Merge branch 'titlescreen-refactor' of git.hersi.changeip.net:hersi/ExperimentalGear into titlescreen-refactor
This commit is contained in:
commit
6352093ae3
|
@ -1,15 +0,0 @@
|
|||
require "api.platform"
|
||||
|
||||
filesys = require "api.platform.filesys_impl"
|
||||
|
||||
if os.name() == Platform.WINDOWS then
|
||||
require "api.platform.win.filesys"
|
||||
elseif os.name() == Platform.LINUX then
|
||||
require "api.platform.linux.filesys"
|
||||
elseif os.name() == Platform.MACOS then
|
||||
game.Log("MacOS specific implementation missing, loading linux filesys module", game.LOGGER_WARNING)
|
||||
require "api.platform.linux.filesys"
|
||||
else
|
||||
game.Log("OS Platform not recognized, loading linux filesys module", game.LOGGER_WARNING)
|
||||
require "api.platform.linux.filesys"
|
||||
end
|
|
@ -1,6 +0,0 @@
|
|||
|
||||
-- TODO(local): put these class types somewhere more common
|
||||
---@class StrokeParams
|
||||
---@field color number[]?
|
||||
---@field alpha number?
|
||||
---@field size number?
|
|
@ -1,47 +0,0 @@
|
|||
require "common.globals"
|
||||
require "api.logging"
|
||||
|
||||
---@note setup code from: https://stackoverflow.com/a/30960054
|
||||
local BinaryFormat = package.cpath:match("%?%.(%a+)")
|
||||
DetailedLog("BinaryFormat: " .. BinaryFormat, game.LOGGER_DEBUG)
|
||||
|
||||
if BinaryFormat == "dll" then
|
||||
function os.name()
|
||||
return "Windows"
|
||||
end
|
||||
elseif BinaryFormat == "so" then
|
||||
function os.name()
|
||||
return "Linux"
|
||||
end
|
||||
elseif BinaryFormat == "dylib" then
|
||||
function os.name()
|
||||
return "MacOS"
|
||||
end
|
||||
else
|
||||
DetailedLog("Could not identify binary format", game.LOGGER_WARNING)
|
||||
function os.name()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
BinaryFormat = nil
|
||||
|
||||
Platform = {
|
||||
WINDOWS = "Windows",
|
||||
LINUX = "Linux",
|
||||
MACOS = "MacOS"
|
||||
}
|
||||
|
||||
---Get OS platform lua is running on
|
||||
function GetPlatform()
|
||||
return os.name()
|
||||
end
|
||||
|
||||
---Merge base module table with implementation table, overwriting base
|
||||
---@param base any
|
||||
---@param implementation any
|
||||
function MergeModules(base, implementation)
|
||||
for key, value in pairs(implementation) do
|
||||
base[key] = value
|
||||
end
|
||||
end
|
|
@ -1,51 +0,0 @@
|
|||
local FileSys = require "api.platform.filesys_impl"
|
||||
|
||||
FileSys.sep = "/"
|
||||
|
||||
function FileSys.getcwd()
|
||||
local cwd, popen = "", io.popen
|
||||
local pfile, err = popen("pwd")
|
||||
|
||||
if not pfile or err then
|
||||
game.Log(FileSys.__name .. ".getcwd() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
|
||||
if pfile then
|
||||
pfile:close()
|
||||
end
|
||||
|
||||
return nil, err
|
||||
end
|
||||
|
||||
cwd = pfile:read()
|
||||
pfile:close()
|
||||
|
||||
return cwd
|
||||
end
|
||||
|
||||
function FileSys.scandir(path)
|
||||
if not FileSys.exists(path) then
|
||||
return nil, "Incorrect or non-existent path"
|
||||
end
|
||||
|
||||
local i, t, popen = 0, {}, io.popen
|
||||
local pfile, err = popen('find "' .. path .. '" -maxdepth 1 -print0')
|
||||
|
||||
if not pfile or err then
|
||||
game.Log(FileSys.__name .. ".scandir() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
|
||||
if pfile then
|
||||
pfile:close()
|
||||
end
|
||||
|
||||
return nil, err
|
||||
end
|
||||
|
||||
for filename in pfile:lines() do
|
||||
i = i + 1
|
||||
t[i] = filename
|
||||
end
|
||||
|
||||
pfile:close()
|
||||
|
||||
return t
|
||||
end
|
|
@ -1,60 +0,0 @@
|
|||
local FileSys = require "api.platform.filesys_impl"
|
||||
|
||||
FileSys.sep = "\\"
|
||||
|
||||
function FileSys.getcwd()
|
||||
local cwd, popen = "", io.popen
|
||||
local pfile, err = popen("cmd /C cd")
|
||||
|
||||
if not pfile or err then
|
||||
game.Log(FileSys.__name .. ".getcwd() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
|
||||
if pfile then
|
||||
pfile:close()
|
||||
end
|
||||
|
||||
return nil, err
|
||||
end
|
||||
|
||||
cwd = pfile:read()
|
||||
pfile:close()
|
||||
|
||||
return cwd
|
||||
end
|
||||
|
||||
local baseNormpath = FileSys.normpath
|
||||
function FileSys.normpath(path)
|
||||
path = path:gsub("/", "\\")
|
||||
|
||||
path = baseNormpath(path)
|
||||
|
||||
return path
|
||||
end
|
||||
|
||||
function FileSys.scandir(path)
|
||||
if not FileSys.exists(path) then
|
||||
return nil, "Incorrect or non-existent path"
|
||||
end
|
||||
|
||||
local i, t, popen = 0, {}, io.popen
|
||||
local pfile, err = popen('cmd /C dir "' .. path .. '" /b /a-d')
|
||||
|
||||
if not pfile or err then
|
||||
game.Log(FileSys.__name .. ".scandir() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
|
||||
if pfile then
|
||||
pfile:close()
|
||||
end
|
||||
|
||||
return nil, err
|
||||
end
|
||||
|
||||
for filename in pfile:lines() do
|
||||
i = i + 1
|
||||
t[i] = filename
|
||||
end
|
||||
|
||||
pfile:close()
|
||||
|
||||
return t
|
||||
end
|
|
@ -1,4 +1,4 @@
|
|||
local Easing = require("lib.easing");
|
||||
local Easing = require("scripts.core.libb.easing");
