Merge pull request 'Improved Countdown Timer' (#47) from feature/eventmode-countdown-timer into master

Reviewed-on: #47
This commit is contained in:
Hersi 2023-11-23 11:25:59 +00:00
commit 8101e2737b
19 changed files with 112 additions and 6 deletions

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CHANGELOG

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@ -106,5 +106,19 @@
"label": "Show Effect Radar for compatible songs (VERY WIP)",
"type": "bool",
"default": false
},
"songselect_enableTimer": {
"label": "Display a countdown timer until a demo is played, when available (Buggy)",
"type": "bool",
"default": false
},
"songselect_freezeTimer": {
"label": "Freeze timer on value (in seconds, -1 to disable)",
"type": "int",
"default": -1,
"min": -1,
"max": 5999
}
}

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@ -1,5 +1,9 @@
require("common.globals")
require("common.gameconfig")
local version = require("common.version")
local Dim = require("common.dimensions")
local Num = require("components.numbers")
local BAR_ALPHA = 191
@ -8,6 +12,10 @@ local footerY = Dim.design.height - FOOTER_HEIGHT
-- Images
local footerRightImage = gfx.CreateSkinImage("components/bars/footer_right.png", 0)
local timeImage = gfx.CreateSkinImage("components/bars/time.png", 0)
local creditImage = gfx.CreateSkinImage("components/bars/credit.png", 0)
local timeNumbers = Num.load_number_image("components/bars/time_num")
local timeColon = gfx.CreateSkinImage("components/bars/time_colon.png", 0)
-- Animation related
local entryTransitionScale = 0
@ -15,7 +23,68 @@ local entryTransitionFooterYOffset = 0
local legend = {{control = "START", text = "Confirm selection"}, {control = "KNOB", text = "Scroll"}}
local function set() end
local timeOut = tonumber(GameConfig["DemoIdleTime"]) or 0
local demoIdleTime = timeOut
local enableTimer = game.GetSkinSetting("songselect_enableTimer") or false
local freezeTimer = game.GetSkinSetting("songselect_freezeTimer") or -1
local function resetTimer()
timeOut = demoIdleTime or 0
end
local function set(o)
o = o or {
enableTimer=game.GetSkinSetting("songselect_enableTimer") or false,
freezeTimer=game.GetSkinSetting("songselect_freezeTimer") or -1
}
enableTimer = o.enableTimer
freezeTimer = o.freezeTimer
end
local function drawTimer(time_s, show_minutes)
if show_minutes then
gfx.BeginPath()
local xpos, ypos = Dim.design.width - 500, footerY + 55
local w, h = gfx.ImageSize(timeImage)
gfx.ImageRect(xpos, ypos, w, h, timeImage, 1, 0)
-- Draw minutes:seconds display
local minutes, seconds = time_s // 60, time_s % 60
local tens, ones = math.floor(minutes // 10), math.floor(minutes % 10)
w, h = 90, 90
xpos, ypos = xpos + 55, footerY - 16
gfx.BeginPath()
gfx.ImageRect(xpos, ypos, w, h, timeNumbers[tens + 1], 1, 0)
gfx.BeginPath()
gfx.ImageRect(xpos + w, ypos, w, h, timeNumbers[ones + 1], 1, 0)
xpos = xpos + 2 * w
gfx.BeginPath()
gfx.ImageRect(xpos - 29, ypos, w, h, timeColon, 1, 0)
xpos = xpos + 32
tens, ones = math.floor(seconds // 10), math.floor(seconds % 10)
gfx.BeginPath()
gfx.ImageRect(xpos, ypos, w, h, timeNumbers[tens + 1], 1, 0)
gfx.BeginPath()
gfx.ImageRect(xpos + w, ypos, w, h, timeNumbers[ones + 1], 1, 0)
else
gfx.BeginPath()
local xpos, ypos = Dim.design.width - 270, footerY + 55
local w, h = gfx.ImageSize(timeImage)
gfx.ImageRect(xpos, ypos, w, h, timeImage, 1, 0)
-- Draw only seconds
local tens, ones = math.floor(time_s // 10), math.floor(time_s % 10)
w, h = 90, 90
xpos, ypos = xpos + 55, footerY - 16
gfx.BeginPath()
gfx.ImageRect(xpos, ypos, w, h, timeNumbers[tens + 1], 1, 0)
gfx.BeginPath()
gfx.ImageRect(xpos + w, ypos, w, h, timeNumbers[ones + 1], 1, 0)
end
end
local function drawFooter()
gfx.BeginPath()
@ -23,9 +92,25 @@ local function drawFooter()
gfx.Rect(0, footerY, Dim.design.width, FOOTER_HEIGHT)
gfx.Fill()
gfx.BeginPath()
gfx.ImageRect(Dim.design.width - 275, footerY - 25, 328 * 0.85, 188 * 0.85, footerRightImage, 1, 0)
-- Timer
local showTimer = enableTimer and (freezeTimer ~= -1 or GameConfig["EventMode"] == "True")
if showTimer then
-- Show dynamic timer
if freezeTimer ~= -1 then
drawTimer(freezeTimer, freezeTimer > 59)
else
drawTimer(timeOut, demoIdleTime and demoIdleTime > 59)
end
gfx.BeginPath()
local w, h = gfx.ImageSize(creditImage)
gfx.ImageRect(Dim.design.width - 190, footerY + 95, w, h, creditImage, 1, 0)
else
-- Show static image
gfx.BeginPath()
gfx.ImageRect(Dim.design.width - 275, footerY - 25, 328 * 0.85, 188 * 0.85, footerRightImage, 1, 0)
end
-- Version String
gfx.BeginPath()
gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
gfx.FontSize(20)
@ -40,6 +125,8 @@ local function progressTransitions(deltaTime)
entryTransitionFooterYOffset = FOOTER_HEIGHT * (1 - entryTransitionScale)
footerY = Dim.design.height - FOOTER_HEIGHT + entryTransitionFooterYOffset
timeOut = math.max(timeOut - deltaTime, 0)
end
local function draw(deltaTime, params)
@ -64,4 +151,4 @@ local function draw(deltaTime, params)
gfx.Restore()
end
return {set = set, draw = draw}
return {set = set, draw = draw, resetTimer = resetTimer}

