+ vf to gameplay
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@ -6,6 +6,8 @@
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-- or behaviours of the default to better suit them.
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-- Skinning should be easy and fun!
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local VolforceWindow = require('components.volforceWindow')
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local RECT_FILL = "fill"
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local RECT_STROKE = "stroke"
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local RECT_FILL_STROKE = RECT_FILL .. RECT_STROKE
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@ -956,7 +958,7 @@ end
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local statusBack = Image.skin("status_back.png")
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local apealCard = Image.skin("appeal_card.png")
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local dan = Image.skin("dan.png")
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local volforce = Image.skin ("volforce.png")
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function draw_status(deltaTime)
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-- Draw the background
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gfx.FillColor(255, 255, 255)
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@ -969,7 +971,7 @@ function draw_status(deltaTime)
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dan:draw({ x = 164, y = desh / 2 - 117, w = dan.w * 0.32, h = dan.h * 0.32 })
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-- Draw the Volforce
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volforce:draw({ x = 240, y = desh / 2 - 119, w = volforce.w * 0.12, h = volforce.h * 0.12 })
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VolforceWindow.render(deltaTime, 220, desh / 2 - 140);
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-- Draw the best difference
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draw_best_diff(deltaTime, 145, desh / 2 - 174)
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