+ gauge fill to results
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@ -46,6 +46,13 @@ local gaugeTypeBadgeImages = {
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gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0),
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gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0),
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}
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}
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local gaugeEffFailFillImage = gfx.CreateSkinImage("gameplay/gauges/effective/gauge_fill_fail.png", 0)
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local gaugeEffPassFillImage = gfx.CreateSkinImage("gameplay/gauges/effective/gauge_fill_pass.png", 0)
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local gaugeExcFillImage = gfx.CreateSkinImage("gameplay/gauges/excessive/gauge_fill.png", 0)
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local gaugePermFillImage = gfx.CreateSkinImage("gameplay/gauges/permissive/gauge_fill.png", 0)
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local gaugeBlastiveFillImage = gfx.CreateSkinImage("gameplay/gauges/blastive/gauge_fill.png", 0)
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local difficultyLabelImages = {
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local difficultyLabelImages = {
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gfx.CreateSkinImage("diff/1 novice.png", 0),
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gfx.CreateSkinImage("diff/1 novice.png", 0),
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gfx.CreateSkinImage("diff/2 advanced.png", 0),
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gfx.CreateSkinImage("diff/2 advanced.png", 0),
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@ -264,6 +271,57 @@ local drawRightPanelContent = function()
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gfx.FontSize(24)
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gfx.FontSize(24)
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gfx.Text(math.floor(result.gauge * 100) .. '%', rightPanelX + 984, rightPanelY + 295);
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gfx.Text(math.floor(result.gauge * 100) .. '%', rightPanelX + 984, rightPanelY + 295);
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-- Draw gauge fill
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local gaugeFillImage = gaugeEffPassFillImage;
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local gaugeBreakpoint = 0;
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if result.gauge_type == 0 then
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gaugeBreakpoint = 0.7;
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if result.gauge <= 0.7 then
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gaugeFillImage = gaugeEffFailFillImage;
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else
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gaugeFillImage = gaugeEffPassFillImage;
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end
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elseif result.gauge_type == 1 then
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gaugeFillImage = gaugeExcFillImage;
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gaugeBreakpoint = 0.3;
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elseif result.gauge_type == 2 then
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gaugeFillImage = gaugePermFillImage;
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elseif result.gauge_type == 3 then -- BLASTIVE RATE
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gaugeFillImage = gaugeBlastiveFillImage;
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end
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local gaugePosX = rightPanelX+1027;
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local gaugePosY = rightPanelY+309;
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local FillW, FillH = 9, 236;
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gfx.BeginPath();
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gfx.Scissor(gaugePosX, gaugePosY+(FillH-(FillH*(result.gauge))), FillW, FillH*(result.gauge))
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gfx.ImageRect(gaugePosX, gaugePosY, FillW, FillH, gaugeFillImage, 1, 0);
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gfx.ResetScissor();
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-- Draw the breakpoint line if needed
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if (gaugeBreakpoint > 0) then
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gfx.Save()
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gfx.BeginPath()
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gfx.GlobalAlpha(0.75);
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local lineY = gaugePosY+(FillH-(FillH*(gaugeBreakpoint)))
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gfx.MoveTo(gaugePosX, lineY)
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gfx.LineTo(gaugePosX+10, lineY)
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gfx.StrokeWidth(2)
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gfx.StrokeColor(255,255,255)
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gfx.Stroke()
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gfx.ClosePath()
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gfx.Restore()
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end
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-- Draw err/early/critical/late/err texts
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-- Draw err/early/critical/late/err texts
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gfx.Text(earlyLateBarsStats.earlyErrors, rightPanelX + 683,
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gfx.Text(earlyLateBarsStats.earlyErrors, rightPanelX + 683,
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