+ some basic things to challengeresult & * reorganize stuff

This commit is contained in:
FajsiEx 2021-08-18 17:29:54 +02:00
parent 9ae261abe5
commit 7fc93dc3be
16 changed files with 48 additions and 1429 deletions

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@ -56,8 +56,8 @@ local drawFooter = function ()
gfx.Text('EXPERIMENTALGEAR 0.1.1 - CLOSED BETA. DO. NOT. LEAK.', 8, 1895);
end
local progressTransitions = function ()
entryTransitionScale = entryTransitionScale + 1/60 / 0.5;
local progressTransitions = function (deltaTime)
entryTransitionScale = entryTransitionScale + deltaTime / 0.3;
if (entryTransitionScale > 1) then
entryTransitionScale = 1;
end
@ -66,10 +66,12 @@ local progressTransitions = function ()
footerY = desh-FOOTER_HEIGHT+entryTransitionFooterYOffset;
end
local draw = function (params)
if (params and params.noEnterTransition) then
local draw = function (deltaTime, params)
if (params) then
if params.noEnterTransition then
entryTransitionScale = 1;
end
end
gfx.Save()
resetLayoutInformation()
@ -79,7 +81,7 @@ local draw = function (params)
drawFooter();
progressTransitions();
progressTransitions(deltaTime);
gfx.Restore()
end

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@ -559,7 +559,7 @@ render = function(deltaTime, showStats)
gfx.GlobalAlpha(1)
Footer.draw();
Footer.draw(deltaTime);
handleSfx();
IR_Handle();

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@ -300,7 +300,7 @@ render = function(deltatime, shown)
game.SetSkinSetting('_songWheelActiveSubFolderLabel', getFolderData(filters.level[selectedLevel]).label);
SongSelectHeader.draw(deltatime);
Footer.draw();
Footer.draw(deltatime);
-- Debug text
gfx.BeginPath();

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@ -367,7 +367,7 @@ render = function(deltaTime)
-- Draw top and bottom bars
drawHeader();
Footer.draw();
Footer.draw(deltaTime);
handle_controller()

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