|
||||
local Footer = require("components.footer");
|
||||
local DiffRectangle = require('components.diff_rectangle');
|
||||
local common = require('common.util');
|
||||
|
|
|
@ -1,106 +0,0 @@
|
|||
require("common.globals")
|
||||
require "api.filesys"
|
||||
--file reader utility functions
|
||||
|
||||
---Get game path
|
||||
---@return string, string
|
||||
local function getGamePath()
|
||||
return debug.getinfo(1,"S").source:sub(2):match("(.*)([\\/])skins") -- this is very hacky :)
|
||||
end
|
||||
|
||||
local function readBytes(_file)
|
||||
local out = {}
|
||||
repeat
|
||||
local buffer = _file:read(4*1024)
|
||||
for c in (buffer or ''):gmatch(".") do
|
||||
table.insert(out, c:byte())
|
||||
end
|
||||
until not buffer
|
||||
return out
|
||||
end
|
||||
|
||||
---Read a file in the game folder by lines
|
||||
---@param path string relative path to game file
|
||||
---@param mode? openmode default "r"
|
||||
---@return nil|string[]
|
||||
function ReadGameFileLines(path, mode)
|
||||
mode = mode or "r"
|
||||
|
||||
local gamepath, sep = getGamePath()
|
||||
|
||||
local lines = {}
|
||||
|
||||
local f = io.open(gamepath .. sep .. path, mode)
|
||||
if not f then return nil end
|
||||
|
||||
for line in f:lines("l") do
|
||||
table.insert(lines, line)
|
||||
end
|
||||
f:close()
|
||||
|
||||
return lines
|
||||
end
|
||||
|
||||
---Read a file in the game folder
|
||||
---@param path string # relative path to game file
|
||||
---@param mode? openmode # default "r"
|
||||
---@return nil|string|integer[]
|
||||
function ReadGameFile(path, mode)
|
||||
mode = mode or "r"
|
||||
|
||||
local gamepath, sep = getGamePath()
|
||||
local out
|
||||
|
||||
local f = io.open(gamepath .. sep .. path, mode)
|
||||
if not f then return nil end
|
||||
|
||||
if mode:match(".*b") then
|
||||
out = readBytes(f)
|
||||
else
|
||||
out = f:read("a")
|
||||
end
|
||||
f:close()
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
---Find patterns in file
|
||||
---@param path string # relative path to game file
|
||||
---@param pattern string # search pattern
|
||||
---@return table # {{group1, group2, ...}, ...}
|
||||
function FindPatterns(path, pattern)
|
||||
local matches = {}
|
||||
for _, line in ipairs(ReadGameFileLines(path, "r")) do
|
||||
if line:match(pattern) then
|
||||
table.insert(matches, {line:match(pattern)})
|
||||
end
|
||||
end
|
||||
return matches
|
||||
end
|
||||
|
||||
--- Check if a file or directory exists in this path
|
||||
---@param file string # relative path to game file
|
||||
---@return boolean # file exists
|
||||
---@return string? # error message
|
||||
function IsFileExists(file)
|
||||
local gamepath, sep = getGamePath()
|
||||
file = gamepath .. sep .. file
|
||||
|
||||
local ok, err, code = os.rename(file, file)
|
||||
if not ok then
|
||||
game.Log("err: "..err..", code: "..code, game.LOGGER_DEBUG)
|
||||
if code == 13 then
|
||||
-- Permission denied, but it exists
|
||||
return true
|
||||
end
|
||||
end
|
||||
return ok, err
|
||||
end
|
||||
|
||||
--- Check if a directory exists in this path
|
||||
---@param path string # relative path to game directory
|
||||
---@return boolean # directory exists
|
||||
function IsDir(path)
|
||||
-- "/" works on both Unix and Windows
|
||||
return IsFileExists(path .. "/")
|
||||
end
|
|
@ -1,11 +1,36 @@
|
|||
require("common.filereader")
|
||||
require("core.game")
|
||||
|
||||
GameConfig = {}
|
||||
|
||||
function RefreshConfig()
|
||||
for _, match in ipairs(FindPatterns("Main.cfg", "(%w*)%s*=%s*\"?([^\"%s]*)\"?")) do
|
||||
---Find patterns in file
|
||||
---@param path string # relative path to game file
|
||||
---@param pattern string # search pattern
|
||||
---@return table? matches # {{group1, group2, ...}, ...}
|
||||
---@return string? errmsg
|
||||
local function match_all(path, pattern)
|
||||
local matches = {}
|
||||
local text, err = game.file.open(path, "r")
|
||||
if not text then
|
||||
return nil, err
|
||||
end
|
||||
for line in text:lines() do
|
||||
if line:match(pattern) then
|
||||
table.insert(matches, {line:match(pattern)})
|
||||
end
|
||||
end
|
||||
return matches
|
||||
end
|
||||
|
||||
function GameConfig.refresh()
|
||||
local config, err = match_all("Main.cfg", "(%w*)%s*=%s*\"?([^\"%s]*)\"?")
|
||||
if not config then
|
||||
game.Log("Unable to refresh GameConfig, " .. err, game.LOGGER_ERROR)
|
||||
return
|
||||
end
|
||||
|
||||
for _, match in ipairs(config) do
|
||||
GameConfig[match[1]] = match[2]
|
||||
end
|
||||
end
|
||||
|
||||
RefreshConfig()
|
||||
GameConfig.refresh()
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
---Drewol, what are you doing? Why is there no game.LOGGER_DEBUG?
|
||||
game.LOGGER_DEBUG = 0
|
||||
|
||||
-- add missing inputs
|
||||
game.MOUSE_LEFT = 0
|
||||
game.MOUSE_RIGHT = 1
|
||||
game.MOUSE_MIDDLE = 2
|
||||
|
||||
game.KNOB_LEFT = 0
|
||||
game.KNOB_RIGHT = 1
|
||||
|
||||
-- some cool extensions to the builtins ----------------------------------------
|
||||
|
||||
---Looks for the last match of pattern in the string.
