wip misc things, no real implementation change
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c71b020243
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6f0c35ac30
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@ -86,6 +86,8 @@ end
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---@param params AnimationParams
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---@param params AnimationParams
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---@return Animation
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---@return Animation
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function Animation.new(animPath, params)
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function Animation.new(animPath, params)
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local self = CreateInstance(Animation, params)
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local frames, frameCount = loadSequentialAnimationFrames(animPath);
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local frames, frameCount = loadSequentialAnimationFrames(animPath);
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local instance = {
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local instance = {
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@ -80,7 +80,7 @@ end
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--- Check if a file or directory exists in this path
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--- Check if a file or directory exists in this path
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---@param file string # relative path to game file
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---@param file string # relative path to game file
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---@return boolean # file exists
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---@return boolean # file exists
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---@return string # error message
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---@return string? # error message
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function IsFileExists(file)
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function IsFileExists(file)
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local gamepath, sep = getGamePath()
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local gamepath, sep = getGamePath()
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file = gamepath .. sep .. file
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file = gamepath .. sep .. file
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@ -484,14 +484,14 @@ local crew = game.GetSkinSetting("single_idol")
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---@field _idolAnimationState AnimationState
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---@field _idolAnimationState AnimationState
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local MainMenuPage = {
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local MainMenuPage = {
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__name = "MainMenuPage",
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__name = "MainMenuPage",
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anims = {
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ANIM = {
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idolAnimation = Animation.new("crew/anim/" .. crew, {
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idolAnimation = Animation.new("crew/anim/" .. crew, {
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fps = 30, loop = true,
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fps = 30, loop = true,
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centered = true, x = Dim.design.width / 2, y = Dim.design.height / 2,
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centered = true, x = Dim.design.width / 2, y = Dim.design.height / 2,
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width = Dim.design.width, height = Dim.design.height,
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width = Dim.design.width, height = Dim.design.height,
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})
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})
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},
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},
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audiosamples = {
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AUDIO = {
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bgm = AudioSample.new{path = "titlescreen/bgm.wav", exclusive = true, loop = true},
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bgm = AudioSample.new{path = "titlescreen/bgm.wav", exclusive = true, loop = true},
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}
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}
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}
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}
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@ -503,8 +503,8 @@ function MainMenuPage.new(params)
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end
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end
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function MainMenuPage:init()
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function MainMenuPage:init()
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self._idolAnimationState = self.anims.idolAnimation:start()
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self._idolAnimationState = self.ANIM.idolAnimation:start()
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self.audiosamples.bgm:play()
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self.AUDIO.bgm:play()
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end
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end
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function MainMenuPage:drawBackground(deltaTime)
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function MainMenuPage:drawBackground(deltaTime)
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@ -1,5 +1,9 @@
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require "common.class"
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require "common.class"
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local Dim = require "common.dimensions"
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local Lang = require "language.call"
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local Lang = require "language.call"
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local AudioSample = require "api.audiosample"
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local AudioSample = require "api.audiosample"
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local Page = require "api.page.page"
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local Page = require "api.page.page"
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@ -10,30 +14,123 @@ local crew = game.GetSkinSetting("single_idol")
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---@class ModeSelectPage: Page
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---@class ModeSelectPage: Page
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local ModeSelectPage = {
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local ModeSelectPage = {
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__name = "ModeSelectPage",
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__name = "ModeSelectPage",
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images = {
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IMAGES = {
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selectorBgImage = gfx.CreateSkinImage("titlescreen/selector_bg.png", 0),
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selectorBgImage = gfx.CreateSkinImage("titlescreen/selector_bg.png", 0),
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selectorArrowsImage = gfx.CreateSkinImage("titlescreen/selector_arrows.png", 0),
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selectorArrowsImage = gfx.CreateSkinImage("titlescreen/selector_arrows.png", 0),
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unselectedButtonImage = gfx.CreateSkinImage("titlescreen/unselected_button.png", 0),
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unselectedButtonImage = gfx.CreateSkinImage("titlescreen/unselected_button.png", 0),
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selectedButtonBgImage = gfx.CreateSkinImage("titlescreen/selected_button_bg.png", 0),
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selectedButtonBgImage = gfx.CreateSkinImage("titlescreen/selected_button_bg.png", 0),
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selectedButtonOverImage = gfx.CreateSkinImage("titlescreen/selected_button_over.png", 0)
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selectedButtonOverImage = gfx.CreateSkinImage("titlescreen/selected_button_over.png", 0)
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},
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},
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anims = {
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ANIMS = {
