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---@field mirror boolean # Mirror mode enabled
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---@field mirror boolean # Mirror mode enabled
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---@field random boolean # Note shuffle enabled
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---@field random boolean # Note shuffle enabled
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---@field autoFlags integer # A bitfield of elements of the game that are automated. Any non-zero value means that the score was at least partially auto.
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ServerScoreOptions = {}
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ServerScoreOptions = {}
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---@class ServerScore
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---@class ServerScore
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---@field score integer # Submitted score
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---@field gauge number # Submitted Gauge result
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---@field timestamp integer # Unix timestamp of the score
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---@field crit integer # Hits inside the critical window
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---@field near integer # Hits inside the near window
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---@field early integer # Hits inside the near window which were early
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---@field late integer # Hits inside the near window which were late
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---@field combo integer # Best combo reached
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---@field combo integer # Best combo reached
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---@field crit integer # Hits inside the critical window
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---@field early integer # Hits inside the near window which were early
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---@field error integer # Missed notes
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---@field error integer # Missed notes
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---@field gauge number # Submitted Gauge result
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---@field justSet boolean # This score belongs to the current player, and is the score that was just achieved
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---@field lamp integer # `badge`
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---@field late integer # Hits inside the near window which were late
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---@field near integer # Hits inside the near window
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---@field options ServerScoreOptions # The options in use. Includes gauge type, etc.
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---@field options ServerScoreOptions # The options in use. Includes gauge type, etc.
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---@field ranking integer # Online leaderboard ranking
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---@field score integer # Submitted score
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---@field timestamp integer # Unix timestamp of the score
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---@field username string # Online player name
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---@field windows table # {perfect, good, hold, miss, slam} hit windows in milliseconds
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---@field windows table # {perfect, good, hold, miss, slam} hit windows in milliseconds
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---@field yours boolean # This score belongs to the current player
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---@field yours boolean # This score belongs to the current player
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---@field justSet boolean # This score belongs to the current player, and is the score that was just achieved
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ServerScore = {}
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ServerScore = {}
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---@class result
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---@class result
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@ -92,16 +106,17 @@ ServerScore = {}
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---@field gaugeSamples number[] # Gauge values sampled (256 total) throughout the play
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---@field gaugeSamples number[] # Gauge values sampled (256 total) throughout the play
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---@field goods integer # Total near hits
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---@field goods integer # Total near hits
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---@field grade string # Result grade
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---@field grade string # Result grade
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---@field highScores Score[] # All scores
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---@field hidsud nil|HiddenSudden # Hidden-Sudden options
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---@field highScores HighScore[] # All scores
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---@field hitWindow HitWindow # Result hit windows
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---@field hitWindow HitWindow # Result hit windows
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---@field holdHitStats HitStat[]|nil # Hit stats for every hold object, only available for singleplayer if `isSelf = true`
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---@field holdHitStats nil|HitStat[] # Hit stats for every hold object, only available for singleplayer if `isSelf = true`
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---@field illustrator string # Chart jacket illustrator
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---@field illustrator string # Chart jacket illustrator
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---@field irState integer # Current state of the IR score submission request (a USC-IR code, including extensions 0/10/60)
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---@field irState integer # Current state of the IR score submission request (a USC-IR code, including extensions 0/10/60)
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---@field irDescription string # The description in the IR response (nil if irState is 0 or 10)
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---@field irDescription nil|string # The description in the IR response (nil if irState is 0 or 10)
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---@field irScores ServerScore[]|nil # Score submission result, nil if irState != 20
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---@field irScores nil|ServerScore[] # Score submission result, nil if irState != 20
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---@field isSelf boolean # Only for multiplayer, `false` if score is of another player
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---@field isSelf boolean # `false` if score is of another player
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---@field jacketPath string # Full filepath to the jacket image on the disk
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---@field jacketPath string # Full filepath to the jacket image on the disk
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---@field laserHitStats HitStat[]|nil # Hit stats for every laser object, only available for singleplayer if `isSelf = true`
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---@field laserHitStats nil|HitStat[] # Hit stats for every laser object, only available for singleplayer if `isSelf = true`
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---@field lates integer # Total late hits
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---@field lates integer # Total late hits
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---@field level integer # Chart or challenge level
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---@field level integer # Chart or challenge level
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---@field maxCombo integer # Result max chain
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---@field maxCombo integer # Result max chain
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---@field mirror boolean # Mirror mode bool
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---@field mirror boolean # Mirror mode bool
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---@field misses integer # Total errors
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---@field misses integer # Total errors
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---@field mission string # Only for practice mode
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---@field mission string # Only for practice mode
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---@field noteHitStats HitStat[]|nil # Hit stats for every chip hit, only available for singleplayer if `isSelf = true`
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---@field noteHitStats nil|HitStat[] # Hit stats for every chip hit, only available for singleplayer if `isSelf = true`
