* sort ir scores in lb by score & + some debug logs
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@ -604,7 +604,7 @@ function drawIrLeaderboard()
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-- local irScore = irLeaderboard[i];
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if irScore then
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local rank = irScore.ranking
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local rank = index;
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.BeginPath();
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gfx.Text(LEADERBOARD_PLACE_NAMES[rank], sbBarContentLeftX-40, scoreBoardY + sbBarHeight/2 + rank*sbBarHeight);
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@ -677,7 +677,7 @@ function refreshIrLeaderboard(deltaTime)
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if not IRData.Active then
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return;
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end
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if irRequestStatus ~= 1 then -- Only continue if the leaderboard is requesteded, but not loading or loaded.
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return
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end
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@ -725,16 +725,25 @@ end
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function onIrLeaderboardFetched(res)
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irRequestStatus = res.statusCode;
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local song = songwheel.songs[selectedIndex];
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local diff = song and song.difficulties[selectedDifficulty] or false;
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irLeaderboardsCache[diff.hash] = irLeaderboard;
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game.Log(diff.hash, game.LOGGER_ERROR)
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if res.statusCode == IRData.States.Success then
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local tempIrLeaderboard = res.body;
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game.Log('Raw IR reposonse: ' .. dump(res.body), game.LOGGER_ERROR)
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local tempIrLB = res.body;
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for i, tempScore in ipairs(tempIrLeaderboard) do
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irLeaderboard[tempScore.ranking] = tempScore
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end
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table.sort(tempIrLB, function (a,b)
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-- game.Log(a.score .. ' ?? ' .. b.score, game.LOGGER_ERROR)
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return a.score > b.score
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end)
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local song = songwheel.songs[selectedIndex];
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local diff = song and song.difficulties[selectedDifficulty] or false;
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irLeaderboardsCache[diff.hash] = irLeaderboard;
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-- for i, tempScore in ipairs(tempIrLeaderboard) do
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-- irLeaderboard[tempScore.ranking] = tempScore
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-- end
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irLeaderboard = tempIrLB;
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game.Log(dump(irLeaderboard), game.LOGGER_ERROR)
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else
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