|
||||
---@param s string
|
||||
---@param pattern string
|
||||
---@param init? integer
|
||||
---@param plain? boolean
|
||||
function string.rfind(s, pattern, init, plain)
|
||||
pattern = pattern:reverse()
|
||||
return s:len() - s:reverse():find(pattern, init, plain) + 1
|
||||
end
|
|
@ -1,89 +1,14 @@
|
|||
local function split(s, delimiter)
|
||||
result = {};
|
||||
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
|
||||
table.insert(result, match);
|
||||
end
|
||||
return result;
|
||||
end
|
||||
|
||||
local function filter(tableIn, predicate)
|
||||
local out = {}
|
||||
for _, val in ipairs(tableIn) do
|
||||
if predicate(val) then
|
||||
table.insert(out, val)
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
local function clamp(x, min, max)
|
||||
if x < min then
|
||||
x = min
|
||||
end
|
||||
if x > max then
|
||||
x = max
|
||||
end
|
||||
|
||||
return x
|
||||
end
|
||||
|
||||
local function round(num)
|
||||
return num + (2^52 + 2^51) - (2^52 + 2^51)
|
||||
end
|
||||
|
||||
local function sign(x)
|
||||
return (
|
||||
(x > 0) and 1
|
||||
or
|
||||
(x < 0) and -1
|
||||
or
|
||||
0
|
||||
)
|
||||
end
|
||||
|
||||
local function roundToZero(x)
|
||||
if x < 0 then
|
||||
return math.ceil(x)
|
||||
elseif x > 0 then
|
||||
return math.floor(x)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--TODO: implement iton graphics object instead of free function
|
||||
local function areaOverlap(x, y, areaX, areaY, areaW, areaH)
|
||||
return x > areaX and y > areaY and x < areaX + areaW and y < areaY + areaH
|
||||
end
|
||||
|
||||
local function lerp(x, x0, y0, x1, y1)
|
||||
return y0 + (x - x0) * (y1 - y0) / (x1 - x0)
|
||||
end
|
||||
|
||||
--modulo operation for index value
|
||||
--modulo operation for table index value
|
||||
local function modIndex(index, mod)
|
||||
return (index - 1) % mod + 1
|
||||
end
|
||||
|
||||
local function firstAlphaNum(s)
|
||||
for i = 1, string.len(s) do
|
||||
local byte = string.byte(s, i);
|
||||
if ((byte >= 65 and byte <= 90) or (byte >= 97 and byte <= 122) or (byte >= 48 and byte <= 57)) then
|
||||
return string.sub(s, i, i);
|
||||
end
|
||||
end
|
||||
|
||||
return '';
|
||||
end
|
||||
|
||||
return {
|
||||
split = split,
|
||||
filter = filter,
|
||||
clamp = clamp,
|
||||
round = round,
|
||||
sign = sign,
|
||||
roundToZero = roundToZero,
|
||||
areaOverlap = areaOverlap,
|
||||
lerp = lerp,
|
||||
modIndex = modIndex,
|
||||
firstAlphaNum = firstAlphaNum,
|
||||
}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
local MAJOR = 0
|
||||
local MINOR = 2
|
||||
local PATCH = 2
|
||||
local major = 0
|
||||
local minor = 2
|
||||
local patch = 2
|
||||
|
||||
local function getLongVersion()
|
||||
return "USC:E:G:S:" .. MAJOR .. MINOR .. PATCH
|
||||
local function long_version()
|
||||
return "USC:E:G:S:" .. major .. minor .. patch
|
||||
end
|
||||
|
||||
---Get version string
|
||||
---@return string
|
||||
local function getVersion()
|
||||
return table.concat({MAJOR, MINOR, PATCH}, ".")
|
||||
local function version()
|
||||
return table.concat({major, minor, patch}, ".")
|
||||
end
|
||||
|
||||
return {
|
||||
MAJOR = MAJOR,
|
||||
MINOR = MINOR,
|
||||
PATCH = PATCH,
|
||||
getLongVersion = getLongVersion,
|
||||
getVersion = getVersion
|
||||
major = major,
|
||||
minor = minor,
|
||||
patch = patch,
|
||||
long_version = long_version,
|
||||
version = version
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
require("core.os")
|
||||
|
||||
if os.platform() == Platform.WINDOWS then
|
||||
require "core.platform.win.filesys"
|
||||
elseif os.platform() == Platform.LINUX then
|
||||
require "core.platform.linux.filesys"
|
||||
elseif os.platform() == Platform.MACOS then
|
||||
game.Log("MacOS platform not implemented, loading linux filesys module as fallback", game.LOGGER_WARNING)
|
||||
require "core.platform.linux.filesys"
|
||||
else
|
||||
game.Log("OS Platform not recognized, loading linux filesys module", game.LOGGER_WARNING)
|
||||
require "core.platform.linux.filesys"
|
||||
end
|
|
@ -0,0 +1,108 @@
|
|||
---Drewol, what are you doing? Why is there no game.LOGGER_DEBUG?
|
||||
|
||||
game.LOGGER_DEBUG = 0
|
||||
|
||||
-- add missing inputs
|
||||
|
||||
game.MOUSE_LEFT = 0
|
||||
game.MOUSE_RIGHT = 1
|
||||
game.MOUSE_MIDDLE = 2
|
||||
|
||||
game.KNOB_LEFT = 0
|
||||
game.KNOB_RIGHT = 1
|
||||
|
||||
--file reader utility functions
|
||||
require("core.filesys")
|
||||
|
||||
game.file = {
|
||||
__name = "game.file"
|
||||
}
|
||||
|
||||
---Get game path
|
||||
---@return string, string # path, separator
|
||||
local function get_game_path()
|
||||
return debug.getinfo(1,"S").source:sub(2):match("(.*)([\\/])skins") -- this is very hacky :)
|
||||
end
|
||||
|
||||
---Read bytes out of binary file
|
||||
---@param _file file*
|
||||
---@return integer[]
|
||||
local function read_bytes(_file)
|
||||
local out = {}
|
||||
repeat
|
||||
local buffer = _file:read(4*1024)
|
||||
for c in (buffer or ''):gmatch(".") do
|
||||
table.insert(out, c:byte())
|
||||
end
|
||||
until not buffer
|
||||
return out
|
||||
end
|
||||
|
||||
---Read a file in the game folder
|
||||
---@param path string # relative path to game file
