- hide debug texts
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a03852ce9b
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6fed5cf86e
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@ -350,9 +350,9 @@ render = function(deltatime, shown)
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gfx.FontSize(18)
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gfx.FontSize(18)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FillColor(255, 255, 255, 255);
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gfx.FillColor(255, 255, 255, 255);
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gfx.Text('S_M: ' .. selectionMode .. ' // S_F: ' .. selectedFolder ..
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-- gfx.Text('S_M: ' .. selectionMode .. ' // S_F: ' .. selectedFolder ..
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' // S_L: ' .. selectedLevel .. ' // L_TS: ' ..
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-- ' // S_L: ' .. selectedLevel .. ' // L_TS: ' ..
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transitionLeaveScale .. ' // L_TRT: ' .. transitionLeaveReappearTimer, 8, 1870);
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-- transitionLeaveScale .. ' // L_TRT: ' .. transitionLeaveReappearTimer, 8, 1870);
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end
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end
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set_selection = function(newIndex, isFolder)
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set_selection = function(newIndex, isFolder)
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@ -771,7 +771,7 @@ render = function (deltaTime)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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local debugScrollingUp= "FALSE"
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local debugScrollingUp= "FALSE"
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if scrollingUp then debugScrollingUp = "TRUE" end;
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if scrollingUp then debugScrollingUp = "TRUE" end;
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gfx.Text('S_I: ' .. selectedIndex .. ' // S_D: ' .. selectedDifficulty .. ' // S_UP: ' .. debugScrollingUp .. ' // AC_TS: ' .. transitionAfterscrollScale .. ' // L_TS: ' .. transitionLeaveScale, 8, 8);
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-- gfx.Text('S_I: ' .. selectedIndex .. ' // S_D: ' .. selectedDifficulty .. ' // S_UP: ' .. debugScrollingUp .. ' // AC_TS: ' .. transitionAfterscrollScale .. ' // L_TS: ' .. transitionLeaveScale, 8, 8);
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end
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end
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songs_changed = function (withAll)
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songs_changed = function (withAll)
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