/ ir scores on leaderboard being out of order in some cases
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@ -570,26 +570,30 @@ function drawIrLeaderboard()
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gfx.Text("IR TOP", scoreBoardX + (sbBarWidth / 2), scoreBoardY + sbBarHeight/2);
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gfx.Text("IR TOP", scoreBoardX + (sbBarWidth / 2), scoreBoardY + sbBarHeight/2);
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for i = 1, 4, 1 do
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for i = 1, 4, 1 do
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local irScore = irLeaderboard[i];
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(scoreBoardX, scoreBoardY + i*sbBarHeight, sbBarWidth, sbBarHeight, scoreBoardBarBgImage, 1, 0);
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gfx.ImageRect(scoreBoardX, scoreBoardY + i*sbBarHeight, sbBarWidth, sbBarHeight, scoreBoardBarBgImage, 1, 0);
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end
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-- Becuase the scores are in "random order", we have to do this
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for i = 1, 4, 1 do
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local irScore = irLeaderboard[i];
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if irScore then
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if irScore then
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local rank = irScore.ranking
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.Text(LEADERBOARD_PLACE_NAMES[i], sbBarContentLeftX-40, scoreBoardY + sbBarHeight/2 + i*sbBarHeight);
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gfx.Text(LEADERBOARD_PLACE_NAMES[rank], sbBarContentLeftX-40, scoreBoardY + sbBarHeight/2 + rank*sbBarHeight);
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.Text(string.upper(irScore.username), sbBarContentLeftX, scoreBoardY + sbBarHeight/2 + i*sbBarHeight);
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gfx.Text(string.upper(irScore.username), sbBarContentLeftX, scoreBoardY + sbBarHeight/2 + rank*sbBarHeight);
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.Text(string.format("%d", irScore.score), sbBarContentRightX, scoreBoardY + sbBarHeight/2 + i*sbBarHeight);
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gfx.Text(string.format("%d", irScore.score), sbBarContentRightX, scoreBoardY + sbBarHeight/2 + rank*sbBarHeight);
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local badgeImage = badgeImages[irScore.lamp+1];
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local badgeImage = badgeImages[irScore.lamp+1];
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.ImageRect(scoreBoardX + sbBarWidth - 50, scoreBoardY + sbBarHeight/2 + i*sbBarHeight - 12.5, 31.6, 27.6, badgeImage, 1, 0)
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gfx.ImageRect(scoreBoardX + sbBarWidth - 50, scoreBoardY + sbBarHeight/2 + rank*sbBarHeight - 12.5, 31.6, 27.6, badgeImage, 1, 0)
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end
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end
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end
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end
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end
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end
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