|
||||
---@param mode? openmode # default "r"
|
||||
---@return file*? lines
|
||||
---@return string? errmsg
|
||||
function game.file.open(path, mode)
|
||||
mode = mode or "r"
|
||||
local gamepath, sep = get_game_path()
|
||||
|
||||
return io.open(gamepath .. sep .. path, mode)
|
||||
end
|
||||
|
||||
---Read a file in the game folder
|
||||
---@param path string # relative path to game file
|
||||
---@return string? text
|
||||
---@return string? errmsg
|
||||
function game.file.readfile(path)
|
||||
local gamepath, sep = get_game_path()
|
||||
local out
|
||||
|
||||
local f, err = io.open(gamepath .. sep .. path)
|
||||
if not f then
|
||||
return nil, err
|
||||
end
|
||||
|
||||
out = f:read("a")
|
||||
f:close()
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
---Read a file in the game folder
|
||||
---@param path string # relative path to game file
|
||||
---@return integer[]? bytes
|
||||
---@return string? errmsg
|
||||
function game.file.readbinary(path)
|
||||
local gamepath, sep = get_game_path()
|
||||
local out
|
||||
|
||||
local f, err = io.open(gamepath .. sep .. path, "rb")
|
||||
if not f then
|
||||
return nil, err
|
||||
end
|
||||
|
||||
out = read_bytes(f)
|
||||
f:close()
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
--- Check if a file or directory exists at the path
|
||||
---@param path string # relative path to game file
|
||||
---@return boolean # file exists
|
||||
---@return string? # error message
|
||||
function game.file.exists(path)
|
||||
local gamepath, sep = get_game_path()
|
||||
path = gamepath .. sep .. path
|
||||
return filesys.exists(path)
|
||||
end
|
||||
|
||||
--- Check if a directory exists in this path
|
||||
---@param path string # relative path to game directory
|
||||
---@return boolean # directory exists
|
||||
---@return string? # error message
|
||||
function game.file.isdir(path)
|
||||
-- "/" works on both Unix and Windows
|
||||
return game.file.exists(path .. "/")
|
||||
end
|
|
@ -0,0 +1,6 @@
|
|||
require("core.game")
|
||||
require("core.os")
|
||||
require("core.filesys")
|
||||
require("core.math")
|
||||
require("core.string")
|
||||
require("core.table")
|
|
@ -29,13 +29,6 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|||
-- c = change == ending - beginning
|
||||
-- d = duration (total time)
|
||||
|
||||
local sin = math.sin
|
||||
local cos = math.cos
|
||||
local pi = math.pi
|
||||
local sqrt = math.sqrt
|
||||
local abs = math.abs
|
||||
local asin = math.asin
|
||||
|
||||
local function linear(t, b, c, d)
|
||||
return c * t / d + b
|
||||
end
|
||||
|
@ -164,15 +157,15 @@ local function outInQuint(t, b, c, d)
|
|||
end
|
||||
|
||||
local function inSine(t, b, c, d)
|
||||
return -c * cos(t / d * (pi / 2)) + c + b
|
||||
return -c * math.cos(t / d * (math.pi / 2)) + c + b
|
||||
end
|
||||
|
||||
local function outSine(t, b, c, d)
|
||||
return c * sin(t / d * (pi / 2)) + b
|
||||
return c * math.sin(t / d * (math.pi / 2)) + b
|
||||
end
|
||||
|
||||
local function inOutSine(t, b, c, d)
|
||||
return -c / 2 * (cos(pi * t / d) - 1) + b
|
||||
return -c / 2 * (math.cos(math.pi * t / d) - 1) + b
|
||||
end
|
||||
|
||||
local function outInSine(t, b, c, d)
|
||||
|
@ -221,21 +214,21 @@ end
|
|||
|
||||
local function inCirc(t, b, c, d)
|
||||
t = t / d
|
||||
return(-c * (sqrt(1 - (t ^ 2)) - 1) + b)
|
||||
return(-c * (math.sqrt(1 - (t ^ 2)) - 1) + b)
|
||||
end
|
||||
|
||||
local function outCirc(t, b, c, d)
|
||||
t = t / d - 1
|
||||
return(c * sqrt(1 - (t ^ 2)) + b)
|
||||
return(c * math.sqrt(1 - (t ^ 2)) + b)
|
||||
end
|
||||
|
||||
local function inOutCirc(t, b, c, d)
|
||||
t = t / d * 2
|
||||
if t < 1 then
|
||||
return -c / 2 * (sqrt(1 - t * t) - 1) + b
|
||||
return -c / 2 * (math.sqrt(1 - t * t) - 1) + b
|
||||
else
|
||||
t = t - 2
|
||||
return c / 2 * (sqrt(1 - t * t) + 1) + b
|
||||
return c / 2 * (math.sqrt(1 - t * t) + 1) + b
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -258,16 +251,16 @@ local function inElastic(t, b, c, d, a, p)
|
|||
|
||||
local s
|
||||
|
||||
if not a or a < abs(c) then
|
||||
if not a or a < math.abs(c) then
|
||||
a = c
|
||||
s = p / 4
|
||||
else
|
||||
s = p / (2 * pi) * asin(c/a)
|
||||
s = p / (2 * math.pi) * math.asin(c/a)
|
||||
end
|
||||
|
||||
t = t - 1
|
||||
|
||||
return -(a * (2 ^ (10 * t)) * sin((t * d - s) * (2 * pi) / p)) + b
|
||||
return -(a * (2 ^ (10 * t)) * math.sin((t * d - s) * (2 * math.pi) / p)) + b
|
||||
end
|
||||
|
||||
-- a: amplitud
|
||||
|
@ -283,14 +276,14 @@ local function outElastic(t, b, c, d, a, p)
|
|||
|
||||
local s
|
||||
|
||||
if not a or a < abs(c) then
|
||||
if not a or a < math.abs(c) then
|
||||
a = c
|
||||
s = p / 4
|
||||
else
|
||||
s = p / (2 * pi) * asin(c/a)
|
||||
s = p / (2 * math.pi) * math.asin(c/a)
|
||||
end
|
||||
|
||||
return a * (2 ^ (10 * t)) * sin((t * d - s) * (2 * pi) / p) + c + b
|
||||
return a * (2 ^ (10 * t)) * math.sin((t * d - s) * (2 * math.pi) / p) + c + b
|
||||
end
|
||||
|
||||
-- p = period
|
||||
|
@ -307,19 +300,19 @@ local function inOutElastic(t, b, c, d, a, p)
|
|||
|
||||
local s
|
||||
|
||||
if not a or a < abs(c) then
|
||||
if not a or a < math.abs(c) then
|
||||
