Added challenge header component

Removed redundant function definitions in songtransition.lua
This commit is contained in:
Hersi 2021-12-10 04:07:09 +01:00
parent 21125dcf68
commit 7d7f7be937
3 changed files with 80 additions and 36 deletions

View File

@ -0,0 +1,61 @@
local resx, resy = game.GetResolution();
local desw = 1080;
local desh = 1920;
local scale = 1;
local BAR_ALPHA = 191;
local HEADER_HEIGHT = 100
local headerY = 0;
local animationHeaderGlowScale = 0;
local animationHeaderGlowAlpha = 0;
-- Images
local headerTitleImage = gfx.CreateSkinImage("challenge_select/skill_analyzer.png", gfx.IMAGE_GENERATE_MIPMAPS)
local drawHeader = function ()
gfx.BeginPath();
gfx.FillColor(0,0,0,BAR_ALPHA);
gfx.Rect(0,0,desw, HEADER_HEIGHT);
gfx.Fill();
gfx.ClosePath()
local headerImageWidth, headerImageHeight = gfx.ImageSize(headerTitleImage)
gfx.ImageRect(
(desw - headerImageWidth) / 2, (HEADER_HEIGHT - headerImageHeight) / 2,
headerImageWidth, headerImageHeight,
headerTitleImage, 1, 0
)
end
local progressTransitions = function (deltatime)
-- HEADER GLOW ANIMATION
if animationHeaderGlowScale < 1 then
animationHeaderGlowScale = animationHeaderGlowScale + deltatime / 1 -- transition should last for that time in seconds
else
animationHeaderGlowScale = 0
end
if animationHeaderGlowScale < 0.5 then
animationHeaderGlowAlpha = animationHeaderGlowScale * 2;
else
animationHeaderGlowAlpha = 1-((animationHeaderGlowScale-0.5) * 2);
end
animationHeaderGlowAlpha = animationHeaderGlowAlpha*0.4
end
local draw = function (deltatime)
gfx.Save()
gfx.LoadSkinFont("NotoSans-Regular.ttf");
drawHeader();
--progressTransitions(deltatime);
gfx.Restore()
end
return {
draw = draw
};

View File

@ -1,6 +1,8 @@
local Common = require("common.common")
local Numbers = require("common.numbers")
local DiffRectangle = require("components.diff_rectangle")
local Common = require("common.common")
local Header = require("components.headers.challengeSelectHeader")
local Footer = require("components.footer")
local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
local challengeBGImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
@ -90,6 +92,8 @@ local challengeCache = {}
local timer = 0
-- Window variables
local desw = 1080
local desh = 1920
local resX, resY
-- Aspect Ratios
@ -532,6 +536,8 @@ end
--]]
render = function(deltaTime)
gfx.FontFace("dfmarugoth.ttf");
-- detect resolution change
local resx, resy = game.GetResolution();
if resx ~= resX or resy ~= resY then
@ -546,13 +552,14 @@ render = function(deltaTime)
gfx.Fill()
if chalwheel.challenges and chalwheel.challenges[1] then
local wheelCenterX = (resX - fullX) / 2
-- draw surface background
gfx.BeginPath()
gfx.ImageRect((resX - fullX) / 2, 0, fullX, fullY, challengeBGImage, 1, 0)
gfx.ImageRect(wheelCenterX, 0, fullX, fullY, challengeBGImage, 1, 0)
-- draw chalwheel
gfx.BeginPath();
draw_chalwheel((resX - fullX) / 2, 0, fullX, fullY)
draw_chalwheel(wheelCenterX, 0, fullX, fullY)
-- Draw Legend Information
--[[ will be reimplemented sometime later
@ -573,9 +580,13 @@ render = function(deltaTime)
end
--]]
gfx.FontFace("dfmarugoth.ttf");
gfx.Translate(wheelCenterX, 0)
gfx.Scale(fullX / desw, fullY / desh);
Header.draw(deltaTime)
Footer.draw(deltaTime)
gfx.ResetTransform()
gfx.ForceRender()
end
end

View File

@ -1,5 +1,6 @@
local common = require('common.common');
local Numbers = require('common.numbers')
game.LoadSkinSample('song_transition_screen/transition_enter.wav');
@ -50,35 +51,6 @@ function resetLayoutInformation()
scale = resx / desw
end
function load_number_image(path)
local images = {}
for i = 0, 9 do
images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0)
end
return images
end
function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
scale = scale or 1;
kern = kern or 1;
local tw, th = gfx.ImageSize(images[1])
tw = tw * scale;
th = th * scale;
x = x + (tw * (digits - 1)) / 2
y = y - th / 2
for i = 1, digits do
local mul = 10 ^ (i - 1)
local digit = math.floor(num / mul) % 10
local a = alpha
if is_dim and num < mul then
a = 0.4
end
gfx.BeginPath()
gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
x = x - (tw * kern)
end
end
function render(deltaTime)
if not wasEnterSfxPlayed then
common.stopMusic();
@ -86,7 +58,7 @@ function render(deltaTime)
wasEnterSfxPlayed = true;
end
if not difficultyNumbers then
difficultyNumbers = load_number_image('diff_num')
difficultyNumbers = Numbers.load_number_image('diff_num')
end
local x_offset = (resX - fullX) / 2
@ -178,7 +150,7 @@ function render_screen(progress)
-- Draw song diff level
gfx.BeginPath();
draw_number(933, 1140, 1.0, song.level, 2, difficultyNumbers, false, 1, 1)
Numbers.draw_number(933, 1140, 1.0, song.level, 2, difficultyNumbers, false, 1, 1)
-- Draw song diff label (NOV/ADV/EXH/MXM/etc.)
gfx.BeginPath();