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@ -1,7 +1,6 @@
local Easing = require('common.easing')
local Dim = require("common.dimensions")
local SongSelectHeader = require('components.headers.songSelectHeader')
local Footer = require('components.footer')
local defaultFolderBgImage = gfx.CreateSkinImage('song_select/filter_wheel/bg.png', 0)
local collectionFolderBgImage = gfx.CreateSkinImage('song_select/filter_wheel/col_bg.png', 0)
@ -371,7 +370,6 @@ local drawFilterWheel = function (deltaTime)
if (game.GetSkinSetting('_currentScreen') == 'songwheel') then
SongSelectHeader.draw(deltaTime)
Footer.draw(deltaTime)
end
if (isFilterWheelActive ~= previousActiveState) then

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@ -6,6 +6,7 @@ local Wallpaper = require("components.wallpaper")
local common = require('common.util')
local Sound = require("common.sound")
local Numbers = require('components.numbers')
local Footer = require('components.footer')
local VolforceCalc = require('components.volforceCalc')
@ -1114,6 +1115,8 @@ local draw_songwheel = function(deltaTime)
gfx.Text('S_I: ' .. selectedIndex .. ' // S_D: ' .. selectedDifficulty .. ' // S_UP: ' .. debugScrollingUp .. ' // AC_TS: ' .. transitionAfterscrollScale .. ' // L_TS: ' .. transitionLeaveScale .. ' // IR_CODE: ' .. irRequestStatus .. ' // IR_T: ' .. irRequestTimeout, 8, 8)
end
Footer.draw(deltaTime)
gfx.ResetTransform()
end
@ -1185,6 +1188,7 @@ set_index = function(newIndex)
transitionAfterscrollScale = 0
transitionJacketBgScrollScale = 0
Footer.resetTimer()
game.SetSkinSetting('_songWheelScrollbarTotal', #songwheel.songs)
game.SetSkinSetting('_songWheelScrollbarIndex', newIndex)
@ -1211,6 +1215,7 @@ set_diff = function(newDiff)
game.PlaySample('song_wheel/diff_change.wav')
end
Footer.resetTimer()
updateRadar = true
selectedDifficulty = newDiff

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@ -150,6 +150,8 @@ local playedBgm = false
local triggerServiceMenu = false
Footer.set{enableTimer=false}
local function setButtonActions()
buttons[1].action = Menu.Challenges
buttons[2].action = Menu.Multiplayer

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