/ console and crit line scaling
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@ -6,22 +6,29 @@ local CONSOLE_H = 712;
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-- Similar to crit line transforms, since the console needs to follow the lane rotation
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local setUpTransforms = function (x,y,rotation)
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desh = 1920
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local scale = resx / desw
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gfx.Translate(x, y)
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gfx.Rotate(rotation)
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gfx.Scale(scale,scale)
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end
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local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation)
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setUpTransforms(
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critLineCenterX,
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critLineCenterY+350,
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critLineCenterY,
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critLineRotation
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)
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gfx.BeginPath();
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gfx.ImageRect(
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-CONSOLE_W/2,
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-CONSOLE_H/2,
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-CONSOLE_H/2+350,
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CONSOLE_W,
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CONSOLE_H,
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consoleBaseImage,
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@ -6,8 +6,14 @@ local CRITBAR_W = 1496
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local CRITBAR_H = 348
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local setUpTransforms = function (x,y,rotation)
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local resx, resy = game.GetResolution()
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local desw = 1080
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local desh = 1920
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local scale = resx / desw
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gfx.Translate(x, y)
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gfx.Rotate(rotation)
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gfx.Scale(scale,scale)
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end
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local renderBase = function (deltaTime, centerX, centerY, rotation)
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