!* start fresh gameplay script
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scripts/gameplay.lua
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scripts/gameplay.lua
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@ -115,7 +115,6 @@ local transitionAfterscrollBadgeAlpha = 0;
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local transitionAfterscrollTextSongTitle = 0;
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local transitionAfterscrollTextSongTitle = 0;
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local transitionAfterscrollTextSongArtist = 0;
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local transitionAfterscrollTextSongArtist = 0;
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local transitionAfterscrollDifficultiesAlpha = 0;
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local transitionAfterscrollDifficultiesAlpha = 0;
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local transitionAfterscrollJacketBgAlpha = 0;
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local transitionJacketBgScrollScale = 0;
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local transitionJacketBgScrollScale = 0;
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local transitionJacketBgScrollAlpha = 0;
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local transitionJacketBgScrollAlpha = 0;
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@ -617,7 +616,6 @@ function tickTransitions(deltaTime)
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transitionLaserY = desh - math.min(transitionLaserScale * 2 * desh, desh);
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transitionLaserY = desh - math.min(transitionLaserScale * 2 * desh, desh);
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-- Flash transition
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-- Flash transition
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if transitionFlashScale < 1 then
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if transitionFlashScale < 1 then
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local songBpm = 120;
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local songBpm = 120;
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