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---@field overallCrits integer # Only for challenge results, total number of critical hits across the charts
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---@field overallCrits integer # Only for challenge results, total number of critical hits across the charts
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---@field overallErrors integer # Only for challenge results, total number of error hits across the charts
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---@field overallErrors integer # Only for challenge results, total number of error hits across the charts
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---@field overallNears integer # Only for challenge results, total number of near hits across the charts
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---@field overallNears integer # Only for challenge results, total number of near hits across the charts
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---@field requirement_text string # Only for challenge results, the challenge requirements separated by newline character `"\n"`
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---@field requirement_text string # Only for challenge results, the challenge requirements separated by newline character `"\n"`
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---@field retryCount integer # Only for practice mode
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---@field retryCount integer # Only for practice mode
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---@field score integer # Result score
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---@field score integer # Result score
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---@field speedModType integer # Only for singleplayer, `0` = XMOD, `1` = MMOD, `2` = CMOD
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---@field speedModType nil|integer # Only for singleplayer, `0` = XMOD, `1` = MMOD, `2` = CMOD
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---@field speedModValue number # Only for singleplayer, `HiSpeed` for `XMOD`, `ModSpeed` otherwise
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---@field speedModValue nil|number # Only for singleplayer, `HiSpeed` for `XMOD`, `ModSpeed` otherwise
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---@field title string # Chart (with player name in multiplayer) or challenge title
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---@field title string # Chart (with player name in multiplayer) or challenge title
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---@field uid nil|string # Only for multiplayer, UID of the player
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---@field uid nil|string # Only for multiplayer, UID of the player
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result = {};
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result = {};
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-- songwheel `songwheel` table
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-- songwheel `songwheel` table
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---@class Song
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---@field artist string # Chart artist
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---@field difficulties Difficulty[] # Array of difficulties for the current song
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---@field bpm string # Chart BPM
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---@field id integer # Song id, unique static identifier
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---@field path string # Full filepath to the chart folder on the disk
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---@field title string # Chart title
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Song = {};
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---@class Difficulty
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---@class Difficulty
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---@field difficulty integer # Difficulty index
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---@field difficulty integer # Difficulty index
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---@field effector string # Effector name
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---@field hash string # Difficulty hash
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---@field hash string # Difficulty hash
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---@field id integer # Difficulty id, unique static identifier
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---@field id integer # Difficulty id, unique static identifier
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---@field illustrator string # Difficulty jacket illustrator
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---@field illustrator string # Difficulty jacket illustrator
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---@field topBadge integer # `0 = Never Played`, `1 = Played`, `2 = Cleared`, `3 = Hard Cleared`, `4 = Full Chain`, `5 = Perfect Chain`
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---@field topBadge integer # `0 = Never Played`, `1 = Played`, `2 = Cleared`, `3 = Hard Cleared`, `4 = Full Chain`, `5 = Perfect Chain`
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Difficulty = {};
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Difficulty = {};
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---@class Song
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---@class Score
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---@field artist string # Chart artist
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---@field auto_flags integer # Autoplay flag
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---@field difficulties Difficulty[] # Array of difficulties for the current song
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---@field badge integer # `0` = Manual Exit, `1` = Played, `2` = Cleared, `3` = Hard Cleared, `4` = Full Chain, `5` = Perfect Chain
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---@field bpm number # Chart BPM
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---@field combo integer # Longest combo
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---@field id integer # Song id, unique static identifier
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---@field earlies integer # Early hits
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---@field path string # Full filepath to the chart folder on the disk
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---@field gauge number # Ending gauge percentage, `0.0` to `1.0`
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---@field title string # Chart title
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---@field gauge_option integer # Gauge option e.g. ARS
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Song = {};
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---@field gauge_type integer # `0` = Normal, `1` = Hard, `2` = Permissive, `3` = Blastive
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---@field goods integer # Total near hits
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---@field isLocal boolean # Whether this score was set locally
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---@field lates integer # Late hits
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---@field mirror integer # Mirror mode flag
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---@field misses integer # Total errors
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---@field perfects integer # Total critical hits
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---@field playerName string # Player name
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---@field random integer # Random mode flag
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---@field score integer # Result score
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---@field timestamp integer # Unix timestamp of the score
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Score = {};
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---@class songwheel
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---@class songwheel
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---@field allSongs Song[] # Array of all available songs
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---@field allSongs Song[] # Array of all available songs
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---@field searchInputActive boolean # Search status
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---@field searchInputActive boolean # Whether the user is currently inputting search text
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---@field searchStatus string # Current song database status
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---@field searchStatus string # Current song database status
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---@field searchText string # Search input text
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---@field searchText string # Current string used by the song search
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---@field songs Song[] # Array of songs with the current filters/sorting applied
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---@field songs Song[] # Array of songs with the current filters/sorting applied
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songwheel = {};
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songwheel = {};
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