add triggers to titlescreen
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9add99e777
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@ -22,6 +22,8 @@ local splash2Duration = 4
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game.LoadSkinSample("titlescreen/splash/splash1.wav")
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local splash1SfxPlayed = false
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local triggerSkip = false
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local function calcFade(splashDuration)
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local t = splashDuration - splashTimer
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if t < fadeDuration then
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@ -62,6 +64,14 @@ local function splash1(deltaTime)
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gfx.BeginPath()
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gfx.ImageRect(splash1LogoXOffset, splash1LogoYOffset, splash1LogoWidth, splash1LogoHeight, splash1Logo, fadeAlpha / 255, 0)
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gfx.BeginPath()
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gfx.LoadSkinFont("segoeui.ttf")
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gfx.FillColor(255, 255, 255, fadeAlpha)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(28)
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gfx.Text("Press START to skip...", 10, 10)
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if (splashTimer < 0) then
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splashState = "splash2"
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splash1SfxPlayed = false
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@ -95,6 +105,14 @@ local function splash2(deltaTime)
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gfx.BeginPath()
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gfx.ImageRect(splash2LogoXOffset, splash2LogoYOffset, splash2LogoWidth, splash2LogoHeight, splash2Logo, fadeAlpha / 255, 0)
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gfx.BeginPath()
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gfx.LoadSkinFont("segoeui.ttf")
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gfx.FillColor(0, 0, 0, fadeAlpha)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
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gfx.FontSize(28)
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gfx.Text("Press START to skip...", 10, 10)
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if (splashTimer < 0) then
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splashState = "done"
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splashTimer = 0
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@ -109,12 +127,22 @@ local function splash2(deltaTime)
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end
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function render(deltaTime)
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if triggerSkip then
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triggerSkip = false
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game.StopSample("titlescreen/splash/splash1.wav")
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return {
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eventType = "switch",
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toScreen = "title"
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}
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end
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Dim.updateResolution()
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Wallpaper.render()
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gfx.BeginPath()
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Dim.transformToScreenSpace()
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gfx.BeginPath()
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gfx.Rect(0, 0, Dim.design.width, Dim.design.height)
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gfx.FillColor(0, 0, 0)
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gfx.Fill()
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@ -136,6 +164,13 @@ function render(deltaTime)
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end
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end
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local function onButtonPressed(button)
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if button == game.BUTTON_STA then
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triggerSkip = true
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end
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end
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return {
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render = render
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render = render,
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onButtonPressed = onButtonPressed
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}
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@ -6,6 +6,7 @@ local Wallpaper = require("components.wallpaper")
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local splash1Image = gfx.CreateSkinImage('titlescreen/title/background.png', 0)
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local triggerModeSelect = false
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local triggerServiceMenu = false
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local function render(deltaTime)
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Dim.updateResolution()
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@ -31,9 +32,22 @@ local function render(deltaTime)
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toScreen = 'mode_select'
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}
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end
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if (triggerServiceMenu) then
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triggerServiceMenu = false
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return {
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eventType = 'switch',
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toScreen = 'service'
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}
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end
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end
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local function onButtonPressed(button)
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if button == game.BUTTON_FXR and game.GetButton(game.BUTTON_FXL) or
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button == game.BUTTON_FXL and game.GetButton(game.BUTTON_FXR) then
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triggerServiceMenu = true
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end
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if button == game.BUTTON_STA then
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triggerModeSelect = true
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end
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