a = c
|
||||
s = p / 4
|
||||
else
|
||||
s = p / (2 * pi) * asin(c / a)
|
||||
s = p / (2 * math.pi) * math.asin(c / a)
|
||||
end
|
||||
|
||||
if t < 1 then
|
||||
t = t - 1
|
||||
return -0.5 * (a * (2 ^ (10 * t)) * sin((t * d - s) * (2 * pi) / p)) + b
|
||||
return -0.5 * (a * (2 ^ (10 * t)) * math.sin((t * d - s) * (2 * math.pi) / p)) + b
|
||||
else
|
||||
t = t - 1
|
||||
return a * (2 ^ (-10 * t)) * sin((t * d - s) * (2 * pi) / p ) * 0.5 + c + b
|
||||
return a * (2 ^ (-10 * t)) * math.sin((t * d - s) * (2 * math.pi) / p ) * 0.5 + c + b
|
||||
end
|
||||
end
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
---Clamp value between minimum and maximum
|
||||
---@param x number
|
||||
---@param min number
|
||||
---@param max number
|
||||
---@return number
|
||||
function math.clamp(x, min, max)
|
||||
if x < min then
|
||||
x = min
|
||||
end
|
||||
|
||||
if x > max then
|
||||
x = max
|
||||
end
|
||||
|
||||
return x
|
||||
end
|
||||
|
||||
---Return closest numerical value to number
|
||||
---@param num number
|
||||
---@return integer
|
||||
---@note From https://stackoverflow.com/a/76576968
|
||||
function math.round(num)
|
||||
return math.floor((math.floor(num*2) + 1)/2)
|
||||
end
|
||||
|
||||
---Return sign of number
|
||||
---@param x number
|
||||
---@return integer
|
||||
function math.sign(x)
|
||||
if (x > 0) then
|
||||
return 1
|
||||
end
|
||||
|
||||
if (x < 0) then
|
||||
return -1
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
---Linear interpolation
|
||||
---@param x number # x to interpolate
|
||||
---@param x0 number # x value begin
|
||||
---@param x1 number # x value end
|
||||
---@param y0 number # y value at x0
|
||||
---@param y1 number # y value at x1
|
||||
---@return number # interpolated y value at x
|
||||
function math.lerp(x, x0, x1, y0, y1)
|
||||
return y0 + (x - x0) * (y1 - y0) / (x1 - x0)
|
||||
end
|
|
@ -0,0 +1,47 @@
|
|||
---@enum Platform
|
||||
Platform = {
|
||||
WINDOWS = 0,
|
||||
LINUX = 1,
|
||||
MACOS = 2,
|
||||
UNKNOWN = 3
|
||||
}
|
||||
|
||||
function os.platform()
|
||||
return Platform.UNKNOWN
|
||||
end
|
||||
|
||||
function os.name()
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
---@note setup code from: https://stackoverflow.com/a/30960054
|
||||
local binary_format = package.cpath:match("%p[\\|/]?%p(%a+)")
|
||||
|
||||
if binary_format == "dll" then
|
||||
function os.platform()
|
||||
return Platform.WINDOWS
|
||||
end
|
||||
|
||||
function os.name()
|
||||
return "Windows"
|
||||
end
|
||||
|
||||
elseif binary_format == "so" then
|
||||
function os.platform()
|
||||
return Platform.LINUX
|
||||
end
|
||||
|
||||
function os.name()
|
||||
return "Linux"
|
||||
end
|
||||
|
||||
elseif binary_format == "dylib" then
|
||||
function os.platform()
|
||||
return Platform.MACOS
|
||||
end
|
||||
|
||||
function os.name()
|
||||
return "MacOS"
|
||||
end
|
||||
|
||||
end
|
|
@ -1,39 +1,40 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
require "common.globals"
|
||||
require "api.logging"
|
||||
|
||||
---@class FileSys
|
||||
local FileSys = {
|
||||
__name = "FileSys",
|
||||
require("core.string")
|
||||
|
||||
---@class filesys
|
||||
filesys = {
|
||||
__name = "filesys",
|
||||
sep = "/"
|
||||
}
|
||||
|
||||
setmetatable(FileSys, FileSys)
|
||||
|
||||
---Return a normalized absolutized version of `path`
|
||||
---@param path string
|
||||
---@return string
|
||||
function FileSys.abspath(path)
|
||||
return FileSys.normpath(FileSys.join(FileSys.getcwd(), path))
|
||||
function filesys.abspath(path)
|
||||
return filesys.normpath(filesys.join(filesys.getcwd(), path))
|
||||
end
|
||||
|
||||
---Return the base name of `path`
|
||||
---@param path string
|
||||
---@return string
|
||||
function FileSys.basename(path)
|
||||
return string.sub(path, string.rfind(path, FileSys.sep, 1, true) + 1)
|
||||
function filesys.basename(path)
|
||||
return string.sub(path, string.rfind(path, filesys.sep, 1, true) + 1)
|
||||
end
|
||||
|
||||
---Return the directory name of `path`
|
||||
---@param path string
|
||||
---@return string
|
||||
function FileSys.dirname(path)
|
||||
return FileSys.split(path)[1]
|
||||
function filesys.dirname(path)
|
||||
return filesys.split(path)[1]
|
||||
end
|
||||
|
||||
---Return true if `path` refers to an existing path
|
||||
---@param path string
|
||||
---@return boolean, string?
|
||||
function FileSys.exists(path)
|
||||
function filesys.exists(path)
|
||||
local ok, err, code = os.rename(path, path)
|
||||
if not ok then
|
||||
DetailedLog("err: "..err..", code: "..code, game.LOGGER_DEBUG)
|
||||
|
@ -61,20 +62,21 @@ end
|
|||
|
||||
---Return a string representing the current working directory
|
||||
---@return string
|
||||
function FileSys.getcwd()
|
||||
error(FileSys.__name .. ".getcwd() : Not Implemented")
|
||||
function filesys.getcwd()
|
||||
assert(false, filesys.__name .. ".getcwd() : Not Implemented")
|
||||
return ""
|
||||
end
|
||||
|
||||
---Join one or more path components with the platform specific separator
|
||||
---@param path string
|
||||
---@param ... string
|
||||
---@return string
|
||||
function FileSys.join(path, ...)
|
||||
function filesys.join(path, ...)
