- debug text from songwheel and filterwheel for now

This commit is contained in:
FajsiEx 2021-09-10 19:15:04 +02:00
parent 8aebcbc5b6
commit 610edd3d10
2 changed files with 4 additions and 4 deletions

View File

@ -339,9 +339,9 @@ render = function(deltatime, shown)
gfx.FontSize(18)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.FillColor(255, 255, 255, 255);
gfx.Text('S_M: ' .. selectionMode .. ' // S_F: ' .. selectedFolder ..
' // S_L: ' .. selectedLevel .. ' // T_E_S: ' ..
transitionEnterScale, 8, 1870);
-- gfx.Text('S_M: ' .. selectionMode .. ' // S_F: ' .. selectedFolder ..
-- ' // S_L: ' .. selectedLevel .. ' // T_E_S: ' ..
-- transitionEnterScale, 8, 1870);
end
set_selection = function(newIndex, isFolder)

View File

@ -697,7 +697,7 @@ render = function (deltaTime)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
local debugScrollingUp= "FALSE"
if scrollingUp then debugScrollingUp = "TRUE" end;
gfx.Text('S_I: ' .. selectedIndex .. ' // S_D: ' .. selectedDifficulty .. ' // S_UP: ' .. debugScrollingUp .. ' // AC_TS: ' .. transitionAfterscrollScale, 8, 8);
-- gfx.Text('S_I: ' .. selectedIndex .. ' // S_D: ' .. selectedDifficulty .. ' // S_UP: ' .. debugScrollingUp .. ' // AC_TS: ' .. transitionAfterscrollScale, 8, 8);
end
songs_changed = function (withAll)