+ flashing anim to data panel on songwheel
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09b7e5021e
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@ -433,17 +433,28 @@ function drawData() -- Draws the song data on the left panel
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-- Draw grade
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-- Draw grade
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local gradeImage = gradeImages.none;
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local gradeImage = gradeImages.none;
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local gradeAlpha = transitionAfterscrollGradeAlpha;
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if bestScore then
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if bestScore then
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gradeImage = getGradeImageForScore(bestScore.score)
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gradeImage = getGradeImageForScore(bestScore.score)
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if (transitionAfterscrollGradeAlpha == 1 and bestScore.score >= gradeCutoffs.S) then
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gradeAlpha = transitionFlashAlpha; -- If S, flash the badge
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end
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end
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end
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(360, 773, 45, 45, gradeImage, transitionAfterscrollGradeAlpha, 0);
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gfx.ImageRect(360, 773, 45, 45, gradeImage, gradeAlpha, 0);
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-- Draw badge
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-- Draw badge
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badgeImage = badgeImages[diff.topBadge+1];
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badgeImage = badgeImages[diff.topBadge+1];
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local badgeAlpha = transitionAfterscrollBadgeAlpha;
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if (transitionAfterscrollBadgeAlpha == 1 and diff.topBadge >= 3) then
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badgeAlpha = transitionFlashAlpha; -- If hard clear or above, flash the badge, but only after the initial transition
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end
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.ImageRect(425, 724, 93/1.1, 81/1.1, badgeImage, transitionAfterscrollBadgeAlpha, 0)
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gfx.ImageRect(425, 724, 93/1.1, 81/1.1, badgeImage, badgeAlpha, 0)
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end
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end
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gfx.Restore()
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gfx.Restore()
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