|
||||
local vargs = { select(1, ...) }
|
||||
local joinedpath = path
|
||||
|
||||
for _, value in ipairs(vargs) do
|
||||
joinedpath = joinedpath .. FileSys.sep .. value
|
||||
joinedpath = joinedpath .. filesys.sep .. value
|
||||
end
|
||||
|
||||
return joinedpath
|
||||
|
@ -84,8 +86,8 @@ end
|
|||
---@param path string
|
||||
---@param overrideSep? string
|
||||
---@return string
|
||||
function FileSys.normpath(path, overrideSep)
|
||||
local sep = overrideSep or FileSys.sep
|
||||
function filesys.normpath(path, overrideSep)
|
||||
local sep = overrideSep or filesys.sep
|
||||
|
||||
--remove multiple slashes
|
||||
path = path:gsub("("..sep..")"..sep.."+", "%1")
|
||||
|
@ -110,8 +112,8 @@ end
|
|||
---@param path string
|
||||
---@param relativeTo? string
|
||||
---@return string
|
||||
function FileSys.relpath(path, relativeTo)
|
||||
relativeTo = relativeTo or FileSys.getcwd()
|
||||
function filesys.relpath(path, relativeTo)
|
||||
relativeTo = relativeTo or filesys.getcwd()
|
||||
path = path:sub(path:find(relativeTo, 1, true)[2] + 1)
|
||||
return path
|
||||
end
|
||||
|
@ -119,24 +121,23 @@ end
|
|||
---Return a list of files and directory names in `path`
|
||||
---@param path string
|
||||
---@return string[]
|
||||
function FileSys.scandir(path)
|
||||
error(FileSys.__name .. ".scandir() : Not Implemented")
|
||||
function filesys.scandir(path)
|
||||
assert(false, filesys.__name .. ".scandir() : Not Implemented")
|
||||
return {}
|
||||
end
|
||||
|
||||
---Split `path` to (head, tail), tail is the last component, head is everything else
|
||||
---@param path string
|
||||
---@return string, string
|
||||
function FileSys.split(path)
|
||||
local lastSep = path:rfind(FileSys.sep, 1, true)
|
||||
function filesys.split(path)
|
||||
local lastSep = path:rfind(filesys.sep, 1, true)
|
||||
return path:sub(1, lastSep), path:sub(lastSep + 1)
|
||||
end
|
||||
|
||||
---Split `path` to (root, ext), such that `root + ext == path`, ext is either empty or starts with a '.'
|
||||
---@param path string
|
||||
---@return string, string
|
||||
function FileSys.splitext(path)
|
||||
function filesys.splitext(path)
|
||||
local lastSep = path:rfind(".", 1, true)
|
||||
return path:sub(1, lastSep - 1), path:sub(lastSep)
|
||||
end
|
||||
|
||||
return FileSys
|
|
@ -0,0 +1,44 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
require("core.platform.filesys")
|
||||
|
||||
filesys.sep = "/"
|
||||
|
||||
---Return a string representing the current working directory
|
||||
---@return string
|
||||
function filesys.getcwd()
|
||||
local cwd, popen = "", io.popen
|
||||
local pfile, err = popen("pwd")
|
||||
|
||||
if not pfile or err ~= 0 then
|
||||
game.Log(tostring(filesys) .. ".getcwd() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
return ""
|
||||
end
|
||||
|
||||
cwd = pfile:read() or ""
|
||||
|
||||
pfile:close()
|
||||
|
||||
return cwd
|
||||
end
|
||||
|
||||
---Return a list of files and directory names in `path`
|
||||
---@param path string
|
||||
---@return string[]
|
||||
function filesys.scandir(path)
|
||||
local i, t, popen = 0, {}, io.popen
|
||||
local pfile, err = popen('find "' .. path .. '" -maxdepth 1 -print0')
|
||||
|
||||
if not pfile or err ~= 0 then
|
||||
game.Log(tostring(filesys) .. ".scandir() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
return {}
|
||||
end
|
||||
|
||||
for filename in pfile:lines() do
|
||||
i = i + 1
|
||||
t[i] = filename
|
||||
end
|
||||
|
||||
pfile:close()
|
||||
|
||||
return t
|
||||
end
|
|
@ -0,0 +1,56 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
require("core.platform.filesys")
|
||||
|
||||
filesys.sep = "\\"
|
||||
|
||||
---Return a string representing the current working directory
|
||||
---@return string
|
||||
function filesys.getcwd()
|
||||
local cwd, popen = "", io.popen
|
||||
local pfile, err = popen("cd")
|
||||
|
||||
if not pfile or err ~= 0 then
|
||||
game.Log(tostring(filesys) .. ".getcwd() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
return ""
|
||||
end
|
||||
|
||||
cwd = pfile:read() or ""
|
||||
|
||||
pfile:close()
|
||||
|
||||
return cwd
|
||||
end
|
||||
|
||||
local _normpath = filesys.normpath
|
||||
---Normalize `path`, collapse redundant separators and up references
|
||||
---@param path string
|
||||
---@return string
|
||||
function filesys.normpath(path)
|
||||
path = _normpath(path)
|
||||
|
||||
path = path:gsub("/", "\\")
|
||||
|
||||
return path
|
||||
end
|
||||
|
||||
---Return a list of files and directory names in `path`
|
||||
---@param path string
|
||||
---@return string[]
|
||||
function filesys.scandir(path)
|
||||
local i, t, popen = 0, {}, io.popen
|
||||
local pfile, err = popen('dir "' .. path .. '" /b /ad')
|
||||
|
||||
if not pfile or err ~= 0 then
|
||||
game.Log(tostring(filesys) .. ".scandir() : popen failed executing " .. tostring(err), game.LOGGER_ERROR)
|
||||
return {}
|
||||
end
|
||||
|
||||
for filename in pfile:lines() do
|
||||
i = i + 1
|
||||
t[i] = filename
|
||||
end
|
||||
|
||||
pfile:close()
|
||||
|
||||
return t
|
||||
end
|
|
@ -0,0 +1,23 @@
|
|||
---Looks for the last match of pattern in the string.
