/ console and crit line scaling
This commit is contained in:
parent
fcc2f5958f
commit
6d9f26fdec
|
@ -6,22 +6,29 @@ local CONSOLE_H = 712;
|
||||||
|
|
||||||
-- Similar to crit line transforms, since the console needs to follow the lane rotation
|
-- Similar to crit line transforms, since the console needs to follow the lane rotation
|
||||||
local setUpTransforms = function (x,y,rotation)
|
local setUpTransforms = function (x,y,rotation)
|
||||||
|
local resx, resy = game.GetResolution()
|
||||||
|
local desw = 1080
|
||||||
|
local desh = 1920
|
||||||
|
local scale = resx / desw
|
||||||
|
|
||||||
|
|
||||||
gfx.Translate(x, y)
|
gfx.Translate(x, y)
|
||||||
gfx.Rotate(rotation)
|
gfx.Rotate(rotation)
|
||||||
|
gfx.Scale(scale,scale)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation)
|
local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation)
|
||||||
setUpTransforms(
|
setUpTransforms(
|
||||||
critLineCenterX,
|
critLineCenterX,
|
||||||
critLineCenterY+350,
|
critLineCenterY,
|
||||||
critLineRotation
|
critLineRotation
|
||||||
)
|
)
|
||||||
|
|
||||||
gfx.BeginPath();
|
gfx.BeginPath();
|
||||||
gfx.ImageRect(
|
gfx.ImageRect(
|
||||||
-CONSOLE_W/2,
|
-CONSOLE_W/2,
|
||||||
-CONSOLE_H/2,
|
-CONSOLE_H/2+350,
|
||||||
CONSOLE_W,
|
CONSOLE_W,
|
||||||
CONSOLE_H,
|
CONSOLE_H,
|
||||||
consoleBaseImage,
|
consoleBaseImage,
|
||||||
|
|
|
@ -6,8 +6,14 @@ local CRITBAR_W = 1496
|
||||||
local CRITBAR_H = 348
|
local CRITBAR_H = 348
|
||||||
|
|
||||||
local setUpTransforms = function (x,y,rotation)
|
local setUpTransforms = function (x,y,rotation)
|
||||||
|
local resx, resy = game.GetResolution()
|
||||||
|
local desw = 1080
|
||||||
|
local desh = 1920
|
||||||
|
local scale = resx / desw
|
||||||
|
|
||||||
gfx.Translate(x, y)
|
gfx.Translate(x, y)
|
||||||
gfx.Rotate(rotation)
|
gfx.Rotate(rotation)
|
||||||
|
gfx.Scale(scale,scale)
|
||||||
end
|
end
|
||||||
|
|
||||||
local renderBase = function (deltaTime, centerX, centerY, rotation)
|
local renderBase = function (deltaTime, centerX, centerY, rotation)
|
||||||
|
|
Loading…
Reference in New Issue