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},
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},
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audiosamples = {
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AUDIO = {
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cursorChange = AudioSample.new{path = "titlescreen/cursor_change.wav"},
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cursorChange = AudioSample.new { path = "titlescreen/cursor_change.wav" },
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cursorSelect = AudioSample.new{path = "titlescreen/cursor_select.wav"}
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cursorSelect = AudioSample.new { path = "titlescreen/cursor_select.wav" }
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},
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},
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labels = {
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LABELS = {
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selectorDescriptionLabel = gfx.CreateLabel(Lang.Start.desc, 22, 0),
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selectorDescriptionLabel = gfx.CreateLabel(Lang.Start.desc, 22, 0),
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selectorLegendScrollLabel = gfx.CreateLabel(Lang.Start.sc, 20, 0),
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selectorLegendScrollLabel = gfx.CreateLabel(Lang.Start.sc, 20, 0),
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selectorLegendSelectLabel = gfx.CreateLabel(Lang.Start.st3, 20, 0)
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selectorLegendSelectLabel = gfx.CreateLabel(Lang.Start.st3, 20, 0)
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}
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},
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SELECTOR_BAR_OFFSET_FROM_CENTER = 128
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}
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}
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function ModeSelectPage.new(params)
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function ModeSelectPage.new(params)
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local self = CreateInstance(ModeSelectPage, params, Page)
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local self = CreateInstance(ModeSelectPage, params, Page)
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local buttons = {
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{
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labelImage = gfx.CreateSkinImage("titlescreen/labels/skill.png", 0),
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labelWidth = 412,
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action = nil, -- Menu.Challenges,
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description = Lang.Challanges.ch,
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details = Lang.Challanges.ch1,
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},
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{
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labelImage = gfx.CreateSkinImage("titlescreen/labels/friend.png", 0),
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labelWidth = 169,
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action = nil, -- Menu.Multiplayer,
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description = Lang.Multiplayer.mp,
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details = Lang.Multiplayer.mp2,
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},
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{
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labelImage = gfx.CreateSkinImage("titlescreen/labels/normal.png", 0),
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labelWidth = 210,
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action = nil, -- Menu.Start,
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description = Lang.Start.st,
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details = Lang.Start.st2,
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},
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{
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labelImage = gfx.CreateSkinImage("titlescreen/labels/nautica.png", 0),
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labelWidth = 230,
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action = nil, -- Menu.DLScreen,
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description = Lang.Nautica.dls,
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details = Lang.Nautica.dls2,
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},
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{
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labelImage = gfx.CreateSkinImage("titlescreen/labels/settings.png", 0),
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labelWidth = 247,
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action = nil, -- Menu.Settings,
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description = Lang.Settings.se,
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details = Lang.Settings.se1,
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},
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{
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labelImage = gfx.CreateSkinImage("titlescreen/labels/exit.png", 0),
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labelWidth = 110,
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action = nil, -- Menu.Exit,
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description = Lang.Exit.ex,
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details = Lang.Exit.ex2,
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},
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}
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local buttonHeight = 100
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local miscButtons = {
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upArrow = {
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x = Dim.design.width - 265,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight + 4,
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w = 64,
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h = 36
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},
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downArrow = {
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x = Dim.design.width - 265,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER + buttonHeight / 2 + 28,
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w = 64,
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h = 36
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},
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mainButton = {
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x = Dim.design.width - 512,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight / 2 - 28,
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w = 505,
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h = 196
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},
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upButton1 = {
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x = Dim.design.width - 512,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER - 128 - buttonHeight,
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w = 1026 / 2,
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h = 257 / 2
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},
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upButton2 = {
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x = Dim.design.width - 512,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER - 128 - buttonHeight * 2,
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w = 1026 / 2,
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h = 257 / 2
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},
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downButton1 = {
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x = Dim.design.width - 512,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER + 128 + 10,
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w = 1026 / 2,
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h = 257 / 2
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},
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downButton2 = {
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x = Dim.design.width - 512,
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y = Dim.design.height / 2 + self.SELECTOR_BAR_OFFSET_FROM_CENTER + 128 + buttonHeight + 10,
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w = 1026 / 2,
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h = 257 / 2
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},
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}
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return self
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return self
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end
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end
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