|
||||
---@param s string
|
||||
---@param pattern string
|
||||
---@param init? integer
|
||||
---@param plain? boolean
|
||||
function string.rfind(s, pattern, init, plain)
|
||||
pattern = pattern:reverse()
|
||||
return s:len() - s:reverse():find(pattern, init, plain) + 1
|
||||
end
|
||||
|
||||
---Split string into list
|
||||
---@param s string
|
||||
---@param delimiter? string # default " "
|
||||
---@return string[]
|
||||
function string.split(s, delimiter)
|
||||
delimiter = delimiter or " "
|
||||
|
||||
local result = {}
|
||||
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
|
||||
table.insert(result, match)
|
||||
end
|
||||
return result
|
||||
end
|
|
@ -0,0 +1,13 @@
|
|||
---Filter elements of a table where the predicate is true
|
||||
---@param t table
|
||||
---@param predicate fun(x: any): boolean
|
||||
---@return table
|
||||
function table.filter(t, predicate)
|
||||
local out = {}
|
||||
for _, val in ipairs(t) do
|
||||
if predicate(val) then
|
||||
table.insert(out, val)
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
|
@ -1,4 +1,4 @@
|
|||
json = require "lib.json"
|
||||
json = require "scripts.core.libb.json"
|
||||
local header = {}
|
||||
header["user-agent"] = "unnamed_sdvx_clone"
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
local VolforceWindow = require('components.volforceWindow')
|
||||
local Dimensions = require 'common.dimensions';
|
||||
local Dimensions = require 'scripts.graphics.dimensions';
|
||||
|
||||
do
|
||||
local resx, resy = game.GetResolution();
|
||||
|
@ -21,7 +21,7 @@ local HitFX = require 'gameplay.hitfx'
|
|||
|
||||
local TrackEnd = require('gameplay.track_end')
|
||||
|
||||
local json = require("lib.json")
|
||||
local json = require("scripts.core.libb.json")
|
||||
|
||||
local showHitAnims = true;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
local Dimensions = require 'common.dimensions'
|
||||
local Dimensions = require 'scripts.graphics.dimensions'
|
||||
|
||||
local consoleBaseImage = gfx.CreateSkinImage("gameplay/console/base.png", 0)
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
local Dimensions = require 'common.dimensions'
|
||||
local Dimensions = require 'scripts.graphics.dimensions'
|
||||
|
||||
local blackGradientImage = gfx.CreateSkinImage('gameplay/crit_line/black_gradient.png', 0)
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
require 'common.globals'
|
||||
|
||||
local Dimensions = require 'common.dimensions'
|
||||
local Dimensions = require 'scripts.graphics.dimensions'
|
||||
|
||||
local Animation = require 'api.animation'
|
||||
local Animation = require 'scripts.graphics.frameanimation'
|
||||
|
||||
local Animations = {
|
||||
Crit = Animation.new('gameplay/hit_animation_frames/critical_taps', {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local Common = require('common.util')
|
||||
local Easing = require('lib.easing')
|
||||
local Easing = require('scripts.core.libb.easing')
|
||||
|
||||
local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0)
|
||||
local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", gfx.IMAGE_REPEATX)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local version = require("common.version")
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
|
||||
local BAR_ALPHA = 191
|
||||
|
||||
|
@ -31,7 +31,7 @@ local function drawFooter()
|
|||
gfx.FontSize(20)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.FillColor(255, 255, 255, 255)
|
||||
gfx.Text("EXPERIMENTALGEAR " .. version.MAJOR .. "." .. version.MINOR .. "." .. version.PATCH .. "", 8, 1895)
|
||||
gfx.Text("EXPERIMENTALGEAR " .. version.major .. "." .. version.minor .. "." .. version.patch .. "", 8, 1895)
|
||||
end
|
||||
|
||||
local function progressTransitions(deltaTime)
|
|
@ -6,7 +6,7 @@ require "api.filesys"
|
|||
|
||||
require "api.graphics"
|
||||
|
||||
local Image = require "api.image"
|
||||
local Image = require "scripts.graphics.image"
|
||||
|
||||
---@class AnimationParam: Animation
|
||||
---@field animPath string
|
|
@ -1,4 +1,4 @@
|
|||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
|
||||
local BAR_ALPHA = 191
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
require "common.globals"
|
||||
local Dim = require "common.dimensions"
|
||||
local Image = require "api.image"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
local Image = require "scripts.graphics.image"
|
||||
|
||||
local BAR_ALPHA = 191
|
||||
local HEADER_HEIGHT = 100
|
|
@ -1,4 +1,4 @@
|
|||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
|
||||
local BAR_ALPHA = 191
|
||||
|
|
@ -0,0 +1 @@
|
|||
--TODO: implement
|
|
@ -1,4 +1,4 @@
|
|||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
|
||||
local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
|
||||
local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
|
|
@ -1,22 +0,0 @@
|
|||
local call = nil
|
||||
|
||||
local EN = require("language.EN")
|
||||
local DE = require("language.DE")
|
||||
local SK = require("language.SK")
|
||||
local HU = require("language.HU")
|
||||
local test2 = require("language.test2")
|
||||
|
||||
if game.GetSkinSetting('words') == "EN" then
|
||||
call = EN
|
||||
elseif game.GetSkinSetting('words') == "DE" then
|
||||
call = DE
|
||||
elseif game.GetSkinSetting('words') == "SK" then
|
||||
call = SK
|
||||
elseif game.GetSkinSetting('words') == "HU" then
|
||||
call = HU
|
||||
elseif game.GetSkinSetting('words') == "test2" then
|
||||
call = test2
|
||||
end
|
||||
|
||||
|
||||
return call
|
|
@ -0,0 +1,15 @@
|
|||
local language = nil
|
||||
|
||||
if game.GetSkinSetting('words') == "EN" then
|
||||
language = require("language.EN")
|
||||
elseif game.GetSkinSetting('words') == "DE" then
|
||||
language = require("language.DE")
|
||||
elseif game.GetSkinSetting('words') == "SK" then
|
||||
language = require("language.SK")
|
||||
elseif game.GetSkinSetting('words') == "HU" then
|
||||
language = require("language.HU")
|
||||
elseif game.GetSkinSetting('words') == "test2" then
|
||||
language = require("language.test2")
|
||||
end
|
||||
|
||||
return language
|
|
@ -1,4 +1,4 @@
|
|||
local json = require("lib.json")
|
||||
local json = require("scripts.core.libb.json")
|
||||
|
||||
local common = require('common.util');
|
||||
local Sound = require("common.sound")
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
local Easing = require('lib.easing');
|
||||
local Easing = require('scripts.core.libb.easing');
|
||||
local Charting = require('common.charting');
|
||||
local Background = require('components.background');
|
||||
local Footer = require('components.footer');
|
||||
local Numbers = require('components.numbers')
|
||||
local DiffRectangle = require('components.diff_rectangle');
|
||||
local lang = require("language.call")
|
||||
local lang = require("language")
|
||||
|
||||
local creww = game.GetSkinSetting("single_idol")
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local Easing = require('lib.easing')
|
||||
local Dim = require("common.dimensions")
|
||||
local Easing = require('scripts.core.libb.easing')
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local SongSelectHeader = require('components.headers.songSelectHeader')
|
||||
local Footer = require('components.footer')
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local Charting = require('common.charting')
|
||||
local Easing = require('lib.easing')
|
||||
local Easing = require('scripts.core.libb.easing')
|
||||
local Background = require('components.background')
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local Wallpaper = require("components.wallpaper")
|
||||
local common = require('common.util')
|
||||
local Sound = require("common.sound")
|
||||
|
@ -193,6 +193,17 @@ local resolutionChange = function(x, y)
|
|||
game.Log('resX:' .. resX .. ' // resY:' .. resY .. ' // fullX:' .. fullX .. ' // fullY:' .. fullY, game.LOGGER_ERROR)
|
||||
end
|
||||
|
||||
local function firstAlphaNum(s)
|
||||
for i = 1, string.len(s) do
|
||||
local byte = string.byte(s, i)
|
||||
if ((byte >= 65 and byte <= 90) or (byte >= 97 and byte <= 122) or (byte >= 48 and byte <= 57)) then
|
||||
return string.sub(s, i, i)
|
||||
end
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
function getCorrectedIndex(from, offset)
|
||||
total = #songwheel.songs
|
||||
|
||||
|
@ -786,7 +797,7 @@ function drawScrollbar()
|
|||
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
|
||||
if (songwheel.songs[selectedIndex] ~= nil) then
|
||||
local title = songwheel.songs[selectedIndex].title;
|
||||
local letter = string.upper(common.firstAlphaNum(title))
|
||||
local letter = string.upper(firstAlphaNum(title))
|
||||
gfx.Text(letter, fillXPos-10, scrollbarYPos + 5)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
local Easing = require('lib.easing');
|
||||
local Easing = require('scripts.core.libb.easing');
|
||||
|
||||
local resx, resy = game.GetResolution()
|
||||
local desw, desh = 1080, 1920
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
require "common.globals"
|
||||
local Common = require "common.util"
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
local Wallpaper = require "components.wallpaper"
|
||||
|
||||
local PageView = require "api.page.pageview"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require "common.globals"
|
||||
require "common.class"
|
||||
require "common.filereader"
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
local Version = require "common.version"
|
||||
|
||||
local PageRegistry = require "api.page.pageregistry"
|
||||
|
@ -33,7 +33,7 @@ function BootPage.new(params)
|
|||
self:onInvalidation(reason)
|
||||
end
|
||||
|
||||
self:addField(ServiceField.new{posX = 32, posY = 32, label = Version.getLongVersion(), value = ""})
|
||||
self:addField(ServiceField.new{posX = 32, posY = 32, label = Version.long_version(), value = ""})
|
||||
self:addField(ServiceField.new{posX = 64, posY = 64, label = "UNNAMED SDVX CLONE STARTUP...", value = ""})
|
||||
|
||||
local valueOffX = 220
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
require("common.class")
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local Page = require("api.page.page")
|
||||
local CheckUpdateField = require("titlescreen.boot.checkupdatefield")
|
||||
local DialogField = require("titlescreen.boot.dialogfield")
|
||||
|
|
|
@ -32,4 +32,3 @@ end
|
|||
function DetailedLog(message, severity)
|
||||
game.Log(Where(": ", 3)..message, severity)
|
||||
end
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
require("common.class")
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local Field = require("api.page.field")
|
||||
|
||||
---@class ServiceField: Field
|
|
@ -1,5 +1,5 @@
|
|||
require("common.class")
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local Util = require("common.util")
|
||||
local Page = require("api.page.page")
|
||||
local ServiceField = require("api.page.servicefield")
|
|
@ -4,8 +4,8 @@ require "common.class"
|
|||
local Footer = require("components.footer")
|
||||
local Wallpaper = require("components.wallpaper")
|
||||
local Background = require("components.background")
|
||||
local Dim = require("common.dimensions")
|
||||
local lang = require("language.call")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local lang = require("language")
|
||||
local util = require("common.util")
|
||||
|
||||
local cursorIndex = 3
|
||||
|
@ -472,7 +472,7 @@ end
|
|||
|
||||
local Background = require "components.background"
|
||||
|
||||
local Animation = require "api.animation"
|
||||
local Animation = require "scripts.graphics.frameanimation"
|
||||
local AudioSample = require "api.audiosample"
|
||||
|
||||
local Page = require "api.page.page"
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
require "common.class"
|
||||
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
|
||||
local Lang = require "language.call"
|
||||
local Lang = require "language"
|
||||
|
||||
local AudioSample = require "api.audiosample"
|
||||
local Page = require "api.page.page"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
require("common.class")
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
local ServicePage = require("api.page.servicepage")
|
||||
|
||||
---@class ScreenCheckPage: ServicePage
|
||||
|
|
|
@ -35,7 +35,7 @@ function VersionInfoPage.new(params)
|
|||
local logStr = ReadGameFile("log_usc-game.exe.txt") or ReadGameFile("log_usc-game.txt")
|
||||
|
||||
local list = ListField.new{selectedIndex = 2, locked = true}
|
||||
list:addField(ServiceField.new{label = "SKIN ID CODE", value = Version.getLongVersion(), MARGIN = {0, 0, 0, 24}})
|
||||
list:addField(ServiceField.new{label = "SKIN ID CODE", value = Version.long_version(), MARGIN = {0, 0, 0, 24}})
|
||||
list:addField(UpdateField.new{label = "USC VERSION", value = getGameLogValue("Version", logStr)})
|
||||
list:addField(ServiceField.new{label = "USC BRANCH", value = GameConfig["UpdateChannel"]})
|
||||
list:addField(ServiceField.new{label = "USC GIT COMMIT", value = getGameLogValue("Git commit", logStr), MARGIN = {0, 0, 0, 24}})
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local Util = require("common.util")
|
||||
local Dim = require("common.dimensions")
|
||||
local Dim = require("scripts.graphics.dimensions")
|
||||
|
||||
require "common.globals"
|
||||
require "common.class"
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
require "common.globals"
|
||||
require "common.class"
|
||||
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
|
||||
local Image = require "api.image"
|
||||
local Image = require "scripts.graphics.image"
|
||||
|
||||
local Page = require "api.page.page"
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
require "common.globals"
|
||||
require "common.class"
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
|
||||
local Image = require "api.image"
|
||||
local Image = require "scripts.graphics.image"
|
||||
local AudioSample = require "api.audiosample"
|
||||
|
||||
local Page = require "api.page.page"
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
require "common.globals"
|
||||
require "common.class"
|
||||
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
|
||||
local Image = require "api.image"
|
||||
local Image = require "scripts.graphics.image"
|
||||
|
||||
local Page = require "api.page.page"
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
require "common.globals"
|
||||
require "common.class"
|
||||
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
|
||||
local Image = require "api.image"
|
||||
local Image = require "scripts.graphics.image"
|
||||
|
||||
local Page = require "api.page.page"
|
||||
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
require "common.globals"
|
||||
|
||||
local Version = require "common.version"
|
||||
local Dim = require "common.dimensions"
|
||||
local Dim = require "scripts.graphics.dimensions"
|
||||
|
||||
local Image = require "api.image"
|
||||
local Image = require "scripts.graphics.image"
|
||||
|
||||
local Page = require "api.page.page"
|
||||
|
||||
local versionString = Version.getLongVersion()
|
||||
local versionString = Version.long_version()
|
||||
|
||||
---@class TitlePage : Page
|
||||
---@field background_img Image
|
||||
|
|
Loading…
Reference in New Issue